Player Matchup

Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold III
Azyrian
Hercules
Gold III
Level 159
God Stats
1W - 2L
1,318 SR
Queue Stats
239W - 237L
1,793 MMR
Solo
Apollo
Apollo
Gold II
Reclaimzy
Apollo
Gold II
Level 148
God Stats
3W - 2L
1,716 SR
Queue Stats
140W - 125L
1,825 MMR
Solo
Tiamat
Tiamat
Platinum III
Warío
Tiamat
Platinum III
Level 145
God Stats
2W - 6L
1,721 SR
Queue Stats
293W - 281L
1,846 MMR
Solo
Achilles
Achilles
Platinum V
Zenkken
Achilles
Platinum V
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
141W - 128L
1,792 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,551 SR
1,751 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,421 SR
1,756 MMR
Chang'e
Chang'e
Platinum IV
 
Chang'e
Platinum IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Gold I
DaBys
Osiris
Gold I
Level 160
God Stats
4W - 7L
1,517 SR
Queue Stats
43W - 35L
1,872 MMR
Solo
Nemesis
Nemesis
Platinum V
Gambino
Nemesis
Platinum V
Level 141
God Stats
5W - 3L
1,301 SR
Queue Stats
73W - 51L
1,856 MMR
Party 1
Artemis
Artemis
Gold III
PiviElPibito
Artemis
Gold III
Level 89
God Stats
1W - 2L
1,285 SR
Queue Stats
51W - 29L
1,777 MMR
Solo
Eset
Eset
Gold II
TRNQ
Eset
Gold II
Level 150
God Stats
7W - 10L
1,500 SR
Queue Stats
284W - 276L
1,776 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
1 / 5 / 4
8,399
467
5,239
11,177
4,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Azyrian
Hercules
15
2 / 3 / 1
8,443
469
8,620
16,261
18,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Apollo
Reclaimzy
Apollo
13
1 / 4 / 1
8,227
457
4,405
9,599
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Warío
Tiamat
15
0 / 4 / 3
8,563
476
5,830
10,300
4,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
Zenkken
Achilles
13
2 / 2 / 0
8,138
452
4,676
11,774
7,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
ArtioCamazotzBastetKali

VS

Bans
CliodhnaLokiThothZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
6 / 1 / 4
11,375
632
10,805
11,111
5,190
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
DaBys
Osiris
18
2 / 2 / 3
11,029
613
13,291
15,663
16,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nemesis
Gambino
Nemesis
18
5 / 2 / 3
11,164
620
6,323
11,556
5,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
PiviElPibito
Artemis
20
5 / 1 / 1
12,760
709
10,545
9,525
3,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
TRNQ
Eset
14
0 / 1 / 9
9,353
520
4,087
11,410
7,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
6
Kills
18
18
Deaths
7
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
5
4
0.6
W
Chang'e
 
Chang'e
6
1
4
8
L
Hercules
Azyrian
Hercules
2
3
1
0.83
W
Osiris
DaBys
Osiris
2
2
3
1.75
W
Nemesis
Gambino
Nemesis
5
2
3
3.25
W
Artemis
PiviElPibito
Artemis
5
1
1
5.5
L
Apollo
Reclaimzy
Apollo
1
4
1
0.38
W
Eset
TRNQ
Eset
0
1
9
4.5
L
Tiamat
Warío
Tiamat
0
4
3
0.38
L
Achilles
Zenkken
Achilles
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,770
Damage
45,051
59,111
Taken
59,265
35,951
Mitigated
38,453
19,686
Healing
26,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,239
1,671
0
7,742
11,177
4,292
0
1,696
9,481
0
51,159
W
Chang'e
 
Chang'e
10,805
1,537
2,339
6,032
11,111
5,190
15
3,946
6,669
88,541
0
L
Hercules
Azyrian
Hercules
8,620
2,021
0
6,266
16,261
18,059
0
1,619
14,642
0
45,468
W
Osiris
DaBys
Osiris
13,291
5,413
0
6,534
15,663
16,208
795
1,599
13,367
0
83,143
W
Nemesis
Gambino
Nemesis
6,323
2,176
0
1,567
11,556
5,616
1,476
1,164
10,234
0
93,074
W
Artemis
PiviElPibito
Artemis
10,545
4,851
0
5,347
9,525
3,709
2,855
0
9,525
0
110,766
L
Apollo
Reclaimzy
Apollo
4,405
2,718
0
1,668
9,599
2,417
0
1,560
8,039
0
48,389
W
Eset
TRNQ
Eset
4,087
641
1,255
3,342
11,410
7,730
62
1,370
9,363
29,468
4,489
L
Tiamat
Warío
Tiamat
5,830
611
0
1,882
10,300
4,091
132
5,144
5,156
62,014
0
L
Achilles
Zenkken
Achilles
4,676
763
0
2,128
11,774
7,092
0
4,674
7,100
0
24,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,770
Gold Earned
55,681
482
Minions Killed
673
0
Camps Cleared
0
1,772,666
Distance Traveled
1,815,164
25
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,399
467
96
5
0
371,894
6
W
Chang'e
11,375
632
151
8
0
384,866
8
L
Hercules
8,443
469
84
5
0
340,076
2
W
Osiris
11,029
613
140
8
0
350,920
7
W
Nemesis
11,164
620
135
8
0
408,762
10
W
Artemis
12,760
709
200
11
0
319,779
5
L
Apollo
8,227
457
126
7
0
351,300
3
W
Eset
9,353
520
47
3
0
350,837
10
L
Tiamat
8,563
476
136
8
0
342,268
3
L
Achilles
8,138
452
40
2
0
367,128
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role