Player Matchup

Kukulkan
Kukulkan
CallMeSn4p
Kukulkan
Level 23
God Stats
3W - 3L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Solo
Bellona
Bellona
Chrysbel
Bellona
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 57L
1,500 Elo+
Solo
Thanatos
Thanatos
GameChangerTTG
Thanatos
Level 28
God Stats
26W - 35L
1,301 SR
Queue Stats
35W - 51L
1,232 Elo+
Solo
Hel
Hel
cobwebby_popcorn
Hel
Level 128
God Stats
4W - 3L
1,509 SR
Queue Stats
95W - 100L
1,424 Elo+
Solo
Danzaburou
Danzaburou
xMarc-en-cielx
Danzaburou
Level 64
God Stats
6W - 12L
1,426 SR
Queue Stats
106W - 100L
1,562 Elo+
Solo
Team Averages
Level 58
1,447 SR
1,443 Elo+

VS

Team Averages
Level 13
1,350 SR
1,240 Elo+
Bakasura
Bakasura
Dredgit
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,097 Elo+
Solo
Janus
Janus
Heremiks
Janus
Level 12
God Stats
0W - 3L
1,168 SR
Queue Stats
12W - 19L
1,395 Elo+
Party 1
Vamana
Vamana
Too Simple8588
Vamana
Level 29
God Stats
0W - 2L
1,310 SR
Queue Stats
38W - 35L
1,360 Elo+
Solo
Olorun
Olorun
kathir_velan_19
Olorun
Level 8
God Stats
12W - 23L
1,272 SR
Queue Stats
14W - 32L
1,206 Elo+
Solo
Kukulkan
Kukulkan
korish181
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,141 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CallMeSn4p
Kukulkan
18
3 / 1 / 12
10,926
780
19,016
7,807
3,205
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Chrysbel
Bellona
15
2 / 4 / 5
10,338
738
3,335
12,108
7,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
20
13 / 2 / 5
12,317
880
12,484
11,209
5,062
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

20
7 / 0 / 13
12,367
883
15,340
10,997
4,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
xMarc-en-cielx
Danzaburou
19
12 / 2 / 7
12,668
905
16,446
15,325
6,671
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dredgit
Bakasura
15
1 / 10 / 3
9,070
648
4,569
14,029
4,651
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
Heremiks
Janus
16
3 / 5 / 0
9,454
675
9,248
15,477
8,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
2 / 6 / 2
9,927
709
14,842
20,945
19,530
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

15
1 / 10 / 0
8,777
627
3,778
14,899
4,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
korish181
Kukulkan
15
1 / 7 / 2
8,825
630
4,145
11,037
4,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
15
37
Kills
8
9
Deaths
38
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CallMeSn4p
Kukulkan
3
1
12
9
W
Bellona
Chrysbel
Bellona
2
4
5
1.13
L
Bakasura
Dredgit
Bakasura
1
10
3
0.25
W
Thanatos
13
2
5
7.75
L
Janus
Heremiks
Janus
3
5
0
0.6
L
2
6
2
0.5
W
7
0
13
13.5
L
1
10
0
0.1
L
Kukulkan
korish181
Kukulkan
1
7
2
0.29
W
Danzaburou
xMarc-en-cielx
Danzaburou
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,621
Damage
36,582
57,446
Taken
76,387
26,645
Mitigated
41,449
27,151
Healing
10,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CallMeSn4p
Kukulkan
19,016
3,160
61
152
7,807
3,205
1,432
4,229
3,578
46,182
0
W
Bellona
Chrysbel
Bellona
3,335
469
1,493
1,150
12,108
7,025
1,010
2,937
9,073
0
12,169
L
Bakasura
Dredgit
Bakasura
4,569
4,220
50
1,005
14,029
4,651
898
6,659
7,370
0
16,387
W
Thanatos
12,484
3,575
34
9,411
11,209
5,062
1,313
4,604
6,605
0
34,010
L
Janus
Heremiks
Janus
9,248
1,098
18
3,305
15,477
8,262
527
7,936
7,541
32,861
0
L
14,842
8,589
103
4,914
20,945
19,530
0
7,153
13,792
0
43,780
W
15,340
1,985
3,494
7,152
10,997
4,682
1,855
2,940
8,007
74,626
0
L
3,778
2,873
124
818
14,899
4,475
0
5,022
9,877
22,667
0
L
Kukulkan
korish181
Kukulkan
4,145
1,052
0
286
11,037
4,531
90
7,586
3,451
11,423
0
W
Danzaburou
xMarc-en-cielx
Danzaburou
16,446
9,674
0
4,204
15,325
6,671
5,231
2,461
12,864
0
49,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,616
Gold Earned
46,053
305
Minions Killed
184
0
Camps Cleared
0
1,395,608
Distance Traveled
1,024,147
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,926
780
78
6
0
283,995
0
W
Bellona
10,338
738
11
1
0
239,217
9
L
Bakasura
9,070
648
32
2
0
221,024
0
W
Thanatos
12,317
880
45
3
0
312,587
1
L
Janus
9,454
675
48
3
0
235,441
2
L
Vamana
9,927
709
50
4
0
256,169
1
W
Hel
12,367
883
114
8
0
293,384
2
L
Olorun
8,777
627
36
3
0
173,311
0
L
Kukulkan
8,825
630
18
1
0
138,202
2
W
Danzaburou
12,668
905
57
4
0
266,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role