Player Matchup

Sylvanus
Sylvanus
BlacklistaT
Sylvanus
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,741 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FEEDeral
Morgan Le Fay
Level 109
God Stats
4W - 3L
1,516 SR
Queue Stats
29W - 26L
1,510 Elo+
Solo
Eset
Eset
LiquidDragon3
Eset
Level 106
God Stats
20W - 12L
1,542 SR
Queue Stats
58W - 77L
1,506 Elo+
Solo
Erlang Shen
Erlang Shen
alflopezcar
Erlang Shen
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
396W - 418L
1,376 Elo+
Solo
Sol
Sol
fuzzyhammer
Sol
Level 128
God Stats
7W - 2L
1,500 SR
Queue Stats
296W - 301L
1,596 Elo+
Solo
Team Averages
Level 131
1,512 SR
1,546 Elo+

VS

Team Averages
Level 116
1,442 SR
1,523 Elo+
Fenrir
Fenrir
Alexvier01
Fenrir
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 105L
1,617 Elo+
Solo
Cernunnos
Cernunnos
EM1L14N068
Cernunnos
Level 84
God Stats
4W - 7L
1,500 SR
Queue Stats
83W - 74L
1,503 Elo+
Solo
Athena
Athena
PlanetaryMind
Athena
Level 125
God Stats
2W - 2L
1,409 SR
Queue Stats
52W - 49L
1,457 Elo+
Solo
Ra
Ra
TXC Gosling
Ra
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 60L
1,538 Elo+
Solo
Thor
Thor
agOnize1
Thor
Level 160
God Stats
16W - 14L
1,298 SR
Queue Stats
156W - 147L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlacklistaT
Sylvanus
19
7 / 3 / 15
13,694
548
10,655
21,668
28,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
FEEDeral
Morgan Le Fay
20
13 / 3 / 8
15,475
619
26,303
17,634
7,714
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 5 / 12
12,683
507
16,006
18,104
12,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
alflopezcar
Erlang Shen
20
8 / 4 / 8
14,776
591
17,814
22,850
16,098
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 3 / 9
15,103
604
26,378
25,967
9,086
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alexvier01
Fenrir
19
3 / 5 / 2
12,447
498
11,154
31,192
24,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cernunnos
EM1L14N068
Cernunnos
18
2 / 10 / 6
11,468
459
14,546
20,293
5,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 10 / 3
10,778
431
8,249
32,826
26,928
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
6 / 7 / 9
13,543
542
20,670
20,790
6,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
20
4 / 4 / 8
12,645
506
15,572
20,008
6,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
46
36
Kills
18
18
Deaths
36
52
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Alexvier01
Fenrir
3
5
2
0.8
W
Sylvanus
BlacklistaT
Sylvanus
7
3
15
4.83
L
Cernunnos
EM1L14N068
Cernunnos
2
10
6
0.5
W
Morgan Le Fay
FEEDeral
Morgan Le Fay
13
3
8
5.67
W
1
5
12
1.4
L
3
10
3
0.45
L
6
7
9
1.5
L
Thor
4
4
8
2
W
Erlang Shen
alflopezcar
Erlang Shen
8
4
8
3
W
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,156
Damage
70,191
106,223
Taken
125,109
74,750
Mitigated
70,341
46,928
Healing
29,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Alexvier01
Fenrir
11,154
1,583
484
7,400
31,192
24,423
0
18,306
12,886
0
83,443
W
Sylvanus
BlacklistaT
Sylvanus
10,655
1,728
3,923
7,585
21,668
28,929
486
8,623
13,045
29,410
0
L
Cernunnos
EM1L14N068
Cernunnos
14,546
6,560
0
4,199
20,293
5,922
918
16,321
3,972
0
76,934
W
Morgan Le Fay
FEEDeral
Morgan Le Fay
26,303
2,323
0
6,379
17,634
7,714
0
7,098
10,536
126,655
0
W
16,006
885
1,534
5,751
18,104
12,923
1,058
3,736
14,368
75,128
0
L
8,249
3,211
1,216
4,685
32,826
26,928
0
23,450
9,376
29,121
0
L
20,670
862
1,539
5,493
20,790
6,865
64
12,896
7,894
109,220
0
L
Thor
15,572
3,348
0
4,932
20,008
6,203
226
9,181
10,827
0
90,180
W
Erlang Shen
alflopezcar
Erlang Shen
17,814
9,869
0
7,877
22,850
16,098
0
8,958
13,892
0
134,912
W
26,378
11,294
0
13,879
25,967
9,086
5,930
4,181
21,163
154,135
3,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,731
Gold Earned
60,881
735
Minions Killed
625
0
Camps Cleared
0
2,317,835
Distance Traveled
2,367,580
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,447
498
176
7
0
478,868
6
W
Sylvanus
13,694
548
36
1
0
468,117
8
L
Cernunnos
11,468
459
125
5
0
440,462
2
W
Morgan Le Fay
15,475
619
163
7
0
483,075
5
W
Eset
12,683
507
136
5
0
421,231
3
L
Athena
10,778
431
31
1
0
484,696
8
L
Ra
13,543
542
162
6
0
474,337
6
L
Thor
12,645
506
131
5
0
489,217
9
W
Erlang Shen
14,776
591
166
7
0
502,609
4
W
Sol
15,103
604
234
9
0
442,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role