Player Matchup

Chiron
Chiron
NarukamiYu
Chiron
Level 74
God Stats
2W - 2L
1,500 SR
Queue Stats
365W - 323L
1,800 Elo+
Party 1
Baron Samedi
Baron Samedi
Sage14
Baron Samedi
Level 81
God Stats
27W - 19L
1,791 SR
Queue Stats
342W - 297L
1,733 Elo+
Party 1
Ares
Ares
Shamwayray
Ares
Level 18
God Stats
13W - 2L
1,915 SR
Queue Stats
27W - 13L
1,778 Elo+
Party 1
Team Averages
Level 58
1,735 SR
1,770 Elo+

VS

Team Averages
Level 111
1,374 SR
1,355 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Mystic Frogger
Chaac
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 48L
1,204 Elo+
Solo
Charybdis
Charybdis
daweevil
Charybdis
Level 69
God Stats
4W - 10L
1,122 SR
Queue Stats
213W - 247L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
NarukamiYu
Chiron
17
13 / 1 / 5
12,260
876
18,413
12,440
4,809
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Sage14
Baron Samedi
17
6 / 3 / 11
11,230
802
11,729
13,260
6,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
1 / 4 / 16
11,214
801
7,649
20,838
17,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 8 / 4
9,706
693
11,011
14,187
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 6 / 3
10,130
724
13,127
16,954
14,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
daweevil
Charybdis
13
2 / 6 / 4
9,790
699
7,957
11,242
2,438
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
20
Kills
8
8
Deaths
20
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
8
4
0.63
L
3
6
3
0.75
W
Chiron
NarukamiYu
Chiron
13
1
5
15.5
W
Baron Samedi
Sage14
Baron Samedi
6
3
11
3.83
W
1
4
16
2.25
L
Charybdis
daweevil
Charybdis
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,791
Damage
32,095
46,538
Taken
42,383
28,472
Mitigated
20,248
13,153
Healing
8,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,011
1,566
380
2,866
14,187
3,389
50
7,615
6,296
25,561
0
L
13,127
1,335
205
4,031
16,954
14,421
0
8,390
8,275
0
43,668
W
Chiron
NarukamiYu
Chiron
18,413
7,057
1,655
3,679
12,440
4,809
2,055
3,856
8,298
0
56,326
W
Baron Samedi
Sage14
Baron Samedi
11,729
766
1,220
3,865
13,260
6,346
1,218
3,382
9,221
43,721
0
W
7,649
326
0
2,734
20,838
17,317
169
3,315
16,662
17,626
0
L
Charybdis
daweevil
Charybdis
7,957
2,925
0
528
11,242
2,438
0
3,331
7,843
0
25,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,704
Gold Earned
29,626
160
Minions Killed
152
7
Camps Cleared
6
794,927
Distance Traveled
673,991
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,706
693
41
3
1
190,787
2
L
Chaac
10,130
724
68
5
3
237,863
3
W
Chiron
12,260
876
64
5
4
274,952
0
W
Baron Samedi
11,230
802
78
6
3
229,985
1
W
Ares
11,214
801
18
1
0
289,990
4
L
Charybdis
9,790
699
43
3
2
245,341
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role