Player Matchup

Anubis
Anubis
Bronze III
 
Anubis
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver II
DavidTheCreative
Cernunnos
Silver II
Level 128
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 10L
1,493 MMR
Party 1
Bastet
Bastet
Silver II
Iphelias
Bastet
Silver II
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 22L
1,499 MMR
Solo
Agni
Agni
Silver II
iNH0J
Agni
Silver II
Level 126
God Stats
3W - 3L
1,298 SR
Queue Stats
106W - 102L
1,500 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,503 SR
1,498 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 119
1,519 SR
1,497 MMR
Nox
Nox
Silver III
AnimeRobotGirl
Nox
Silver III
Level 39
God Stats
0W - 2L
1,286 SR
Queue Stats
10W - 19L
1,484 MMR
Solo
Chaac
Chaac
Bronze III
MATTEMAT
Chaac
Bronze III
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 138L
1,500 MMR
Party 2
Sol
Sol
Bronze III
Moonticore
Sol
Bronze III
Level 157
God Stats
2W - 1L
1,714 SR
Queue Stats
32W - 21L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
PpmJAkub
Thanatos
Bronze III
Level 129
God Stats
0W - 1L
1,592 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
loleo22
Sobek
Bronze III
Level 142
God Stats
8W - 4L
1,500 SR
Queue Stats
163W - 165L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
5 / 0 / 4
8,795
733
9,485
5,700
2,594
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
 
Bacchus
10
2 / 1 / 4
6,243
520
4,811
7,811
6,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
11
2 / 0 / 1
6,524
544
6,614
5,330
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
Iphelias
Bastet
12
4 / 2 / 7
7,156
596
5,468
5,631
1,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
iNH0J
Agni
13
4 / 2 / 4
7,447
621
5,500
4,886
1,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
FenrirAtlasTyr

VS

Bans
PeleThothCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 0
6,196
516
2,370
7,771
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
MATTEMAT
Chaac
9
0 / 3 / 0
5,514
460
1,672
7,433
2,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 0 / 0
6,741
562
5,349
5,636
1,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
PpmJAkub
Thanatos
9
1 / 7 / 2
5,859
488
3,303
11,985
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
loleo22
Sobek
9
0 / 2 / 2
6,058
505
1,652
8,039
4,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
17
Kills
5
5
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
4
7
W
Bacchus
 
Bacchus
2
1
4
4
L
2
5
0
0.4
W
Cernunnos
2
0
1
2.5
W
Bastet
Iphelias
Bastet
4
2
7
3.75
L
Chaac
MATTEMAT
Chaac
0
3
0
0
L
2
0
0
2
L
Thanatos
PpmJAkub
Thanatos
1
7
2
0.29
W
Agni
iNH0J
Agni
4
2
4
3
L
Sobek
loleo22
Sobek
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,878
Damage
14,346
29,358
Taken
40,864
13,929
Mitigated
12,834
13,950
Healing
14,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,485
1,167
0
4,024
5,700
2,594
117
726
4,890
64,080
0
W
Bacchus
 
Bacchus
4,811
787
0
3,176
7,811
6,625
0
3,658
4,153
13,594
0
L
2,370
148
0
597
7,771
1,691
0
3,772
3,999
26,345
0
W
Cernunnos
6,614
2,967
0
3,091
5,330
1,641
0
2,747
2,543
0
44,800
W
Bastet
Iphelias
Bastet
5,468
714
0
2,753
5,631
1,761
0
910
4,685
0
33,548
L
Chaac
MATTEMAT
Chaac
1,672
247
0
1,529
7,433
2,987
0
6,194
1,239
0
24,311
L
5,349
3,190
0
2,876
5,636
1,269
0
1,963
3,673
51,329
0
L
Thanatos
PpmJAkub
Thanatos
3,303
468
0
5,932
11,985
2,456
0
5,878
6,107
0
24,441
W
Agni
iNH0J
Agni
5,500
0
0
906
4,886
1,308
0
1,076
3,716
55,449
0
L
Sobek
loleo22
Sobek
1,652
210
164
3,435
8,039
4,431
0
1,989
6,050
7,785
104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,165
Gold Earned
30,368
415
Minions Killed
304
0
Camps Cleared
0
1,194,042
Distance Traveled
1,176,577
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,795
733
142
12
0
207,399
3
W
Bacchus
6,243
520
21
2
0
232,696
5
L
Nox
6,196
516
58
5
0
228,635
4
W
Cernunnos
6,524
544
97
8
0
223,688
2
W
Bastet
7,156
596
61
5
0
268,270
3
L
Chaac
5,514
460
57
5
0
243,770
3
L
Sol
6,741
562
115
10
0
239,603
2
L
Thanatos
5,859
488
62
5
0
224,683
5
W
Agni
7,447
621
94
8
0
261,989
4
L
Sobek
6,058
505
12
1
0
239,886
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role