Player Matchup

Neith
Neith
 
Neith
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Joh4nDark12
Set
Level 45
God Stats
4W - 2L
1,500 SR
Queue Stats
120W - 115L
1,437 Elo+
Party 4
Thor
Thor
XDark_panterX11
Thor
Level 84
God Stats
7W - 7L
1,500 SR
Queue Stats
123W - 125L
1,582 Elo+
Party 4
Sylvanus
Sylvanus
ZacharyD
Sylvanus
Level 46
God Stats
2W - 1L
1,777 SR
Queue Stats
7W - 9L
1,528 Elo+
Party 1
Chronos
Chronos
Ÿmiř
Chronos
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,604 Elo+
Party 1
Team Averages
Level 69
1,555 SR
1,530 Elo+

VS

Team Averages
Level 68
1,437 SR
1,479 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
 
Cernunnos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
The Morrigan
The Morrigan
Evasioned
The Morrigan
Level 40
God Stats
1W - 3L
1,384 SR
Queue Stats
41W - 34L
1,512 Elo+
Party 2
Horus
Horus
Terfrider
Horus
Level 109
God Stats
0W - 2L
1,300 SR
Queue Stats
48W - 51L
1,359 Elo+
Party 2
Amaterasu
Amaterasu
lhjosha
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 0 / 0
6,942
631
3,178
4,685
1,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
7 / 0 / 2
7,642
695
9,443
8,075
4,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 3
5,900
536
2,544
5,916
1,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
ZacharyD
Sylvanus
9
1 / 0 / 0
5,164
469
5,986
5,991
2,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chronos
Ÿmiř
Chronos
9
0 / 0 / 1
5,345
486
4,322
5,132
1,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 1 / 0
5,382
489
4,068
5,331
2,406
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
 
Cernunnos
9
0 / 0 / 0
5,255
478
5,736
6,410
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
Evasioned
The Morrigan
10
0 / 2 / 0
5,607
510
3,455
5,210
1,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Terfrider
Horus
7
0 / 2 / 0
4,983
453
2,198
10,469
5,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
lhjosha
Amaterasu
7
0 / 5 / 0
4,780
435
1,915
9,049
3,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
10
Kills
1
1
Deaths
10
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
0
1
L
Baron Samedi
 
Baron Samedi
1
1
0
1
L
Cernunnos
 
Cernunnos
0
0
0
0
L
The Morrigan
Evasioned
The Morrigan
0
2
0
0
W
7
0
2
8
L
Horus
Terfrider
Horus
0
2
0
0
W
1
1
3
2.5
W
Sylvanus
ZacharyD
Sylvanus
1
0
0
1
L
Amaterasu
lhjosha
Amaterasu
0
5
0
0
W
Chronos
Ÿmiř
Chronos
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,473
Damage
17,372
29,799
Taken
36,469
12,159
Mitigated
14,810
14,902
Healing
18,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,178
1,040
0
2,836
4,685
1,840
774
1,954
2,731
0
49,223
L
Baron Samedi
 
Baron Samedi
4,068
145
152
3,251
5,331
2,406
0
0
5,292
27,597
0
L
Cernunnos
 
Cernunnos
5,736
2,109
0
3,114
6,410
2,023
16
2,933
3,477
0
34,489
L
The Morrigan
Evasioned
The Morrigan
3,455
816
0
3,035
5,210
1,520
0
150
4,915
34,655
0
W
9,443
4,155
141
4,581
8,075
4,387
0
3,447
4,628
0
46,570
L
Horus
Terfrider
Horus
2,198
1,290
1,278
4,453
10,469
5,115
0
5,305
5,080
0
13,277
W
2,544
795
0
2,865
5,916
1,908
0
1,887
4,029
0
28,860
W
Sylvanus
ZacharyD
Sylvanus
5,986
2,860
666
2,344
5,991
2,472
0
108
5,883
15,046
5,148
L
Amaterasu
lhjosha
Amaterasu
1,915
749
0
3,009
9,049
3,746
0
0
8,631
1,176
13,982
W
Chronos
Ÿmiř
Chronos
4,322
2,081
0
1,469
5,132
1,552
0
415
4,717
28,264
2,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,993
Gold Earned
26,007
358
Minions Killed
263
0
Camps Cleared
0
1,005,394
Distance Traveled
913,448
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,942
631
108
10
0
202,472
4
L
Baron Samedi
5,382
489
53
5
0
177,544
2
L
Cernunnos
5,255
478
76
7
0
178,135
3
L
The Morrigan
5,607
510
84
8
0
187,652
3
W
Set
7,642
695
94
9
0
207,486
3
L
Horus
4,983
453
25
2
0
221,665
1
W
Thor
5,900
536
58
5
0
223,686
1
W
Sylvanus
5,164
469
32
3
0
180,980
0
L
Amaterasu
4,780
435
25
2
0
148,452
0
W
Chronos
5,345
486
66
6
0
190,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role