Player Matchup

Arachne
Arachne
Alfresco257HD
Arachne
Level 83
God Stats
6W - 3L
1,521 SR
Queue Stats
217W - 193L
1,417 Elo+
Solo
Charybdis
Charybdis
BlackDeaath
Charybdis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Dim10
Kukulkan
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,500 Elo+
Solo
Sobek
Sobek
Sundzian
Sobek
Level 89
God Stats
1W - 1L
1,720 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Chaac
Chaac
xAsheax
Chaac
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 74
1,548 SR
1,483 Elo+

VS

Team Averages
Level 48
1,440 SR
1,372 Elo+
Sol
Sol
 
Sol
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Aristostiel
Cu Chulainn
Level 65
God Stats
3W - 3L
1,199 SR
Queue Stats
55W - 51L
1,420 Elo+
Solo
Danzaburou
Danzaburou
SetoNS
Danzaburou
Level 44
God Stats
4W - 3L
1,500 SR
Queue Stats
121W - 131L
1,256 Elo+
Party 1
Ymir
Ymir
Woodi08
Ymir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 148L
1,453 Elo+
Solo
Hun Batz
Hun Batz
pshychopomp
Hun Batz
Level 22
God Stats
2W - 3L
1,500 SR
Queue Stats
115W - 119L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
8
3 / 4 / 0
5,292
529
3,768
8,006
1,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
BlackDeaath
Charybdis
7
0 / 7 / 2
4,803
480
2,459
6,597
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Dim10
Kukulkan
10
1 / 1 / 0
6,031
603
1,282
2,201
719
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
Sundzian
Sobek
7
2 / 3 / 3
4,976
498
3,288
8,460
4,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
xAsheax
Chaac
4
0 / 3 / 0
3,919
392
368
3,074
1,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 0 / 2
6,282
628
1,820
3,972
1,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Aristostiel
Cu Chulainn
10
4 / 1 / 0
6,305
631
3,079
5,633
3,353
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
SetoNS
Danzaburou
10
9 / 2 / 2
7,131
713
8,422
5,693
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
Woodi08
Ymir
8
1 / 2 / 7
5,454
545
3,307
6,768
3,295
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
pshychopomp
Hun Batz
11
4 / 1 / 3
6,293
629
2,310
5,624
1,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
18
18
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
2
1
L
Arachne
3
4
0
0.75
W
Cu Chulainn
Aristostiel
Cu Chulainn
4
1
0
4
L
Charybdis
BlackDeaath
Charybdis
0
7
2
0.14
L
Kukulkan
Dim10
Kukulkan
1
1
0
1
W
Danzaburou
SetoNS
Danzaburou
9
2
2
5
L
Sobek
Sundzian
Sobek
2
3
3
1.17
W
Ymir
Woodi08
Ymir
1
2
7
2.25
W
Hun Batz
pshychopomp
Hun Batz
4
1
3
5.5
L
Chaac
xAsheax
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,165
Damage
18,938
28,338
Taken
27,690
9,918
Mitigated
10,649
5,196
Healing
7,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,820
1,049
0
2,213
3,972
1,081
55
959
2,979
32,962
0
L
Arachne
3,768
2,970
0
759
8,006
1,924
0
200
7,806
0
25,498
W
Cu Chulainn
Aristostiel
Cu Chulainn
3,079
627
0
695
5,633
3,353
640
513
5,120
0
26,109
L
Charybdis
BlackDeaath
Charybdis
2,459
1,599
0
681
6,597
1,059
0
1,248
5,349
0
18,352
L
Kukulkan
Dim10
Kukulkan
1,282
57
0
527
2,201
719
0
327
1,874
34,354
0
W
Danzaburou
SetoNS
Danzaburou
8,422
3,337
0
1,837
5,693
1,439
120
724
4,850
0
31,373
L
Sobek
Sundzian
Sobek
3,288
565
80
2,739
8,460
4,924
0
2,640
5,820
8,601
0
W
Ymir
Woodi08
Ymir
3,307
1,218
0
1,030
6,768
3,295
0
1,510
4,982
12,116
0
W
Hun Batz
pshychopomp
Hun Batz
2,310
791
0
2,095
5,624
1,481
0
374
5,189
0
33,115
L
Chaac
xAsheax
Chaac
368
170
0
410
3,074
1,292
0
712
2,362
0
6,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,021
Gold Earned
31,465
175
Minions Killed
277
0
Camps Cleared
0
853,935
Distance Traveled
1,007,361
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,282
628
80
8
0
198,435
3
L
Arachne
5,292
529
47
5
0
220,975
1
W
Cu Chulainn
6,305
631
58
6
0
183,443
2
L
Charybdis
4,803
480
34
3
0
175,851
0
L
Kukulkan
6,031
603
69
7
0
178,881
3
W
Danzaburou
7,131
713
49
5
0
209,878
1
L
Sobek
4,976
498
14
1
0
180,728
3
W
Ymir
5,454
545
18
2
0
189,276
4
W
Hun Batz
6,293
629
72
7
0
226,329
0
L
Chaac
3,919
392
11
1
0
97,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role