Player Matchup

Sol
Sol
Deunchingadazo
Sol
Level 128
God Stats
1W - 1L
1,204 SR
Queue Stats
31W - 26L
1,603 Elo+
Party 1
Fenrir
Fenrir
ImNanoMio13
Fenrir
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 11L
1,500 Elo+
Party 2
Hachiman
Hachiman
RomiiAl
Hachiman
Level 158
God Stats
5W - 9L
1,492 SR
Queue Stats
99W - 109L
1,656 Elo+
Party 1
Terra
Terra
SKUVIDUVI
Terra
Level 122
God Stats
1W - 1L
1,786 SR
Queue Stats
141W - 113L
1,727 Elo+
Party 2
Mulan
Mulan
TheMilkMan5380
Mulan
Level 143
God Stats
1W - 0L
1,568 SR
Queue Stats
13W - 12L
1,291 Elo+
Party 2
Team Averages
Level 141
1,510 SR
1,555 Elo+

VS

Team Averages
Level 128
1,472 SR
1,529 Elo+
Chaac
Chaac
AlexKUNGI
Chaac
Level 159
God Stats
34W - 27L
1,692 SR
Queue Stats
439W - 458L
1,712 Elo+
Solo
Tiamat
Tiamat
Beeseknees760
Tiamat
Level 106
God Stats
0W - 5L
1,505 SR
Queue Stats
45W - 39L
1,220 Elo+
Solo
Cthulhu
Cthulhu
Js_Horror
Cthulhu
Level 105
God Stats
193W - 126L
1,659 SR
Queue Stats
389W - 316L
1,653 Elo+
Solo
Serqet
Serqet
scaryPlatypus0
Serqet
Level 126
God Stats
0W - 3L
1,264 SR
Queue Stats
14W - 15L
1,530 Elo+
Solo
Rama
Rama
Ιθki
Rama
Level 145
God Stats
9W - 8L
1,242 SR
Queue Stats
183W - 184L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 6
7,905
565
7,693
8,545
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
13
4 / 2 / 8
8,444
603
7,857
10,484
3,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
RomiiAl
Hachiman
16
5 / 0 / 3
9,461
676
8,664
9,029
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
SKUVIDUVI
Terra
12
3 / 2 / 8
8,158
583
6,425
16,900
14,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 3
8,604
615
10,068
16,788
9,758
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AlexKUNGI
Chaac
14
1 / 2 / 1
8,121
580
9,320
13,824
8,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 4 / 3
7,194
514
6,679
6,885
4,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Js_Horror
Cthulhu
11
3 / 4 / 1
6,919
494
8,933
13,144
9,435
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 4 / 2
7,462
533
3,925
10,754
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rama
Ιθki
Rama
14
0 / 2 / 0
8,006
572
3,633
8,995
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
16
Kills
5
6
Deaths
16
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
AlexKUNGI
Chaac
1
2
1
0.75
L
0
4
3
0.38
W
0
1
6
3
W
Fenrir
4
2
8
4
L
Cthulhu
Js_Horror
Cthulhu
3
4
1
0.88
W
Hachiman
RomiiAl
Hachiman
5
0
3
6.5
W
Terra
SKUVIDUVI
Terra
3
2
8
3.5
W
4
1
3
5.5
L
1
4
2
0.5
L
Rama
Ιθki
Rama
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,707
Damage
32,490
61,746
Taken
53,602
32,800
Mitigated
28,762
29,253
Healing
19,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AlexKUNGI
Chaac
9,320
2,615
55
6,776
13,824
8,527
378
882
12,942
2,600
51,423
L
6,679
774
0
898
6,885
4,653
482
2,719
4,166
45,993
0
W
7,693
2,246
0
3,942
8,545
2,594
1,200
3,379
5,070
56,917
0
W
Fenrir
7,857
1,922
0
3,472
10,484
3,327
0
3,028
7,000
0
45,560
L
Cthulhu
Js_Horror
Cthulhu
8,933
1,144
751
2,226
13,144
9,435
0
5,257
7,887
21,246
0
W
Hachiman
RomiiAl
Hachiman
8,664
5,429
0
6,460
9,029
2,555
472
2,906
6,113
0
74,082
W
Terra
SKUVIDUVI
Terra
6,425
1,441
2,351
6,833
16,900
14,566
0
8,242
8,405
23,538
8,280
W
10,068
1,564
0
6,195
16,788
9,758
0
3,149
13,637
1,791
47,657
L
3,925
464
0
3,965
10,754
3,592
0
2,276
8,396
0
48,524
L
Rama
Ιθki
Rama
3,633
3,311
0
4,651
8,995
2,555
0
2,207
6,788
0
59,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,572
Gold Earned
37,702
444
Minions Killed
454
0
Camps Cleared
0
1,436,788
Distance Traveled
1,475,735
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,121
580
121
9
0
291,106
3
L
Tiamat
7,194
514
97
7
0
275,399
9
W
Sol
7,905
565
118
8
0
294,725
6
W
Fenrir
8,444
603
66
5
0
286,540
7
L
Cthulhu
6,919
494
24
2
0
307,800
7
W
Hachiman
9,461
676
133
10
0
279,442
4
W
Terra
8,158
583
44
3
0
273,065
3
W
Mulan
8,604
615
83
6
0
303,016
2
L
Serqet
7,462
533
91
7
0
324,426
4
L
Rama
8,006
572
121
9
0
277,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role