Player Matchup

Susano
Susano
 
Susano
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
GipsyGod
Bacchus
Level 82
God Stats
22W - 13L
1,333 SR
Queue Stats
412W - 403L
1,449 Elo+
Party 1
Baron Samedi
Baron Samedi
OlegFav
Baron Samedi
Level 85
God Stats
18W - 8L
1,311 SR
Queue Stats
384W - 401L
1,492 Elo+
Solo
Chiron
Chiron
Toked420
Chiron
Level 133
God Stats
60W - 46L
1,760 SR
Queue Stats
529W - 533L
1,540 Elo+
Party 1
Zeus
Zeus
be2key
Zeus
Level 85
God Stats
3W - 3L
1,501 SR
Queue Stats
35W - 51L
1,382 Elo+
Solo
Team Averages
Level 98
1,481 SR
1,473 Elo+

VS

Team Averages
Level 85
1,563 SR
1,640 Elo+
Danzaburou
Danzaburou
Get_em_Tommy
Danzaburou
Level 90
God Stats
4W - 6L
1,500 SR
Queue Stats
196W - 235L
1,711 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
J1ffr0
Morgan Le Fay
Level 105
God Stats
25W - 31L
1,613 SR
Queue Stats
430W - 451L
1,653 Elo+
Party 2
Da Ji
Da Ji
killerbg15
Da Ji
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,480 Elo+
Solo
Ymir
Ymir
osutz96
Ymir
Level 64
God Stats
5W - 12L
1,500 SR
Queue Stats
111W - 127L
1,711 Elo+
Party 2
Fenrir
Fenrir
werh22
Fenrir
Level 66
God Stats
5W - 11L
1,701 SR
Queue Stats
481W - 516L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
18
11 / 5 / 8
11,845
658
9,653
15,539
5,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
GipsyGod
Bacchus
15
5 / 2 / 13
10,363
576
7,600
11,834
15,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
OlegFav
Baron Samedi
16
3 / 4 / 7
10,166
565
9,567
16,317
6,970
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
Toked420
Chiron
19
13 / 1 / 8
12,459
692
20,997
12,333
4,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
be2key
Zeus
16
4 / 8 / 7
10,353
575
12,125
12,334
4,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Get_em_Tommy
Danzaburou
15
1 / 4 / 0
8,540
474
4,244
7,657
2,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
J1ffr0
Morgan Le Fay
14
8 / 8 / 3
9,385
521
15,335
14,985
5,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
17
7 / 9 / 2
10,021
557
12,317
18,040
6,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
osutz96
Ymir
13
3 / 9 / 2
8,185
455
6,796
23,806
20,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
werh22
Fenrir
14
1 / 7 / 5
7,888
438
6,348
15,995
9,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
32
36
Kills
20
20
Deaths
37
43
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
11
5
8
3
L
Danzaburou
Get_em_Tommy
Danzaburou
1
4
0
0.25
W
Bacchus
GipsyGod
Bacchus
5
2
13
5.75
L
Morgan Le Fay
J1ffr0
Morgan Le Fay
8
8
3
1.19
W
Baron Samedi
OlegFav
Baron Samedi
3
4
7
1.63
W
Chiron
Toked420
Chiron
13
1
8
17
W
Zeus
be2key
Zeus
4
8
7
0.94
L
Da Ji
7
9
2
0.89
L
Ymir
osutz96
Ymir
3
9
2
0.44
L
Fenrir
werh22
Fenrir
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,942
Damage
45,040
68,357
Taken
80,483
36,635
Mitigated
44,912
23,219
Healing
13,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
9,653
909
0
5,293
15,539
5,683
8
5,973
9,566
0
71,151
L
Danzaburou
Get_em_Tommy
Danzaburou
4,244
1,459
0
1,444
7,657
2,928
0
2,259
5,398
0
61,360
W
Bacchus
GipsyGod
Bacchus
7,600
1,182
503
3,588
11,834
15,431
133
2,031
9,652
24,836
0
L
Morgan Le Fay
J1ffr0
Morgan Le Fay
15,335
1,941
0
2,732
14,985
5,312
0
6,190
8,795
47,485
0
W
Baron Samedi
OlegFav
Baron Samedi
9,567
1,073
1,283
6,657
16,317
6,970
380
3,723
12,594
54,745
0
W
Chiron
Toked420
Chiron
20,997
9,484
672
4,522
12,333
4,250
1,024
4,396
7,937
0
95,139
W
Zeus
be2key
Zeus
12,125
2,381
0
701
12,334
4,301
182
6,008
6,326
65,992
328
L
Da Ji
12,317
3,213
0
4,307
18,040
6,653
0
5,618
12,422
0
69,919
L
Ymir
osutz96
Ymir
6,796
1,729
208
1,804
23,806
20,225
0
7,645
16,161
26,262
0
L
Fenrir
werh22
Fenrir
6,348
932
0
3,040
15,995
9,794
0
7,580
8,415
0
27,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,186
Gold Earned
44,019
544
Minions Killed
362
0
Camps Cleared
0
1,703,131
Distance Traveled
1,527,362
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
11,845
658
113
6
0
383,295
2
L
Danzaburou
8,540
474
107
6
0
321,106
6
W
Bacchus
10,363
576
39
2
0
355,610
6
L
Morgan Le Fay
9,385
521
58
3
0
283,636
4
W
Baron Samedi
10,166
565
108
6
0
311,254
2
W
Chiron
12,459
692
164
9
0
364,062
2
W
Zeus
10,353
575
120
7
0
288,910
1
L
Da Ji
10,021
557
105
6
0
293,261
0
L
Ymir
8,185
455
50
3
0
302,167
6
L
Fenrir
7,888
438
42
2
0
327,192
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role