Player Matchup

Izanami
Izanami
InvestedBug655
Izanami
Level 47
God Stats
0W - 2L
1,259 SR
Queue Stats
4W - 11L
1,301 Elo+
Party 2
Kukulkan
Kukulkan
Stumpy6997
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
may150995
Achilles
Level 88
God Stats
3W - 6L
1,500 SR
Queue Stats
85W - 106L
1,431 Elo+
Solo
Set
Set
xXLeperMessiahXx
Set
Level 38
God Stats
1W - 2L
1,331 SR
Queue Stats
202W - 180L
1,142 Elo+
Solo
Persephone
Persephone
xXSABRIIEXx
Persephone
Level 107
God Stats
7W - 7L
1,695 SR
Queue Stats
82W - 75L
1,502 Elo+
Solo
Team Averages
Level 56
1,457 SR
1,375 Elo+

VS

Team Averages
Level 81
1,538 SR
1,464 Elo+
Atlas
Atlas
EdibleChimera30
Atlas
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Mercury
Mercury
Heresbeter722
Mercury
Level 123
God Stats
2W - 2L
1,643 SR
Queue Stats
54W - 50L
1,371 Elo+
Party 1
Danzaburou
Danzaburou
SGG Bucket
Danzaburou
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 21L
1,320 Elo+
Party 1
Janus
Janus
SockCon
Janus
Level 89
God Stats
6W - 4L
1,727 SR
Queue Stats
77W - 76L
1,812 Elo+
Solo
Ne Zha
Ne Zha
Xeis0
Ne Zha
Level 87
God Stats
1W - 5L
1,318 SR
Queue Stats
45W - 50L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,771
398
3,258
8,282
2,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Stumpy6997
Kukulkan
9
0 / 8 / 2
5,904
347
2,301
7,429
2,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
may150995
Achilles
10
1 / 6 / 0
6,679
393
4,333
15,046
7,531
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 6 / 2
8,559
503
4,805
12,519
5,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
xXSABRIIEXx
Persephone
13
1 / 3 / 2
7,889
464
5,284
10,496
3,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 10
9,045
532
5,349
14,356
6,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
17
8 / 1 / 6
10,473
616
9,404
12,238
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
SGG Bucket
Danzaburou
16
7 / 0 / 1
11,201
659
6,108
7,625
2,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
SockCon
Janus
15
3 / 3 / 10
9,884
581
9,736
8,242
2,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Xeis0
Ne Zha
16
6 / 1 / 4
10,035
590
7,074
7,906
5,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
5
Kills
25
25
Deaths
6
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
W
Mercury
8
1
6
11
L
1
2
1
0.75
W
Danzaburou
SGG Bucket
Danzaburou
7
0
1
7.5
W
Janus
SockCon
Janus
3
3
10
2.67
L
Kukulkan
Stumpy6997
Kukulkan
0
8
2
0.13
W
Ne Zha
Xeis0
Ne Zha
6
1
4
8
L
Achilles
may150995
Achilles
1
6
0
0.17
L
2
6
2
0.5
L
Persephone
xXSABRIIEXx
Persephone
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,981
Damage
37,671
53,772
Taken
50,367
20,292
Mitigated
21,518
8,544
Healing
18,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,349
1,519
2,167
6,272
14,356
6,169
0
2,501
11,703
20,828
0
W
Mercury
9,404
5,341
0
5,196
12,238
4,771
0
1,623
9,956
0
78,595
L
3,258
1,819
0
1,690
8,282
2,375
0
2,861
5,295
0
34,615
W
Danzaburou
SGG Bucket
Danzaburou
6,108
1,725
0
1,560
7,625
2,778
3,890
1,140
6,453
0
67,694
W
Janus
SockCon
Janus
9,736
566
0
1,690
8,242
2,431
814
2,110
5,954
52,847
0
L
Kukulkan
Stumpy6997
Kukulkan
2,301
556
0
250
7,429
2,127
0
2,173
5,206
12,251
0
W
Ne Zha
Xeis0
Ne Zha
7,074
1,572
0
1,571
7,906
5,369
0
0
7,906
77
51,307
L
Achilles
may150995
Achilles
4,333
1,448
0
2,726
15,046
7,531
0
2,535
12,425
1,548
24,082
L
4,805
2,479
0
614
12,519
5,004
0
2,205
10,122
0
51,030
L
Persephone
xXSABRIIEXx
Persephone
5,284
164
0
3,264
10,496
3,255
0
4,684
5,561
40,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,802
Gold Earned
50,638
327
Minions Killed
466
0
Camps Cleared
0
1,388,727
Distance Traveled
1,698,012
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,045
532
27
2
0
320,035
11
W
Mercury
10,473
616
117
7
0
421,623
3
L
Izanami
6,771
398
73
4
0
293,153
1
W
Danzaburou
11,201
659
132
8
0
286,554
1
W
Janus
9,884
581
100
6
0
317,626
2
L
Kukulkan
5,904
347
16
1
0
229,046
3
W
Ne Zha
10,035
590
90
5
0
352,174
0
L
Achilles
6,679
393
49
3
0
249,051
2
L
Set
8,559
503
93
5
0
307,077
3
L
Persephone
7,889
464
96
6
0
310,400
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role