Player Matchup

Cthulhu
Cthulhu
Its Lena Paul
Cthulhu
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
155W - 169L
1,430 Elo+
Solo
Medusa
Medusa
SkimpyMcdew
Medusa
Level 127
God Stats
9W - 6L
1,843 SR
Queue Stats
143W - 133L
1,585 Elo+
Party 2
Atlas
Atlas
eddieinfamy
Atlas
Level 160
God Stats
7W - 1L
1,337 SR
Queue Stats
150W - 150L
1,672 Elo+
Party 2
Sol
Sol
sarawott
Sol
Level 109
God Stats
1W - 6L
1,500 SR
Queue Stats
54W - 52L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
themos
Cliodhna
Level 41
God Stats
1W - 2L
1,319 SR
Queue Stats
20W - 31L
1,456 Elo+
Solo
Team Averages
Level 108
1,500 SR
1,529 Elo+

VS

Team Averages
Level 95
1,506 SR
1,432 Elo+
Tyr
Tyr
FIRE GENERAL918
Tyr
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
96W - 107L
1,475 Elo+
Party 3
Izanami
Izanami
LigerZero1338
Izanami
Level 67
God Stats
8W - 1L
1,500 SR
Queue Stats
76W - 86L
1,185 Elo+
Solo
Osiris
Osiris
NoisyNinja0413
Osiris
Level 83
God Stats
2W - 5L
1,500 SR
Queue Stats
192W - 196L
1,372 Elo+
Party 3
Artio
Artio
TheDonDon95
Artio
Level 69
God Stats
4W - 3L
1,269 SR
Queue Stats
427W - 415L
1,610 Elo+
Party 1
Zeus
Zeus
Vezokma
Zeus
Level 149
God Stats
9W - 7L
1,760 SR
Queue Stats
277W - 274L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
1 / 1 / 0
3,481
580
1,746
3,229
2,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
8
3 / 0 / 0
4,568
761
3,765
2,060
689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 2
3,681
614
1,289
3,996
1,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 2 / 0
3,765
628
562
3,465
1,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
themos
Cliodhna
2
0 / 0 / 0
2,785
464
0
523
85
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,963
661
1,960
3,077
1,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
7
0 / 2 / 0
3,813
636
731
3,237
597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
1 / 0 / 1
4,024
671
743
2,773
1,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 1 / 1
3,762
627
835
4,546
1,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
Vezokma
Zeus
8
2 / 0 / 0
4,437
740
2,777
1,036
309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
4
Kills
3
3
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Cthulhu
1
1
0
1
W
Izanami
0
2
0
0
W
1
0
1
1.5
L
Medusa
3
0
0
3
W
0
1
1
0.5
W
Zeus
Vezokma
Zeus
2
0
0
2
L
0
0
2
1
L
0
2
0
0
L
Cliodhna
themos
Cliodhna
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,362
Damage
7,046
13,273
Taken
14,669
5,524
Mitigated
5,318
4,782
Healing
6,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,960
729
0
1,172
3,077
1,431
0
1,431
1,331
0
16,953
L
Cthulhu
1,746
243
0
1,143
3,229
2,465
0
30
3,199
11,723
0
W
Izanami
731
573
0
762
3,237
597
0
495
2,742
0
21,215
W
743
200
0
1,139
2,773
1,429
0
154
2,619
0
19,504
L
Medusa
3,765
1,496
0
411
2,060
689
0
398
1,662
0
24,788
W
835
158
450
2,193
4,546
1,552
0
503
4,043
7,842
0
W
Zeus
Vezokma
Zeus
2,777
693
0
500
1,036
309
329
611
425
22,281
0
L
1,289
409
559
1,545
3,996
1,175
0
1,322
2,604
6,426
0
L
562
230
0
951
3,465
1,110
0
1,698
1,673
15,145
2,345
L
Cliodhna
themos
Cliodhna
0
0
0
173
523
85
0
0
523
0
2,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,280
Gold Earned
19,999
131
Minions Killed
208
0
Camps Cleared
0
481,669
Distance Traveled
583,392
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
3,963
661
45
8
0
125,634
3
L
Cthulhu
3,481
580
14
2
0
102,164
0
W
Izanami
3,813
636
51
9
0
112,919
3
W
Osiris
4,024
671
42
7
0
120,489
1
L
Medusa
4,568
761
58
10
0
108,299
1
W
Artio
3,762
627
20
3
0
120,272
0
W
Zeus
4,437
740
50
8
0
104,078
1
L
Atlas
3,681
614
9
2
0
118,775
0
L
Sol
3,765
628
43
7
0
117,791
3
L
Cliodhna
2,785
464
7
1
0
34,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role