Player Matchup

Odin
Odin
 
Odin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
Fubí
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,085 Elo+
Party 3
Baba Yaga
Baba Yaga
Sturmgeist
Baba Yaga
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 18L
1,042 Elo+
Party 3
Merlin
Merlin
allwat
Merlin
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 63L
1,477 Elo+
Party 4
Team Averages
Level 48
1,500 SR
1,321 Elo+

VS

Team Averages
Level 95
1,371 SR
1,437 Elo+
Achilles
Achilles
Chef19_SK
Achilles
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
256W - 262L
1,478 Elo+
Party 1
Agni
Agni
Snokiri
Agni
Level 127
God Stats
7W - 7L
1,285 SR
Queue Stats
657W - 652L
1,423 Elo+
Party 2
Hades
Hades
TomatoTomatko
Hades
Level 87
God Stats
1W - 2L
1,285 SR
Queue Stats
179W - 158L
1,478 Elo+
Party 1
Bacchus
Bacchus
lexnightkiller
Bacchus
Level 129
God Stats
5W - 4L
1,500 SR
Queue Stats
721W - 716L
1,372 Elo+
Party 2
Scylla
Scylla
x-Deidara_Cz
Scylla
Level 104
God Stats
2W - 2L
1,285 SR
Queue Stats
134W - 140L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
3 / 6 / 3
8,275
828
5,441
10,376
8,197
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
 
Tiamat
13
0 / 6 / 6
7,241
724
3,111
9,097
4,928
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Fubí
Fenrir
14
2 / 6 / 2
7,382
738
5,618
10,865
6,109
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
Sturmgeist
Baba Yaga
14
2 / 6 / 3
7,709
771
7,167
10,827
3,911
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Merlin
allwat
Merlin
13
4 / 4 / 4
7,957
796
10,936
6,794
2,544
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chef19_SK
Achilles
14
6 / 4 / 14
9,108
911
8,727
9,647
5,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
Snokiri
Agni
15
3 / 3 / 15
9,216
922
10,088
6,981
2,852
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
9 / 0 / 15
9,528
953
7,324
7,772
4,093
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 2 / 21
8,524
852
5,992
10,405
15,227
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
16
8 / 2 / 18
9,793
979
9,661
6,578
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
111
11
Kills
28
28
Deaths
11
18
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
3
6
3
0.75
L
Tiamat
 
Tiamat
0
6
6
0.5
W
Achilles
Chef19_SK
Achilles
6
4
14
3.25
L
Fenrir
Fubí
Fenrir
2
6
2
0.5
W
Agni
Snokiri
Agni
3
3
15
3.5
L
Baba Yaga
Sturmgeist
Baba Yaga
2
6
3
0.58
W
9
0
15
16.5
L
Merlin
allwat
Merlin
4
4
4
1.5
W
2
2
21
6.25
W
Scylla
8
2
18
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,273
Damage
41,792
47,959
Taken
41,383
25,689
Mitigated
30,112
8,097
Healing
18,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,441
447
794
764
10,376
8,197
0
5,371
4,730
0
13,683
L
Tiamat
 
Tiamat
3,111
273
0
930
9,097
4,928
0
6,986
1,864
6,381
0
W
Achilles
Chef19_SK
Achilles
8,727
3,133
1,053
2,309
9,647
5,369
1,241
5,572
3,995
0
12,984
L
Fenrir
Fubí
Fenrir
5,618
1,741
0
296
10,865
6,109
0
6,242
4,393
0
10,076
W
Agni
Snokiri
Agni
10,088
752
1,259
1,271
6,981
2,852
882
3,468
3,439
25,263
0
L
Baba Yaga
Sturmgeist
Baba Yaga
7,167
856
1,345
1,948
10,827
3,911
0
8,068
2,454
23,796
0
W
7,324
1,229
1,379
3,992
7,772
4,093
1,575
4,863
2,836
13,308
0
L
Merlin
allwat
Merlin
10,936
447
668
1,352
6,794
2,544
0
5,768
968
18,030
0
W
5,992
281
1,341
1,930
10,405
15,227
497
3,938
6,322
9,856
0
W
Scylla
9,661
170
1,568
2,240
6,578
2,571
978
3,373
3,088
24,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,564
Gold Earned
46,169
81
Minions Killed
101
0
Camps Cleared
0
896,094
Distance Traveled
1,049,534
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,275
828
22
2
0
168,864
0
L
Tiamat
7,241
724
13
1
0
158,525
0
W
Achilles
9,108
911
7
1
0
194,202
0
L
Fenrir
7,382
738
6
1
0
191,871
0
W
Agni
9,216
922
40
4
0
215,376
1
L
Baba Yaga
7,709
771
21
2
0
185,784
1
W
Hades
9,528
953
10
1
0
233,772
0
L
Merlin
7,957
796
19
2
0
191,050
0
W
Bacchus
8,524
852
10
1
0
207,855
1
W
Scylla
9,793
979
34
3
0
198,329
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role