Player Matchup

Anhur
Anhur
AidanKook
Anhur
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 47L
1,809 Elo+
Party 1
Tyr
Tyr
IrohFisherman
Tyr
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
34W - 29L
1,809 Elo+
Party 1
Bacchus
Bacchus
JakeShields04
Bacchus
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,528 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
NiallTheGeek
Ah Muzen Cab
Level 129
God Stats
1W - 0L
1,280 SR
Queue Stats
9W - 6L
1,583 Elo+
Party 1
Ares
Ares
spacekeezz
Ares
Level 49
God Stats
5W - 1L
1,709 SR
Queue Stats
13W - 17L
1,701 Elo+
Party 1
Team Averages
Level 108
1,498 SR
1,686 Elo+

VS

Team Averages
Level 68
1,537 SR
1,647 Elo+
Kukulkan
Kukulkan
CMPLX ZEUS
Kukulkan
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,718 Elo+
Party 2
Bakasura
Bakasura
MaybeNotMyFault
Bakasura
Level 14
God Stats
1W - 1L
1,683 SR
Queue Stats
21W - 30L
1,371 Elo+
Solo
Cthulhu
Cthulhu
MiffedMithros
Cthulhu
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
37W - 17L
1,712 Elo+
Party 3
Chronos
Chronos
ParadoxReaperz
Chronos
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 54L
1,807 Elo+
Party 2
Rama
Rama
Scyxeno
Rama
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 73L
1,626 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AidanKook
Anhur
18
5 / 0 / 8
11,243
750
11,449
8,646
3,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 1 / 13
10,169
678
6,686
15,565
12,562
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
19
10 / 2 / 10
11,718
781
13,078
12,055
7,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
NiallTheGeek
Ah Muzen Cab
20
8 / 2 / 12
12,430
829
25,155
12,597
5,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 2 / 12
9,832
655
3,089
10,015
8,040
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CMPLX ZEUS
Kukulkan
17
2 / 4 / 3
10,735
716
9,664
9,553
3,866
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
14
0 / 7 / 2
8,738
583
2,299
16,079
8,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
17
3 / 6 / 2
10,205
680
13,867
23,680
25,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
0 / 3 / 6
10,574
705
11,082
10,701
4,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
Scyxeno
Rama
17
1 / 5 / 1
9,790
653
5,317
14,372
5,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
20
25
Kills
6
7
Deaths
25
55
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
AidanKook
Anhur
5
0
8
9
L
Kukulkan
CMPLX ZEUS
Kukulkan
2
4
3
0.88
W
1
1
13
7.5
W
Bacchus
10
2
10
7.5
L
Bakasura
0
7
2
0.14
L
Cthulhu
3
6
2
0.67
W
Ah Muzen Cab
NiallTheGeek
Ah Muzen Cab
8
2
12
7
L
0
3
6
1
L
Rama
Scyxeno
Rama
1
5
1
0.3
W
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,457
Damage
42,229
58,878
Taken
74,385
37,642
Mitigated
47,320
18,935
Healing
9,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AidanKook
Anhur
11,449
5,128
0
2,825
8,646
3,328
2,199
6,932
1,486
0
49,130
L
Kukulkan
CMPLX ZEUS
Kukulkan
9,664
531
0
0
9,553
3,866
27
2,523
6,915
22,824
0
W
6,686
784
0
7,850
15,565
12,562
123
7,125
7,597
0
19,504
W
Bacchus
13,078
394
0
2,162
12,055
7,941
683
7,841
3,679
21,625
0
L
Bakasura
2,299
1,374
0
1,339
16,079
8,041
49
2,494
13,367
0
13,603
L
Cthulhu
13,867
333
435
2,601
23,680
25,178
90
3,214
19,885
27,176
0
W
Ah Muzen Cab
NiallTheGeek
Ah Muzen Cab
25,155
9,022
0
5,912
12,597
5,771
3,862
5,031
7,332
0
77,541
L
11,082
5,160
0
2,546
10,701
4,512
421
3,918
6,525
46,204
0
L
Rama
Scyxeno
Rama
5,317
4,657
0
2,840
14,372
5,723
1,041
3,206
10,876
0
44,015
W
3,089
183
0
186
10,015
8,040
1,006
6,113
3,541
5,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,392
Gold Earned
50,042
246
Minions Killed
273
0
Camps Cleared
0
1,636,131
Distance Traveled
1,385,433
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,243
750
85
6
0
304,367
1
L
Kukulkan
10,735
716
28
2
0
242,904
0
W
Tyr
10,169
678
20
1
0
340,440
2
W
Bacchus
11,718
781
22
1
0
338,896
0
L
Bakasura
8,738
583
34
2
0
302,081
0
L
Cthulhu
10,205
680
35
2
0
291,626
0
W
Ah Muzen Cab
12,430
829
118
8
0
339,481
2
L
Chronos
10,574
705
97
6
0
293,806
0
L
Rama
9,790
653
79
5
0
255,016
0
W
Ares
9,832
655
1
0
0
312,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role