Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
FELINELIFTER98
Tyr
Level 107
God Stats
0W - 5L
1,215 SR
Queue Stats
168W - 154L
1,454 Elo+
Solo
Vulcan
Vulcan
MajorVengeance
Vulcan
Level 158
God Stats
2W - 3L
1,500 SR
Queue Stats
252W - 225L
1,582 Elo+
Party 3
Apollo
Apollo
SeveenDz
Apollo
Level 124
God Stats
22W - 15L
1,500 SR
Queue Stats
191W - 189L
1,587 Elo+
Solo
Serqet
Serqet
The_Malteserman
Serqet
Level 127
God Stats
5W - 5L
1,500 SR
Queue Stats
205W - 195L
1,564 Elo+
Party 3
Team Averages
Level 135
1,443 SR
1,538 Elo+

VS

Team Averages
Level 132
1,512 SR
1,440 Elo+
Baron Samedi
Baron Samedi
Jendrinjo
Baron Samedi
Level 126
God Stats
27W - 14L
1,500 SR
Queue Stats
332W - 294L
1,444 Elo+
Party 1
Ares
Ares
Josh_mancity
Ares
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,477 Elo+
Solo
King Arthur
King Arthur
ikivan7
King Arthur
Level 133
God Stats
4W - 5L
1,785 SR
Queue Stats
353W - 316L
1,549 Elo+
Party 1
Thanatos
Thanatos
kimochi03
Thanatos
Level 148
God Stats
1W - 2L
1,307 SR
Queue Stats
1W - 6L
1,229 Elo+
Party 2
Chronos
Chronos
nikariina
Chronos
Level 146
God Stats
17W - 12L
1,467 SR
Queue Stats
329W - 290L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 3 / 1
4,801
480
4,134
6,261
4,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 0
5,744
574
4,531
8,326
4,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 0
5,830
583
5,804
4,490
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
SeveenDz
Apollo
11
1 / 0 / 0
5,959
596
3,047
3,330
871
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 0
5,201
520
1,801
6,083
1,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jendrinjo
Baron Samedi
10
1 / 1 / 3
5,461
546
3,520
3,774
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 0 / 5
5,554
555
1,558
6,709
2,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
ikivan7
King Arthur
10
2 / 0 / 2
5,709
571
6,359
7,531
3,931
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
kimochi03
Thanatos
11
3 / 0 / 2
5,857
586
1,808
7,575
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos
nikariina
Chronos
10
1 / 1 / 0
5,618
562
2,378
5,272
1,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
9
9
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
1
0.17
L
0
2
0
0
W
Baron Samedi
Jendrinjo
Baron Samedi
1
1
3
2.5
W
2
0
5
4.5
L
0
2
0
0
L
Apollo
SeveenDz
Apollo
1
0
0
1
L
1
2
0
0.5
W
King Arthur
ikivan7
King Arthur
2
0
2
3
W
Thanatos
kimochi03
Thanatos
3
0
2
4
W
Chronos
nikariina
Chronos
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,317
Damage
15,623
28,490
Taken
30,861
13,568
Mitigated
12,061
10,171
Healing
15,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,134
473
253
1,123
6,261
4,271
0
2,491
3,586
10,047
665
L
4,531
782
0
4,532
8,326
4,986
0
893
7,433
0
33,116
W
Baron Samedi
Jendrinjo
Baron Samedi
3,520
166
243
877
3,774
1,258
0
2,294
1,480
29,152
0
W
1,558
278
830
2,105
6,709
2,978
0
3,146
3,563
13,267
0
L
5,804
1,005
0
500
4,490
1,499
0
2,347
1,973
39,303
0
L
Apollo
SeveenDz
Apollo
3,047
2,031
0
1,392
3,330
871
0
1,721
1,609
0
41,591
L
1,801
226
0
2,371
6,083
1,941
19
451
5,572
0
23,017
W
King Arthur
ikivan7
King Arthur
6,359
581
0
2,753
7,531
3,931
0
45
6,780
2,781
28,206
W
Thanatos
kimochi03
Thanatos
1,808
372
0
7,542
7,575
2,318
209
2,959
4,432
0
21,835
W
Chronos
nikariina
Chronos
2,378
1,013
0
1,556
5,272
1,576
0
1,090
4,082
32,517
4,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,535
Gold Earned
28,199
320
Minions Killed
280
0
Camps Cleared
0
995,226
Distance Traveled
985,214
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,801
480
17
2
0
198,290
3
L
Tyr
5,744
574
73
7
0
193,537
3
W
Baron Samedi
5,461
546
57
6
0
177,826
3
W
Ares
5,554
555
24
2
0
191,858
5
L
Vulcan
5,830
583
88
9
0
194,745
3
L
Apollo
5,959
596
83
8
0
186,301
7
L
Serqet
5,201
520
59
6
0
222,353
2
W
King Arthur
5,709
571
56
6
0
194,107
1
W
Thanatos
5,857
586
55
6
0
213,312
3
W
Chronos
5,618
562
88
9
0
208,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role