Player Matchup

Achilles
Achilles
NotElevated
Achilles
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 194L
1,509 Elo+
Party 2
Poseidon
Poseidon
R190 2
Poseidon
Level 67
God Stats
16W - 6L
1,875 SR
Queue Stats
326W - 308L
1,492 Elo+
Solo
Set
Set
jjbonk12
Set
Level 68
God Stats
39W - 28L
1,435 SR
Queue Stats
313W - 321L
1,553 Elo+
Party 2
Hades
Hades
stoneytony97
Hades
Level 67
God Stats
73W - 49L
1,668 SR
Queue Stats
411W - 413L
1,520 Elo+
Solo
Freya
Freya
sweet-treat44
Freya
Level 104
God Stats
8W - 18L
1,126 SR
Queue Stats
203W - 260L
1,395 Elo+
Solo
Team Averages
Level 76
1,521 SR
1,494 Elo+

VS

Team Averages
Level 112
1,558 SR
1,438 Elo+
Nike
Nike
LeopardPTA2A
Nike
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 222L
1,424 Elo+
Party 1
Chiron
Chiron
SenpaiXV
Chiron
Level 104
God Stats
32W - 15L
1,650 SR
Queue Stats
41W - 29L
1,612 Elo+
Party 1
Athena
Athena
XfBLU3
Athena
Level 143
God Stats
21W - 22L
1,311 SR
Queue Stats
308W - 320L
1,341 Elo+
Solo
Danzaburou
Danzaburou
cfih
Danzaburou
Level 98
God Stats
28W - 27L
1,581 SR
Queue Stats
152W - 159L
1,395 Elo+
Solo
Loki
Loki
jerrydevil6969
Loki
Level 105
God Stats
3W - 6L
1,746 SR
Queue Stats
234W - 236L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
NotElevated
Achilles
10
0 / 2 / 4
6,595
412
5,306
12,386
9,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
R190 2
Poseidon
14
1 / 6 / 1
8,477
530
6,983
11,196
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 3 / 0
8,672
542
10,979
13,924
7,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 4 / 2
8,163
510
10,689
16,730
13,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 5 / 2
8,158
510
5,662
11,698
3,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
8,243
515
7,136
14,922
8,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
SenpaiXV
Chiron
16
5 / 1 / 5
9,537
596
10,475
11,492
3,951
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Athena
XfBLU3
Athena
11
2 / 3 / 6
7,829
489
5,524
15,810
5,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
cfih
Danzaburou
16
4 / 1 / 6
9,498
594
8,715
12,443
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
7 / 1 / 4
8,800
550
11,653
10,215
3,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
8
Kills
19
20
Deaths
8
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
Achilles
NotElevated
Achilles
0
2
4
1
L
Poseidon
R190 2
Poseidon
1
6
1
0.25
W
Chiron
SenpaiXV
Chiron
5
1
5
7.5
W
Athena
XfBLU3
Athena
2
3
6
1.67
W
Danzaburou
cfih
Danzaburou
4
1
6
7
W
7
1
4
9
L
5
3
0
1.67
L
1
4
2
0.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,619
Damage
43,503
65,934
Taken
64,882
35,545
Mitigated
24,803
16,899
Healing
24,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,136
1,655
0
3,039
14,922
8,546
373
5,933
8,928
0
49,790
L
Achilles
NotElevated
Achilles
5,306
1,732
0
847
12,386
9,274
0
1,841
10,545
0
20,940
L
Poseidon
R190 2
Poseidon
6,983
979
0
1,292
11,196
2,583
0
448
10,748
61,702
0
W
Chiron
SenpaiXV
Chiron
10,475
2,783
638
4,612
11,492
3,951
1,682
4,527
6,544
0
72,052
W
Athena
XfBLU3
Athena
5,524
1,509
3,655
5,100
15,810
5,251
0
6,570
7,724
17,701
0
W
Danzaburou
cfih
Danzaburou
8,715
4,273
0
5,472
12,443
3,724
187
2,423
9,046
0
65,538
W
11,653
3,195
0
2,312
10,215
3,331
0
3,411
6,715
0
48,328
L
10,979
3,962
0
3,677
13,924
7,204
0
850
12,911
0
56,958
L
10,689
1,015
138
7,611
16,730
13,114
562
1,650
14,349
57,248
0
L
5,662
2,652
0
3,334
11,698
3,370
422
735
10,963
49,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,065
Gold Earned
43,907
473
Minions Killed
439
0
Camps Cleared
0
1,524,996
Distance Traveled
1,650,349
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,243
515
86
5
0
293,232
5
L
Achilles
6,595
412
28
2
0
329,004
1
L
Poseidon
8,477
530
127
8
0
318,597
3
W
Chiron
9,537
596
129
8
0
310,639
5
W
Athena
7,829
489
23
1
0
381,114
6
W
Danzaburou
9,498
594
113
7
0
303,957
3
W
Loki
8,800
550
88
6
0
361,407
2
L
Set
8,672
542
94
6
0
338,299
3
L
Hades
8,163
510
123
8
0
239,713
0
L
Freya
8,158
510
101
6
0
299,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role