Player Matchup

Ares
Ares
ARTYGRI
Ares
Level 111
God Stats
11W - 4L
1,500 SR
Queue Stats
447W - 428L
1,476 Elo+
Party 2
Sol
Sol
IAlekseyI
Sol
Level 122
God Stats
10W - 13L
1,317 SR
Queue Stats
647W - 717L
1,463 Elo+
Party 2
Hou Yi
Hou Yi
JenteMachiels
Hou Yi
Level 111
God Stats
1W - 0L
1,310 SR
Queue Stats
1W - 3L
1,133 Elo+
Solo
Nemesis
Nemesis
Kashak74
Nemesis
Level 109
God Stats
24W - 29L
1,161 SR
Queue Stats
206W - 209L
1,474 Elo+
Party 2
Hades
Hades
tsarevartem
Hades
Level 123
God Stats
63W - 50L
1,505 SR
Queue Stats
69W - 58L
1,492 Elo+
Party 2
Team Averages
Level 115
1,359 SR
1,408 Elo+

VS

Team Averages
Level 99
1,585 SR
1,412 Elo+
Thanatos
Thanatos
Anti-Karen-1
Thanatos
Level 85
God Stats
29W - 20L
1,895 SR
Queue Stats
188W - 197L
1,500 Elo+
Party 3
Apollo
Apollo
Mr_Lowe19
Apollo
Level 84
God Stats
6W - 9L
1,500 SR
Queue Stats
184W - 191L
1,359 Elo+
Solo
Khepri
Khepri
Terriermon-Boi
Khepri
Level 62
God Stats
36W - 31L
1,760 SR
Queue Stats
65W - 78L
1,522 Elo+
Party 3
Janus
Janus
Vastolord_Q8
Janus
Level 143
God Stats
0W - 2L
1,268 SR
Queue Stats
39W - 47L
1,303 Elo+
Party 1
Medusa
Medusa
Yonko_dragon16
Medusa
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 99L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
ARTYGRI
Ares
11
3 / 4 / 4
7,707
551
6,364
13,430
8,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 1 / 4
7,875
563
4,312
6,624
1,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 4 / 0
7,283
520
3,248
6,591
2,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
Kashak74
Nemesis
11
0 / 3 / 5
6,912
494
4,810
10,255
2,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 0 / 3
8,993
642
7,901
11,331
5,849
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Anti-Karen-1
Thanatos
8
3 / 3 / 1
6,444
460
4,404
7,414
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Mr_Lowe19
Apollo
13
0 / 2 / 0
6,768
483
6,204
10,481
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 7
6,049
432
1,688
4,857
2,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 4 / 0
6,593
471
3,770
8,857
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 2 / 1
7,812
558
12,236
9,099
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
11
Kills
12
12
Deaths
12
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ares
ARTYGRI
Ares
3
4
4
1.25
L
Thanatos
Anti-Karen-1
Thanatos
3
3
1
1.17
W
2
1
4
4
W
1
4
0
0.25
W
Nemesis
Kashak74
Nemesis
0
3
5
0.83
L
Apollo
Mr_Lowe19
Apollo
0
2
0
0
L
0
1
7
3.5
L
3
4
0
0.75
L
6
2
1
3.25
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,635
Damage
28,302
48,231
Taken
40,708
21,154
Mitigated
13,880
23,386
Healing
16,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
ARTYGRI
Ares
6,364
390
550
4,038
13,430
8,707
279
1,372
12,046
24,944
0
L
Thanatos
Anti-Karen-1
Thanatos
4,404
1,189
0
5,414
7,414
2,217
21
2,724
4,690
0
21,808
W
4,312
800
335
3,328
6,624
1,818
2,825
1,017
5,369
38,222
3,334
W
3,248
1,476
0
1,434
6,591
2,132
2,401
601
5,990
0
37,965
W
Nemesis
Kashak74
Nemesis
4,810
1,337
0
4,292
10,255
2,648
0
1,994
8,037
0
32,975
L
Apollo
Mr_Lowe19
Apollo
6,204
4,045
0
4,685
10,481
3,392
0
6,703
3,778
0
47,101
L
1,688
169
281
1,298
4,857
2,612
280
1,483
3,374
7,240
0
L
3,770
286
80
1,235
8,857
2,377
225
3,243
5,614
23,840
0
L
12,236
5,976
0
3,289
9,099
3,282
508
4,142
4,957
0
57,048
W
7,901
607
584
8,825
11,331
5,849
501
0
11,331
52,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,770
Gold Earned
33,666
375
Minions Killed
284
0
Camps Cleared
0
1,367,761
Distance Traveled
1,066,065
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,707
551
43
3
0
279,797
7
L
Thanatos
6,444
460
46
3
0
205,560
0
W
Sol
7,875
563
80
6
0
272,503
0
W
Hou Yi
7,283
520
76
5
0
233,501
6
W
Nemesis
6,912
494
59
4
0
297,698
2
L
Apollo
6,768
483
88
6
0
242,304
0
L
Khepri
6,049
432
8
1
0
143,983
0
L
Janus
6,593
471
43
3
0
237,877
0
L
Medusa
7,812
558
99
7
0
236,341
2
W
Hades
8,993
642
117
8
0
284,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role