Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Ponchouuur
Medusa
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
59W - 57L
1,252 Elo+
Party 4
Bastet
Bastet
Raze568
Bastet
Level 96
God Stats
2W - 0L
1,825 SR
Queue Stats
4W - 2L
1,624 Elo+
Solo
Erlang Shen
Erlang Shen
TrAsHeR71
Erlang Shen
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 175L
1,450 Elo+
Party 4
Athena
Athena
mauriiciio__8
Athena
Level 125
God Stats
3W - 3L
1,715 SR
Queue Stats
83W - 75L
1,623 Elo+
Party 1
Team Averages
Level 103
1,608 SR
1,490 Elo+

VS

Team Averages
Level 123
1,522 SR
1,562 Elo+
Chaac
Chaac
DLsilva
Chaac
Level 157
God Stats
1W - 2L
1,419 SR
Queue Stats
73W - 99L
1,482 Elo+
Party 2
Vulcan
Vulcan
PedroFialho
Vulcan
Level 160
God Stats
17W - 17L
1,725 SR
Queue Stats
116W - 149L
1,581 Elo+
Party 2
Pele
Pele
StolenTomato
Pele
Level 86
God Stats
2W - 2L
1,464 SR
Queue Stats
53W - 51L
1,661 Elo+
Party 3
Ganesha
Ganesha
Veeemo
Ganesha
Level 109
God Stats
2W - 4L
1,504 SR
Queue Stats
242W - 224L
1,531 Elo+
Solo
Hou Yi
Hou Yi
waterblatser14
Hou Yi
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 59L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
1 / 1 / 6
10,888
573
11,921
6,863
2,946
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Ponchouuur
Medusa
19
9 / 2 / 5
11,818
622
14,946
14,228
5,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
Raze568
Bastet
18
7 / 1 / 8
11,682
615
11,320
16,164
6,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
TrAsHeR71
Erlang Shen
18
5 / 1 / 6
11,340
597
18,549
18,292
15,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
6 / 4 / 11
10,139
534
7,205
19,757
21,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DLsilva
Chaac
14
0 / 6 / 2
8,282
436
9,985
19,546
11,493
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
14
2 / 3 / 2
8,840
465
14,187
10,945
4,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 7 / 1
8,502
447
8,222
13,101
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Veeemo
Ganesha
12
1 / 7 / 6
8,252
434
8,612
20,445
18,970
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 5 / 3
8,532
449
10,543
13,832
3,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
28
Kills
9
9
Deaths
28
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
1
6
4
L
Chaac
DLsilva
Chaac
0
6
2
0.17
L
Vulcan
2
3
2
1
W
Medusa
Ponchouuur
Medusa
9
2
5
5.75
W
Bastet
Raze568
Bastet
7
1
8
11
L
4
7
1
0.64
W
Erlang Shen
TrAsHeR71
Erlang Shen
5
1
6
8
L
Ganesha
Veeemo
Ganesha
1
7
6
0.57
W
6
4
11
2.88
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,941
Damage
51,549
75,304
Taken
77,869
51,385
Mitigated
41,776
30,202
Healing
16,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
11,921
230
0
1,229
6,863
2,946
1,693
2,130
4,733
79,802
2,860
L
Chaac
DLsilva
Chaac
9,985
1,543
0
5,861
19,546
11,493
0
3,398
16,071
902
57,131
L
Vulcan
14,187
5,843
0
2,154
10,945
4,054
0
3,431
7,514
68,390
0
W
Medusa
Ponchouuur
Medusa
14,946
7,098
0
6,668
14,228
5,527
3,409
6,000
8,228
0
87,663
W
Bastet
Raze568
Bastet
11,320
3,417
0
10,106
16,164
6,067
138
1,663
14,313
0
87,206
L
8,222
1,795
0
2,790
13,101
3,320
0
3,077
10,024
0
39,888
W
Erlang Shen
TrAsHeR71
Erlang Shen
18,549
9,443
0
8,998
18,292
15,217
937
4,465
13,827
113
80,655
L
Ganesha
Veeemo
Ganesha
8,612
1,263
751
3,318
20,445
18,970
0
5,876
14,477
27,204
0
W
7,205
1,591
519
2,682
19,757
21,628
0
8,813
10,944
30,149
0
L
10,543
4,806
0
1,581
13,832
3,939
0
3,527
10,305
0
58,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,867
Gold Earned
42,408
612
Minions Killed
449
0
Camps Cleared
0
1,963,004
Distance Traveled
1,744,893
21
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,888
573
179
9
0
397,305
8
L
Chaac
8,282
436
116
6
0
353,677
6
L
Vulcan
8,840
465
143
8
0
374,971
9
W
Medusa
11,818
622
137
7
0
359,456
1
W
Bastet
11,682
615
142
7
0
446,312
6
L
Pele
8,502
447
58
3
0
309,141
2
W
Erlang Shen
11,340
597
121
6
0
401,654
2
L
Ganesha
8,252
434
9
0
0
351,426
10
W
Athena
10,139
534
33
2
0
358,277
4
L
Hou Yi
8,532
449
123
6
0
355,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role