Player Matchup

Tyr
Tyr
BeGateinIt
Tyr
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,293 Elo+
Party 3
Charybdis
Charybdis
ChefBobbyTrey
Charybdis
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Bacchus
Bacchus
DoctorKaboodle
Bacchus
Level 153
God Stats
5W - 5L
1,710 SR
Queue Stats
124W - 141L
1,420 Elo+
Party 1
Agni
Agni
Peanut Who
Agni
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,500 Elo+
Party 3
Bastet
Bastet
ll-DW-ll
Bastet
Level 126
God Stats
3W - 1L
1,710 SR
Queue Stats
70W - 79L
1,380 Elo+
Party 1
Team Averages
Level 105
1,584 SR
1,419 Elo+

VS

Team Averages
Level 77
1,638 SR
1,514 Elo+
Ganesha
Ganesha
Biotizer
Ganesha
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
208W - 185L
1,578 Elo+
Party 2
Guan Yu
Guan Yu
Gyhst
Guan Yu
Level 120
God Stats
4W - 1L
1,500 SR
Queue Stats
148W - 134L
1,520 Elo+
Party 2
Da Ji
Da Ji
MordorShadows43
Da Ji
Level 37
God Stats
27W - 30L
1,517 SR
Queue Stats
205W - 245L
1,428 Elo+
Solo
Bacchus
Bacchus
OldManMoose
Bacchus
Level 25
God Stats
1W - 0L
1,974 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Riffn
Heimdallr
Level 46
God Stats
18W - 10L
1,698 SR
Queue Stats
192W - 173L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 2
6,949
496
4,785
9,654
7,818
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
ChefBobbyTrey
Charybdis
11
1 / 4 / 0
6,559
469
4,243
9,084
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 2
6,023
430
4,541
10,765
7,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 1 / 4
7,181
513
8,215
6,060
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
ll-DW-ll
Bastet
11
5 / 4 / 1
7,195
514
6,802
10,220
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Biotizer
Ganesha
12
0 / 1 / 10
7,619
544
4,988
11,334
8,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Gyhst
Guan Yu
14
3 / 1 / 4
8,342
596
11,200
13,882
10,435
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
2 / 2 / 3
6,714
480
3,116
7,692
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
OldManMoose
Bacchus
12
3 / 3 / 4
7,032
502
5,279
8,649
4,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
Riffn
Heimdallr
14
6 / 0 / 0
8,404
600
6,739
5,860
1,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
7
Kills
14
14
Deaths
7
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Ganesha
Biotizer
Ganesha
0
1
10
5
L
Charybdis
ChefBobbyTrey
Charybdis
1
4
0
0.25
L
0
3
2
0.33
W
Guan Yu
Gyhst
Guan Yu
3
1
4
5
W
2
2
3
1.75
W
Bacchus
OldManMoose
Bacchus
3
3
4
1.67
L
1
1
4
3
W
Heimdallr
Riffn
Heimdallr
6
0
0
6
L
Bastet
ll-DW-ll
Bastet
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,586
Damage
31,322
45,783
Taken
47,417
21,307
Mitigated
27,845
12,276
Healing
17,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,785
636
0
3,007
9,654
7,818
0
1,522
8,132
0
41,429
W
Ganesha
Biotizer
Ganesha
4,988
471
2,801
3,163
11,334
8,316
119
3,722
7,612
28,700
6,448
L
Charybdis
ChefBobbyTrey
Charybdis
4,243
2,450
0
2,469
9,084
2,257
66
1,607
7,476
0
37,911
L
4,541
450
0
1,199
10,765
7,501
90
2,963
7,802
15,897
0
W
Guan Yu
Gyhst
Guan Yu
11,200
2,408
1,276
4,188
13,882
10,435
426
2,985
10,897
0
52,905
W
3,116
793
0
2,183
7,692
2,284
0
1,671
6,021
0
29,528
W
Bacchus
OldManMoose
Bacchus
5,279
513
0
619
8,649
4,812
223
2,920
5,729
24,737
0
L
8,215
197
0
1,772
6,060
1,605
0
1,509
4,551
53,672
0
W
Heimdallr
Riffn
Heimdallr
6,739
3,066
0
2,859
5,860
1,998
670
1,458
4,402
0
49,897
L
Bastet
ll-DW-ll
Bastet
6,802
1,628
0
3,829
10,220
2,126
0
1,175
9,045
0
33,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,907
Gold Earned
38,111
324
Minions Killed
355
0
Camps Cleared
0
1,425,965
Distance Traveled
1,381,722
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,949
496
76
5
0
285,259
6
W
Ganesha
7,619
544
14
1
0
282,313
3
L
Charybdis
6,559
469
84
6
0
298,535
0
L
Bacchus
6,023
430
20
1
0
263,219
5
W
Guan Yu
8,342
596
102
7
0
277,558
2
W
Da Ji
6,714
480
62
4
0
279,252
0
W
Bacchus
7,032
502
62
4
0
263,918
0
L
Agni
7,181
513
88
6
0
299,366
10
W
Heimdallr
8,404
600
115
8
0
278,681
3
L
Bastet
7,195
514
56
4
0
279,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role