Player Matchup

Anubis
Anubis
Deadpool9807671
Anubis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 53L
1,581 Elo+
Solo
Sylvanus
Sylvanus
Islaamm
Sylvanus
Level 46
God Stats
2W - 0L
1,595 SR
Queue Stats
3W - 0L
1,818 Elo+
Solo
Thanatos
Thanatos
Muemmel007
Thanatos
Level 29
God Stats
2W - 7L
1,505 SR
Queue Stats
7W - 18L
1,365 Elo+
Party 1
Tiamat
Tiamat
SplizZ_Elle
Tiamat
Level 81
God Stats
3W - 1L
1,805 SR
Queue Stats
26W - 31L
1,429 Elo+
Party 1
Ne Zha
Ne Zha
vVBigChungusVv
Ne Zha
Level 22
God Stats
29W - 17L
1,594 SR
Queue Stats
161W - 107L
1,620 Elo+
Solo
Team Averages
Level 37
1,600 SR
1,563 Elo+

VS

Team Averages
Level 35
1,465 SR
1,471 Elo+
Ymir
Ymir
Nene Watcher
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,293 Elo+
Party 2
Guan Yu
Guan Yu
Papiys
Guan Yu
Level 29
God Stats
0W - 2L
1,324 SR
Queue Stats
13W - 27L
1,212 Elo+
Solo
Raijin
Raijin
Shadowblade425
Raijin
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 24L
1,524 Elo+
Solo
Charybdis
Charybdis
VeryLargeEGG729
Charybdis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
abusamdresjhon
Thor
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,825 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 14
12,611
841
18,791
16,685
8,803
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Islaamm
Sylvanus
18
4 / 3 / 13
11,631
775
5,998
13,335
13,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thanatos
Muemmel007
Thanatos
19
9 / 1 / 15
11,983
799
9,977
8,939
3,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
20
7 / 2 / 16
12,125
808
16,199
8,666
5,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
11 / 1 / 17
12,998
867
18,374
13,489
10,599
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 11 / 0
11,311
754
18,151
23,352
9,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
Papiys
Guan Yu
17
1 / 12 / 1
9,843
656
5,336
19,941
7,248
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 1
8,117
541
732
5,621
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
VeryLargeEGG729
Charybdis
17
0 / 7 / 2
9,753
650
5,904
16,865
5,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

17
2 / 8 / 2
10,323
688
8,303
14,570
4,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
14
40
Kills
8
8
Deaths
40
75
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
1
14
16
W
Sylvanus
Islaamm
Sylvanus
4
3
13
3.5
W
Thanatos
Muemmel007
Thanatos
9
1
15
16.5
L
5
11
0
0.45
L
Guan Yu
Papiys
Guan Yu
1
12
1
0.13
L
0
2
1
0.25
W
Tiamat
7
2
16
7.5
L
Charybdis
VeryLargeEGG729
Charybdis
0
7
2
0.14
L
2
8
2
0.38
W
11
1
17
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,339
Damage
38,426
61,114
Taken
80,349
42,743
Mitigated
27,545
34,129
Healing
4,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,791
1,493
374
9,714
16,685
8,803
1,873
3,424
12,505
61,600
0
W
Sylvanus
Islaamm
Sylvanus
5,998
1,622
5,787
5,855
13,335
13,472
2,259
2,726
10,488
12,677
0
W
Thanatos
Muemmel007
Thanatos
9,977
2,618
0
5,153
8,939
3,906
1,392
4,049
4,458
0
14,207
L
18,151
3,976
240
1,621
23,352
9,699
0
12,794
10,337
35,024
1,377
L
Guan Yu
Papiys
Guan Yu
5,336
1,504
0
485
19,941
7,248
318
7,768
12,003
0
20,464
L
732
38
0
0
5,621
1,345
0
2,592
2,971
1,730
0
W
Tiamat
16,199
728
0
2,625
8,666
5,963
1,485
2,265
6,359
48,951
0
L
Charybdis
VeryLargeEGG729
Charybdis
5,904
3,809
0
2,019
16,865
5,068
0
9,065
7,542
0
34,176
L
8,303
1,539
0
271
14,570
4,185
0
7,953
6,508
0
25,812
W
18,374
3,878
0
4,621
13,489
10,599
1,629
3,819
9,043
0
65,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,348
Gold Earned
49,347
276
Minions Killed
202
0
Camps Cleared
0
1,424,565
Distance Traveled
814,699
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,611
841
79
5
0
243,614
0
W
Sylvanus
11,631
775
9
1
0
240,232
1
W
Thanatos
11,983
799
13
1
0
306,690
6
L
Ymir
11,311
754
50
3
0
195,867
0
L
Guan Yu
9,843
656
39
3
0
196,644
2
L
Raijin
8,117
541
3
0
0
43,668
0
W
Tiamat
12,125
808
83
6
0
295,039
0
L
Charybdis
9,753
650
75
5
0
199,037
0
L
Thor
10,323
688
35
2
0
179,483
0
W
Ne Zha
12,998
867
92
6
0
338,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role