Player Matchup

Serqet
Serqet
Silver I
In4n0
Serqet
Silver I
Level 148
God Stats
4W - 7L
1,572 SR
Queue Stats
93W - 88L
1,404 MMR
Party 1
Fenrir
Fenrir
Bronze III
Regulux
Fenrir
Bronze III
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 50L
1,454 MMR
Party 2
King Arthur
King Arthur
Gold V
TAKEAWAYOSTRICH
King Arthur
Gold V
Level 138
God Stats
0W - 4L
1,500 SR
Queue Stats
115W - 120L
1,451 MMR
Party 1
Raijin
Raijin
Silver IV
Yumanyi123
Raijin
Silver IV
Level 126
God Stats
6W - 7L
1,500 SR
Queue Stats
269W - 277L
1,416 MMR
Solo
Medusa
Medusa
Silver II
iamthetim88
Medusa
Silver II
Level 129
God Stats
2W - 3L
1,247 SR
Queue Stats
51W - 49L
1,451 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,464 SR
1,435 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 119
1,522 SR
1,438 MMR
Anhur
Anhur
Bronze III
ByRyzek
Anhur
Bronze III
Level 155
God Stats
51W - 49L
1,479 SR
Queue Stats
326W - 320L
1,453 MMR
Solo
Geb
Geb
Bronze III
DavidTheCreative
Geb
Bronze III
Level 128
God Stats
1W - 0L
1,320 SR
Queue Stats
6W - 10L
1,448 MMR
Party 3
Guan Yu
Guan Yu
Silver III
Puferpootato0815
Guan Yu
Silver III
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 76L
1,446 MMR
Solo
Thanatos
Thanatos
Gold II
Vare01
Thanatos
Gold II
Level 129
God Stats
15W - 12L
1,708 SR
Queue Stats
272W - 282L
1,389 MMR
Solo
Discordia
Discordia
Bronze III
iNH0J
Discordia
Bronze III
Level 126
God Stats
14W - 16L
1,604 SR
Queue Stats
106W - 102L
1,455 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
In4n0
Serqet
17
2 / 4 / 5
11,847
474
6,119
18,537
15,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
Regulux
Fenrir
18
6 / 9 / 7
12,326
493
9,402
27,615
9,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
TAKEAWAYOSTRICH
King Arthur
20
5 / 4 / 2
13,387
535
15,054
19,811
19,301
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Raijin
Yumanyi123
Raijin
18
0 / 10 / 3
11,664
467
5,559
17,717
3,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
20
5 / 7 / 3
13,415
537
12,117
16,982
5,274
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
AtlasIzanamiOdinGilgamesh

VS

Bans
ThothKaliArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ByRyzek
Anhur
20
4 / 7 / 8
13,931
557
15,544
20,902
6,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
5 / 0 / 15
14,488
580
6,893
14,924
19,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
0 / 3 / 9
13,434
537
4,841
17,827
17,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
Vare01
Thanatos
20
19 / 5 / 7
17,038
682
29,308
20,605
11,132
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
iNH0J
Discordia
20
6 / 3 / 8
15,311
612
16,036
7,849
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
81
18
Kills
34
34
Deaths
18
20
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Anhur
ByRyzek
Anhur
4
7
8
1.14
W
5
0
15
12.5
L
Serqet
In4n0
Serqet
2
4
5
1.13
W
0
3
9
1.5
L
Fenrir
Regulux
Fenrir
6
9
7
1.06
L
King Arthur
TAKEAWAYOSTRICH
King Arthur
5
4
2
1.5
W
Thanatos
Vare01
Thanatos
19
5
7
4.5
L
Raijin
Yumanyi123
Raijin
0
10
3
0.15
W
Discordia
iNH0J
Discordia
6
3
8
3.33
L
Medusa
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,251
Damage
72,622
100,662
Taken
82,107
52,911
Mitigated
57,618
12,675
Healing
43,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
ByRyzek
Anhur
15,544
7,386
0
8,741
20,902
6,724
2,723
883
19,851
0
122,911
W
6,893
916
702
3,279
14,924
19,084
693
1,137
13,729
32,936
0
L
Serqet
In4n0
Serqet
6,119
662
368
2,694
18,537
15,248
0
4,427
14,005
481
34,630
W
4,841
653
960
7,408
17,827
17,559
0
432
15,787
0
75,843
L
Fenrir
Regulux
Fenrir
9,402
2,377
0
2,388
27,615
9,107
766
5,695
21,810
0
66,490
L
King Arthur
TAKEAWAYOSTRICH
King Arthur
15,054
2,285
0
600
19,811
19,301
0
3,011
16,331
496
98,281
W
Thanatos
Vare01
Thanatos
29,308
9,391
0
20,620
20,605
11,132
3,719
2,559
17,858
0
151,452
L
Raijin
Yumanyi123
Raijin
5,559
229
0
1,660
17,717
3,981
0
6,220
11,497
95,872
0
W
Discordia
iNH0J
Discordia
16,036
634
214
1,591
7,849
3,119
2,263
1,395
6,369
125,044
0
L
Medusa
12,117
5,253
0
4,965
16,982
5,274
2,588
3,576
13,406
0
108,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,639
Gold Earned
74,202
708
Minions Killed
720
0
Camps Cleared
0
2,335,719
Distance Traveled
2,454,137
42
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,931
557
163
7
0
419,120
6
W
Geb
14,488
580
44
2
0
506,094
8
L
Serqet
11,847
474
63
3
0
552,946
9
W
Guan Yu
13,434
537
154
6
0
472,028
4
L
Fenrir
12,326
493
85
3
0
445,459
11
L
King Arthur
13,387
535
187
7
0
490,449
4
W
Thanatos
17,038
682
156
6
0
535,162
6
L
Raijin
11,664
467
171
7
0
408,935
9
W
Discordia
15,311
612
203
8
0
521,733
10
L
Medusa
13,415
537
202
8
0
437,930
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role