Player Matchup

Chronos
Chronos
 
Chronos
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
GG_CiBiT
Thor
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1
Thoth
Thoth
Ikarideus
Thoth
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
119W - 122L
1,541 Elo+
Party 1
Team Averages
Level 88
1,500 SR
1,514 Elo+

VS

Team Averages
Level 37
1,500 SR
1,271 Elo+
Cthulhu
Cthulhu
HiMyNameIsFlOw96
Cthulhu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,271 Elo+
Party 2
Nemesis
Nemesis
IIIILollypopIIII
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,271 Elo+
Party 2
Xbalanque
Xbalanque
enzo435
Xbalanque
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
2 / 1 / 10
7,724
772
6,133
5,780
2,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
14
7 / 0 / 5
8,678
868
5,494
8,881
7,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
Ikarideus
Thoth
11
3 / 1 / 8
7,736
774
6,795
3,618
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,119
612
6,015
9,271
6,713
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 1 / 2
6,019
602
1,906
5,673
2,277
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xbalanque
enzo435
Xbalanque
11
2 / 6 / 0
6,904
690
3,793
8,428
2,552
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
12
Kills
2
2
Deaths
12
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
1
10
7
W
Thor
7
0
5
9.5
L
0
5
2
0.2
L
0
1
2
1
W
Thoth
Ikarideus
Thoth
3
1
8
7
L
Xbalanque
enzo435
Xbalanque
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,422
Damage
11,714
18,279
Taken
23,372
10,715
Mitigated
11,542
4,398
Healing
2,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,133
2,752
0
2,250
5,780
2,340
1,979
2,405
3,124
27,705
3,216
W
Thor
5,494
850
573
1,394
8,881
7,109
249
2,035
6,593
0
27,067
L
6,015
308
0
1,056
9,271
6,713
0
4,795
4,274
18,398
0
L
1,906
245
0
379
5,673
2,277
0
3,434
2,012
0
5,855
W
Thoth
Ikarideus
Thoth
6,795
278
0
181
3,618
1,266
467
1,521
2,060
19,839
0
L
Xbalanque
enzo435
Xbalanque
3,793
1,452
0
713
8,428
2,552
0
3,623
4,668
0
17,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,138
Gold Earned
19,042
138
Minions Killed
64
8
Camps Cleared
1
542,087
Distance Traveled
478,175
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,724
772
51
5
4
169,134
1
W
Thor
8,678
868
52
5
3
189,114
2
L
Cthulhu
6,119
612
21
2
0
159,441
0
L
Nemesis
6,019
602
8
1
1
162,375
0
W
Thoth
7,736
774
35
4
1
183,839
0
L
Xbalanque
6,904
690
35
4
0
156,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role