Player Matchup

Gilgamesh
Gilgamesh
AhjinXL
Gilgamesh
Level 129
God Stats
3W - 0L
1,858 SR
Queue Stats
22W - 6L
1,704 Elo+
Party 1
Mulan
Mulan
IsItKaldrIsItMe
Mulan
Level 29
God Stats
2W - 0L
1,827 SR
Queue Stats
15W - 4L
1,864 Elo+
Party 1
Tiamat
Tiamat
Perluvia
Tiamat
Level 155
God Stats
14W - 7L
1,730 SR
Queue Stats
104W - 53L
1,716 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Swigamesh
Morgan Le Fay
Level 26
God Stats
2W - 0L
1,714 SR
Queue Stats
11W - 2L
1,886 Elo+
Party 1
Anubis
Anubis
Trismegisto__3
Anubis
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Solo
Team Averages
Level 77
1,726 SR
1,734 Elo+

VS

Team Averages
Level 72
1,626 SR
1,720 Elo+
Janus
Janus
ArcherZero
Janus
Level 160
God Stats
114W - 94L
1,721 SR
Queue Stats
336W - 253L
1,870 Elo+
Party 2
Awilix
Awilix
Deadpool9807671
Awilix
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 53L
1,632 Elo+
Solo
Achilles
Achilles
KitterSenpai
Achilles
Level 142
God Stats
6W - 5L
1,910 SR
Queue Stats
231W - 162L
1,833 Elo+
Party 2
Discordia
Discordia
MaiyDay
Discordia
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 7L
1,881 Elo+
Party 2
Artio
Artio
Parzifal0021
Artio
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AhjinXL
Gilgamesh
15
8 / 3 / 9
8,435
844
9,767
10,472
7,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 17
8,175
818
10,489
10,053
7,596
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiamat
Perluvia
Tiamat
15
4 / 0 / 13
8,354
835
9,629
4,084
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
Swigamesh
Morgan Le Fay
16
7 / 2 / 8
9,131
913
12,175
8,092
3,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 3 / 11
8,475
848
4,874
7,003
3,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
4 / 3 / 1
7,815
782
6,164
8,609
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 7 / 2
7,851
785
5,808
11,005
3,127
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
KitterSenpai
Achilles
13
2 / 5 / 6
7,580
758
6,491
12,390
11,432
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
MaiyDay
Discordia
13
1 / 7 / 2
7,148
715
4,994
7,503
1,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 7 / 1
6,485
649
2,537
10,685
6,132
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
29
Kills
10
10
Deaths
29
58
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AhjinXL
Gilgamesh
8
3
9
4.17
L
Janus
4
3
1
1.5
L
2
7
2
0.43
W
3
2
17
5.75
L
Achilles
KitterSenpai
Achilles
2
5
6
1
L
Discordia
MaiyDay
Discordia
1
7
2
0.29
L
1
7
1
0.21
W
Tiamat
Perluvia
Tiamat
4
0
13
10.5
W
Morgan Le Fay
Swigamesh
Morgan Le Fay
7
2
8
5.5
W
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,934
Damage
25,994
39,704
Taken
50,192
23,174
Mitigated
24,656
9,072
Healing
2,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AhjinXL
Gilgamesh
9,767
2,880
0
1,094
10,472
7,106
0
2,116
8,314
0
21,280
L
Janus
6,164
154
0
39
8,609
2,145
0
4,571
3,827
23,360
0
L
5,808
2,127
178
658
11,005
3,127
0
4,032
6,644
0
17,038
W
10,489
1,971
0
2,026
10,053
7,596
47
3,389
6,377
0
24,224
L
Achilles
KitterSenpai
Achilles
6,491
1,211
70
854
12,390
11,432
0
7,730
4,287
0
14,589
L
Discordia
MaiyDay
Discordia
4,994
302
112
545
7,503
1,820
0
3,817
3,387
16,384
0
L
2,537
208
0
535
10,685
6,132
0
5,725
4,587
5,503
0
W
Tiamat
Perluvia
Tiamat
9,629
808
0
2,000
4,084
2,148
0
1,589
2,396
24,563
0
W
Morgan Le Fay
Swigamesh
Morgan Le Fay
12,175
2,988
0
1,033
8,092
3,069
2,000
3,255
4,669
44,185
0
W
4,874
402
0
2,919
7,003
3,255
1,009
2,653
4,253
15,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,570
Gold Earned
36,879
216
Minions Killed
120
0
Camps Cleared
0
1,048,074
Distance Traveled
874,448
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,435
844
30
3
0
218,002
3
L
Janus
7,815
782
57
6
0
191,236
3
L
Awilix
7,851
785
26
3
0
166,054
1
W
Mulan
8,175
818
23
2
0
203,648
1
L
Achilles
7,580
758
11
1
0
207,884
2
L
Discordia
7,148
715
22
2
0
175,129
0
L
Artio
6,485
649
4
0
0
134,145
0
W
Tiamat
8,354
835
59
6
0
239,093
2
W
Morgan Le Fay
9,131
913
65
7
0
196,280
1
W
Anubis
8,475
848
39
4
0
191,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role