Player Matchup

Sol
Sol
Platinum V
Dexter9696
Sol
Platinum V
Level 159
God Stats
5W - 1L
1,787 SR
Queue Stats
20W - 14L
1,832 MMR
Party 2
Neith
Neith
Gold II
Gethesamene
Neith
Gold II
Level 85
God Stats
2W - 0L
1,685 SR
Queue Stats
13W - 7L
1,691 MMR
Party 2
Osiris
Osiris
Platinum V
IdeeJevrejMrtvi
Osiris
Platinum V
Level 160
God Stats
6W - 9L
1,500 SR
Queue Stats
191W - 102L
1,821 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,657 SR
1,781 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,675 SR
1,661 MMR
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold I
Actima
Chiron
Gold I
Level 160
God Stats
12W - 12L
1,647 SR
Queue Stats
31W - 34L
1,796 MMR
Party 1
Agni
Agni
Gold IV
JackalTwitchh
Agni
Gold IV
Level 147
God Stats
7W - 5L
1,878 SR
Queue Stats
114W - 107L
1,688 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 6
9,268
772
13,666
11,376
4,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 1 / 5
8,829
736
11,793
9,624
3,441
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 1 / 6
8,536
711
6,553
11,755
11,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BastetThothGilgameshAh Muzen CabFenrir

VS

Bans
GebAresGaneshaCerberusAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 3 / 4
7,898
658
4,916
15,422
17,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
Actima
Chiron
12
2 / 3 / 3
8,306
692
10,802
13,398
4,901
Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 4 / 2
8,343
695
8,454
8,182
2,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
10
Kills
5
5
Deaths
10
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
4
0.67
L
Chiron
Actima
Chiron
2
3
3
1.17
W
4
3
6
2.33
W
4
1
5
6.5
W
2
1
6
5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,012
Damage
24,172
32,755
Taken
37,002
19,556
Mitigated
25,548
10,907
Healing
9,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,916
550
493
3,622
15,422
17,737
0
6,624
8,579
16,370
0
L
Chiron
Actima
Chiron
10,802
3,593
875
3,918
13,398
4,901
0
4,399
8,600
0
35,137
W
13,666
5,601
0
5,146
11,376
4,472
1,658
5,620
5,756
34,623
3,311
W
11,793
3,717
0
2,681
9,624
3,441
1,397
3,780
5,844
0
39,513
W
6,553
752
482
2,598
11,755
11,643
0
4,215
7,540
0
20,456
L
8,454
1,162
0
970
8,182
2,910
61
1,606
6,240
28,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,633
Gold Earned
24,547
135
Minions Killed
130
6
Camps Cleared
4
678,792
Distance Traveled
677,805
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,898
658
15
1
1
231,657
5
L
Chiron
8,306
692
64
5
1
236,088
6
W
Sol
9,268
772
50
4
1
223,728
3
W
Neith
8,829
736
59
5
3
201,542
3
W
Osiris
8,536
711
26
2
2
253,522
2
L
Agni
8,343
695
51
4
2
210,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role