Player Matchup

King Arthur
King Arthur
Gold IV
Macke9264
King Arthur
Gold IV
Level 144
God Stats
0W - 4L
1,253 SR
Queue Stats
19W - 15L
1,606 MMR
Solo
Ullr
Ullr
Bronze III
MrLeeroyJenkinss
Ullr
Bronze III
Level 100
God Stats
4W - 3L
1,788 SR
Queue Stats
11W - 11L
1,594 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
NASSAFROMAN
Kuzenbo
Gold III
Level 160
God Stats
391W - 385L
1,537 SR
Queue Stats
486W - 490L
1,515 MMR
Party 1
Merlin
Merlin
Gold III
Sir_TiddyMilk
Merlin
Gold III
Level 141
God Stats
1W - 3L
1,500 SR
Queue Stats
349W - 344L
1,605 MMR
Solo
Arachne
Arachne
Gold I
xI-Lucario-Ix
Arachne
Gold I
Level 105
God Stats
93W - 45L
1,706 SR
Queue Stats
269W - 256L
1,681 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,557 SR
1,600 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,667 SR
1,600 MMR
Cthulhu
Cthulhu
Gold V
EGSC RedChidori
Cthulhu
Gold V
Level 134
God Stats
13W - 7L
1,924 SR
Queue Stats
113W - 113L
1,615 MMR
Party 3
Chaac
Chaac
Gold V
N7 Enma
Chaac
Gold V
Level 124
God Stats
21W - 15L
1,691 SR
Queue Stats
115W - 118L
1,615 MMR
Party 3
Neith
Neith
Gold IV
PsychoStxrm
Neith
Gold IV
Level 92
God Stats
6W - 12L
1,500 SR
Queue Stats
37W - 43L
1,589 MMR
Party 2
Poseidon
Poseidon
Silver I
addhad
Poseidon
Silver I
Level 126
God Stats
10W - 9L
1,500 SR
Queue Stats
106W - 91L
1,592 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
zLegendplayer
Tsukuyomi
Gold IV
Level 128
God Stats
1W - 1L
1,719 SR
Queue Stats
52W - 60L
1,589 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Macke9264
King Arthur
19
1 / 6 / 3
12,916
517
17,294
32,879
36,182
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 5 / 3
15,216
609
15,738
22,947
9,254
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
NASSAFROMAN
Kuzenbo
17
1 / 5 / 9
11,163
447
8,117
23,480
33,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
7 / 4 / 3
12,984
519
13,467
13,306
4,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
20
6 / 3 / 4
12,987
519
16,633
24,711
10,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
IzanamiCliodhnaLokiBastet

VS

Bans
ZeusSusanoAchillesGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 13
11,911
476
18,861
18,291
21,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
N7 Enma
Chaac
20
5 / 2 / 5
14,140
566
24,080
31,838
42,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
2 / 4 / 9
12,188
488
12,390
12,950
4,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
addhad
Poseidon
20
5 / 5 / 6
14,201
568
15,696
15,750
6,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
zLegendplayer
Tsukuyomi
20
8 / 7 / 7
14,360
574
18,113
19,230
8,563
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
63
21
Kills
23
23
Deaths
21
22
Assists
40
Player
Kills
Deaths
Assists
KDA
W
3
3
13
3.17
L
King Arthur
Macke9264
King Arthur
1
6
3
0.42
L
6
5
3
1.5
W
Chaac
N7 Enma
Chaac
5
2
5
3.75
L
Kuzenbo
NASSAFROMAN
Kuzenbo
1
5
9
1.1
W
2
4
9
1.63
L
7
4
3
2.13
W
Poseidon
addhad
Poseidon
5
5
6
1.6
L
Arachne
6
3
4
2.67
W
Tsukuyomi
zLegendplayer
Tsukuyomi
8
7
7
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,249
Damage
89,140
117,323
Taken
98,059
94,554
Mitigated
83,645
30,497
Healing
34,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,861
820
2,343
3,466
18,291
21,773
252
5,585
12,471
59,739
0
L
King Arthur
Macke9264
King Arthur
17,294
1,625
0
6,658
32,879
36,182
0
5,379
27,043
0
92,096
L
15,738
7,364
0
7,061
22,947
9,254
5,026
5,750
16,677
0
134,286
W
Chaac
N7 Enma
Chaac
24,080
5,461
576
16,785
31,838
42,200
1,408
2,278
29,480
0
122,406
L
Kuzenbo
NASSAFROMAN
Kuzenbo
8,117
2,120
0
2,761
23,480
33,763
0
7,908
14,795
34,556
0
W
12,390
4,221
0
2,411
12,950
4,733
2,277
775
12,159
0
69,689
L
13,467
137
147
3,430
13,306
4,991
0
7,765
5,028
98,582
0
W
Poseidon
addhad
Poseidon
15,696
3,038
0
3,705
15,750
6,376
1,158
6,700
8,752
123,423
0
L
Arachne
16,633
11,833
0
10,440
24,711
10,364
312
5,360
18,983
0
118,012
W
Tsukuyomi
zLegendplayer
Tsukuyomi
18,113
2,636
0
5,462
19,230
8,563
2,029
5,403
13,134
0
103,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,266
Gold Earned
66,800
781
Minions Killed
791
0
Camps Cleared
0
2,229,552
Distance Traveled
2,434,303
26
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,911
476
80
3
0
508,924
7
L
King Arthur
12,916
517
174
7
0
436,111
11
L
Ullr
15,216
609
223
9
0
445,042
1
W
Chaac
14,140
566
222
9
0
503,446
2
L
Kuzenbo
11,163
447
38
2
0
438,861
9
W
Neith
12,188
488
119
5
0
449,015
5
L
Merlin
12,984
519
179
7
0
394,675
2
W
Poseidon
14,201
568
230
9
0
486,324
9
L
Arachne
12,987
519
167
7
0
514,863
3
W
Tsukuyomi
14,360
574
140
6
0
486,594
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role