Player Matchup

Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
GemDealer
Cabrakan
Level 46
God Stats
3W - 0L
1,844 SR
Queue Stats
168W - 21L
2,091 Elo+
Party 1
Xing Tian
Xing Tian
Porrahinka
Xing Tian
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
156W - 45L
1,930 Elo+
Party 1
Ares
Ares
Rubyl
Ares
Level 158
God Stats
3W - 0L
1,715 SR
Queue Stats
283W - 158L
1,843 Elo+
Party 1
Team Averages
Level 119
1,612 SR
1,773 Elo+

VS

Team Averages
Level 114
1,634 SR
1,577 Elo+
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
CachuliCulkin
Baron Samedi
Level 158
God Stats
5W - 3L
1,710 SR
Queue Stats
341W - 332L
1,650 Elo+
Party 3
Athena
Athena
Minikety
Athena
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,439 Elo+
Party 2
Medusa
Medusa
Pitindidiou
Medusa
Level 27
God Stats
1W - 1L
1,743 SR
Queue Stats
2W - 2L
1,720 Elo+
Party 2
Chronos
Chronos
SelacVictoria
Chronos
Level 155
God Stats
4W - 5L
1,718 SR
Queue Stats
417W - 424L
1,577 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
22 / 2 / 13
11,652
1,059
28,955
10,575
6,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
 
Atlas
16
5 / 1 / 28
9,951
905
8,766
14,506
14,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
GemDealer
Cabrakan
15
2 / 2 / 25
9,300
845
8,079
11,034
12,244
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Porrahinka
Xing Tian
16
4 / 1 / 32
9,344
849
8,011
11,579
12,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ares
Rubyl
Ares
15
6 / 1 / 25
10,107
919
9,458
12,509
14,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 8 / 0
8,304
755
7,830
14,700
7,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
CachuliCulkin
Baron Samedi
14
4 / 5 / 1
8,839
804
11,360
9,386
5,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Minikety
Athena
13
0 / 10 / 3
7,691
699
3,808
19,123
12,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
13
0 / 10 / 4
7,620
693
5,530
13,837
5,797
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
14
1 / 6 / 4
8,668
788
10,275
11,894
4,176
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
19
39
Kills
7
7
Deaths
39
123
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
22
2
13
14.25
W
Atlas
 
Atlas
5
1
28
19
L
Fenrir
 
Fenrir
2
8
0
0.25
L
Baron Samedi
CachuliCulkin
Baron Samedi
4
5
1
0.9
W
Cabrakan
GemDealer
Cabrakan
2
2
25
7.25
L
Athena
Minikety
Athena
0
10
3
0.15
L
Medusa
0
10
4
0.2
W
Xing Tian
Porrahinka
Xing Tian
4
1
32
20
W
Ares
Rubyl
Ares
6
1
25
18.5
L
Chronos
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,269
Damage
38,803
60,203
Taken
68,940
59,578
Mitigated
34,866
24,247
Healing
10,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
28,955
17,651
0
2,738
10,575
6,112
5,052
3,830
6,666
0
64,645
W
Atlas
 
Atlas
8,766
2,807
868
5,064
14,506
14,535
365
6,019
8,333
19,654
0
L
Fenrir
 
Fenrir
7,830
1,478
0
2,344
14,700
7,057
174
6,462
8,238
0
19,154
L
Baron Samedi
CachuliCulkin
Baron Samedi
11,360
188
1,834
1,934
9,386
5,522
108
6,045
3,341
16,531
0
W
Cabrakan
GemDealer
Cabrakan
8,079
986
1,049
2,944
11,034
12,244
533
5,583
5,315
26,521
0
L
Athena
Minikety
Athena
3,808
731
990
2,303
19,123
12,314
298
7,274
11,849
11,493
0
L
Medusa
5,530
2,166
0
714
13,837
5,797
896
6,711
7,126
0
14,652
W
Xing Tian
Porrahinka
Xing Tian
8,011
1,017
1,598
3,902
11,579
12,634
354
4,097
7,307
15,991
0
W
Ares
Rubyl
Ares
9,458
815
1,574
4,510
12,509
14,053
676
5,914
6,595
20,851
0
L
Chronos
10,275
2,917
0
557
11,894
4,176
1,518
7,822
4,072
27,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,354
Gold Earned
41,122
180
Minions Killed
113
0
Camps Cleared
0
1,263,839
Distance Traveled
1,064,004
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,652
1,059
97
9
0
237,726
3
W
Atlas
9,951
905
25
2
0
262,037
1
L
Fenrir
8,304
755
26
2
0
224,539
0
L
Baron Samedi
8,839
804
9
1
0
214,818
2
W
Cabrakan
9,300
845
29
3
0
237,231
3
L
Athena
7,691
699
13
1
0
204,816
0
L
Medusa
7,620
693
17
2
0
200,346
0
W
Xing Tian
9,344
849
12
1
0
266,562
1
W
Ares
10,107
919
17
2
0
260,283
2
L
Chronos
8,668
788
48
4
0
219,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role