Player Matchup

Merlin
Merlin
 
Merlin
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Cashpanda20
Bastet
Level 129
God Stats
5W - 5L
1,735 SR
Queue Stats
9W - 7L
1,770 Elo+
Solo
Gilgamesh
Gilgamesh
FullSendrman
Gilgamesh
Level 124
God Stats
7W - 17L
1,200 SR
Queue Stats
141W - 136L
1,470 Elo+
Party 1
Team Averages
Level 121
1,479 SR
1,580 Elo+

VS

Team Averages
Level 109
1,558 SR
1,439 Elo+
Nu Wa
Nu Wa
BNRd
Nu Wa
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
266W - 264L
1,485 Elo+
Solo
Nike
Nike
KnIgHt_pReDaToR4
Nike
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 110L
1,551 Elo+
Solo
Bacchus
Bacchus
P0PPYZZ
Bacchus
Level 147
God Stats
0W - 1L
1,675 SR
Queue Stats
145W - 156L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 0 / 6
9,643
742
9,013
4,858
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
16
7 / 0 / 7
10,541
811
17,738
13,011
3,781
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Gilgamesh
FullSendrman
Gilgamesh
13
5 / 3 / 5
9,326
717
8,144
13,144
3,861
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BNRd
Nu Wa
13
2 / 7 / 1
9,191
707
7,925
13,287
3,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 2
7,812
601
3,431
12,003
7,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
P0PPYZZ
Bacchus
13
1 / 6 / 1
8,229
633
7,895
15,671
8,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
16
Kills
3
3
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
6
7
L
Nu Wa
BNRd
Nu Wa
2
7
1
0.36
W
Bastet
7
0
7
10.5
W
Gilgamesh
FullSendrman
Gilgamesh
5
3
5
2.5
L
0
3
2
0.33
L
Bacchus
P0PPYZZ
Bacchus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,895
Damage
19,251
31,013
Taken
40,961
9,365
Mitigated
19,157
7,525
Healing
6,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,013
316
0
897
4,858
1,723
1,180
1,970
2,762
43,608
0
L
Nu Wa
BNRd
Nu Wa
7,925
2,239
63
1,816
13,287
3,564
161
2,071
11,216
37,560
0
W
Bastet
17,738
3,027
0
5,984
13,011
3,781
354
7,623
4,973
0
47,431
W
Gilgamesh
FullSendrman
Gilgamesh
8,144
2,133
0
644
13,144
3,861
427
6,180
5,216
0
27,974
L
3,431
275
278
2,231
12,003
7,340
0
2,798
9,205
0
14,402
L
Bacchus
P0PPYZZ
Bacchus
7,895
591
0
1,816
15,671
8,253
0
4,388
11,283
22,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,510
Gold Earned
25,232
142
Minions Killed
131
6
Camps Cleared
6
765,065
Distance Traveled
585,275
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,643
742
53
4
4
247,479
1
L
Nu Wa
9,191
707
57
4
2
193,596
2
W
Bastet
10,541
811
55
4
2
267,315
1
W
Gilgamesh
9,326
717
34
3
0
250,271
0
L
Nike
7,812
601
45
3
2
165,864
2
L
Bacchus
8,229
633
29
2
2
225,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role