Player Matchup

Merlin
Merlin
Lord_Drakkon10
Merlin
Level 28
God Stats
15W - 20L
1,558 SR
Queue Stats
18W - 26L
1,572 Elo+
Solo
Sol
Sol
LushPrimrose
Sol
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,792 Elo+
Solo
Set
Set
Outspokenpariah
Set
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,693 Elo+
Solo
Ares
Ares
Spazzxjayy
Ares
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 61L
1,694 Elo+
Solo
Gilgamesh
Gilgamesh
josegzr
Gilgamesh
Level 16
God Stats
1W - 2L
1,320 SR
Queue Stats
33W - 23L
1,605 Elo+
Solo
Team Averages
Level 17
1,475 SR
1,671 Elo+

VS

Team Averages
Level 13
1,540 SR
1,404 Elo+
Kali
Kali
 
Kali
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Hierkomkakx5
Amaterasu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,305 Elo+
Solo
Ravana
Ravana
ScytheIsJoker
Ravana
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 18L
1,565 Elo+
Solo
Ares
Ares
friiiiiiat
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,158 Elo+
Solo
Scylla
Scylla
ƒяєєѕтуℓєя
Scylla
Level 21
God Stats
4W - 3L
1,701 SR
Queue Stats
38W - 44L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 8
7,166
896
5,779
4,724
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
2 / 0 / 3
7,657
957
5,399
3,917
1,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
6 / 0 / 2
7,333
917
6,487
3,269
1,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 0 / 15
7,535
942
2,855
4,900
2,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
josegzr
Gilgamesh
13
4 / 2 / 7
7,217
902
8,819
8,360
4,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
0 / 3 / 0
5,690
711
3,451
8,246
2,983
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
Hierkomkakx5
Amaterasu
10
0 / 4 / 0
5,847
731
1,096
10,553
7,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 5 / 1
6,150
769
5,106
9,595
4,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 2 / 0
5,248
656
212
1,944
911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 2 / 2
6,297
787
2,983
5,811
1,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
4
16
Kills
1
3
Deaths
16
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
3
0
0
L
Amaterasu
Hierkomkakx5
Amaterasu
0
4
0
0
W
4
1
8
8
W
2
0
3
3.5
W
6
0
2
7
L
1
5
1
0.3
W
0
0
15
7.5
L
0
2
0
0
W
Gilgamesh
josegzr
Gilgamesh
4
2
7
3.75
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,339
Damage
12,848
25,170
Taken
36,149
11,675
Mitigated
17,806
6,643
Healing
6,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
3,451
1,035
0
1,298
8,246
2,983
0
3,632
4,614
0
13,670
L
Amaterasu
Hierkomkakx5
Amaterasu
1,096
296
654
1,787
10,553
7,466
0
4,142
6,411
0
3,896
W
5,779
625
247
419
4,724
1,679
1,483
722
4,002
14,922
0
W
5,399
1,526
0
1,447
3,917
1,347
2,038
1,182
2,735
32,588
0
W
6,487
3,280
0
411
3,269
1,564
0
481
2,788
0
15,381
L
5,106
1,678
0
1,782
9,595
4,806
0
3,774
5,821
0
13,205
W
2,855
381
0
2,333
4,900
2,942
197
142
4,758
14,005
0
L
212
91
0
0
1,944
911
0
813
1,131
212
0
W
Gilgamesh
josegzr
Gilgamesh
8,819
2,655
0
1,786
8,360
4,143
585
668
7,692
0
25,513
L
2,983
313
0
1,278
5,811
1,640
0
1,672
4,139
18,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,908
Gold Earned
29,232
167
Minions Killed
79
0
Camps Cleared
0
871,885
Distance Traveled
766,736
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,690
711
15
2
0
183,180
3
L
Amaterasu
5,847
731
6
1
0
188,635
0
W
Merlin
7,166
896
22
3
0
166,921
0
W
Sol
7,657
957
66
8
0
165,611
3
W
Set
7,333
917
24
3
0
172,062
0
L
Ravana
6,150
769
20
3
0
170,230
3
W
Ares
7,535
942
20
3
0
179,996
2
L
Ares
5,248
656
0
0
0
36,519
0
W
Gilgamesh
7,217
902
35
4
0
187,295
2
L
Scylla
6,297
787
38
5
0
188,172
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role