Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
CarrotOfTruth
Scylla
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,644 Elo+
Party 2
Hou Yi
Hou Yi
S H A N E 4L
Hou Yi
Level 96
God Stats
15W - 10L
1,795 SR
Queue Stats
86W - 75L
1,500 Elo+
Solo
Loki
Loki
YummierFuture26
Loki
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,437 Elo+
Solo
Tiamat
Tiamat
xXjlmsXx
Tiamat
Level 109
God Stats
8W - 9L
1,528 SR
Queue Stats
190W - 184L
1,444 Elo+
Solo
Team Averages
Level 99
1,564 SR
1,505 Elo+

VS

Team Averages
Level 98
1,498 SR
1,470 Elo+
Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
JK-Unknow
Jormungandr
Level 100
God Stats
26W - 23L
1,655 SR
Queue Stats
1,099W - 1,113L
1,495 Elo+
Solo
Heimdallr
Heimdallr
JaxtheLadd
Heimdallr
Level 121
God Stats
5W - 2L
1,582 SR
Queue Stats
41W - 47L
1,544 Elo+
Party 1
Persephone
Persephone
cghlreinsn
Persephone
Level 84
God Stats
102W - 86L
1,254 SR
Queue Stats
664W - 674L
1,406 Elo+
Solo
Sylvanus
Sylvanus
iHombi
Sylvanus
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 52L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
0 / 3 / 3
5,196
472
1,912
11,081
6,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 5 / 3
5,119
465
2,850
5,965
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
9
2 / 2 / 0
5,908
537
4,317
5,665
1,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 4 / 3
6,111
556
3,632
7,959
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
xXjlmsXx
Tiamat
11
1 / 2 / 3
6,092
554
4,207
5,616
3,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
7 / 2 / 4
6,767
615
5,957
7,635
2,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
JK-Unknow
Jormungandr
10
1 / 1 / 5
5,966
542
4,540
7,521
5,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
JaxtheLadd
Heimdallr
10
1 / 1 / 4
5,749
523
4,751
4,826
1,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
cghlreinsn
Persephone
11
6 / 4 / 2
7,043
640
8,335
6,516
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
iHombi
Sylvanus
11
1 / 0 / 0
6,337
576
2,282
4,636
2,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
7
Kills
16
16
Deaths
8
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
3
3
0.5
W
Da Ji
 
Da Ji
7
2
4
4.5
L
1
5
3
0.5
W
Jormungandr
JK-Unknow
Jormungandr
1
1
5
3.5
W
Heimdallr
JaxtheLadd
Heimdallr
1
1
4
3
L
Hou Yi
2
2
0
1
L
3
4
3
1.13
W
Persephone
cghlreinsn
Persephone
6
4
2
1.75
W
Sylvanus
iHombi
Sylvanus
1
0
0
1
L
Tiamat
xXjlmsXx
Tiamat
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,918
Damage
25,865
36,286
Taken
31,134
14,143
Mitigated
14,115
10,474
Healing
9,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
1,912
488
428
3,054
11,081
6,385
0
4,514
6,189
11,249
0
W
Da Ji
 
Da Ji
5,957
1,709
0
2,754
7,635
2,524
13
1,342
6,201
0
28,094
L
2,850
419
0
940
5,965
1,337
0
3,136
2,676
17,500
0
W
Jormungandr
JK-Unknow
Jormungandr
4,540
1,546
240
2,122
7,521
5,239
0
1,886
5,575
25,524
0
W
Heimdallr
JaxtheLadd
Heimdallr
4,751
1,734
0
924
4,826
1,900
0
832
3,936
0
29,527
L
Hou Yi
4,317
1,691
0
1,731
5,665
1,155
0
584
4,872
0
30,665
L
3,632
654
0
2,135
7,959
2,136
0
3,529
4,376
0
26,976
W
Persephone
cghlreinsn
Persephone
8,335
299
0
1,202
6,516
2,040
0
2,928
3,524
34,056
0
W
Sylvanus
iHombi
Sylvanus
2,282
841
470
2,224
4,636
2,412
615
1,602
2,926
26,158
7,381
L
Tiamat
xXjlmsXx
Tiamat
4,207
395
0
2,186
5,616
3,130
0
2,708
2,841
30,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,426
Gold Earned
31,862
232
Minions Killed
314
0
Camps Cleared
0
989,127
Distance Traveled
974,603
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,196
472
18
2
0
186,139
1
W
Da Ji
6,767
615
55
5
0
225,210
3
L
Scylla
5,119
465
23
2
0
198,236
2
W
Jormungandr
5,966
542
50
5
0
197,348
2
W
Heimdallr
5,749
523
48
4
0
195,236
1
L
Hou Yi
5,908
537
63
6
0
191,723
3
L
Loki
6,111
556
52
5
0
212,775
2
W
Persephone
7,043
640
58
5
0
190,832
4
W
Sylvanus
6,337
576
103
9
0
165,977
1
L
Tiamat
6,092
554
76
7
0
200,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role