Player Matchup

Vulcan
Vulcan
DeadlyPandora60
Vulcan
Level 49
God Stats
26W - 17L
1,726 SR
Queue Stats
40W - 38L
1,490 Elo+
Solo
Hun Batz
Hun Batz
Dãkk
Hun Batz
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 34L
1,606 Elo+
Solo
Tiamat
Tiamat
GunValkyire
Tiamat
Level 46
God Stats
9W - 7L
1,583 SR
Queue Stats
23W - 29L
1,339 Elo+
Solo
Neith
Neith
Joao_vm_
Neith
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
177W - 192L
1,506 Elo+
Party 1
Ymir
Ymir
salgadeiro_017
Ymir
Level 25
God Stats
6W - 4L
1,723 SR
Queue Stats
135W - 160L
1,612 Elo+
Party 1
Team Averages
Level 58
1,606 SR
1,511 Elo+

VS

Team Averages
Level 83
1,604 SR
1,668 Elo+
Charybdis
Charybdis
Exemplary Deity
Charybdis
Level 63
God Stats
14W - 13L
1,363 SR
Queue Stats
298W - 232L
1,878 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Molochio_Aderre
Tsukuyomi
Level 156
God Stats
88W - 59L
1,567 SR
Queue Stats
1,046W - 1,126L
1,612 Elo+
Solo
Vamana
Vamana
ReallyMeaty8658
Vamana
Level 45
God Stats
13W - 11L
1,653 SR
Queue Stats
61W - 43L
1,627 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Septoxx
Morgan Le Fay
Level 103
God Stats
1W - 4L
1,720 SR
Queue Stats
7W - 13L
1,698 Elo+
Solo
Merlin
Merlin
TheActionMedic
Merlin
Level 49
God Stats
14W - 9L
1,716 SR
Queue Stats
23W - 19L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 16
11,717
1,172
14,910
6,013
2,951
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Dãkk
Hun Batz
18
9 / 2 / 15
12,811
1,281
15,977
11,177
4,827
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
19
11 / 1 / 14
13,013
1,301
23,053
9,268
6,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Joao_vm_
Neith
18
5 / 3 / 15
12,336
1,234
13,178
8,755
3,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 1 / 14
10,945
1,095
3,399
7,506
8,751
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

260

VS

Team 2 Tickets

114

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Exemplary Deity
Charybdis
16
3 / 5 / 1
10,924
1,092
8,241
12,572
3,159
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
Molochio_Aderre
Tsukuyomi
16
1 / 4 / 2
9,719
972
2,863
8,644
6,877
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 10 / 5
10,887
1,089
10,135
25,901
21,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Septoxx
Morgan Le Fay
16
1 / 8 / 7
10,998
1,100
11,549
19,810
7,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
1 / 3 / 3
10,314
1,031
7,161
8,153
2,186
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
26
30
Kills
8
8
Deaths
30
74
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
1
16
11
W
Hun Batz
Dãkk
Hun Batz
9
2
15
8.25
L
Charybdis
Exemplary Deity
Charybdis
3
5
1
0.7
W
Tiamat
11
1
14
18
W
Neith
Joao_vm_
Neith
5
3
15
4.17
L
Tsukuyomi
Molochio_Aderre
Tsukuyomi
1
4
2
0.5
L
2
10
5
0.45
L
Morgan Le Fay
Septoxx
Morgan Le Fay
1
8
7
0.56
L
1
3
3
0.83
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,517
Damage
39,949
42,719
Taken
75,080
26,500
Mitigated
41,092
5,008
Healing
7,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,910
6,433
0
0
6,013
2,951
0
1,905
4,004
46,489
0
W
Hun Batz
Dãkk
Hun Batz
15,977
6,406
0
244
11,177
4,827
0
4,952
5,993
0
29,056
L
Charybdis
Exemplary Deity
Charybdis
8,241
2,741
90
725
12,572
3,159
0
6,805
5,563
0
37,929
W
Tiamat
23,053
2,006
480
2,744
9,268
6,088
0
3,706
5,426
34,092
0
W
Neith
Joao_vm_
Neith
13,178
7,100
0
1,540
8,755
3,883
0
3,194
5,383
0
30,046
L
Tsukuyomi
Molochio_Aderre
Tsukuyomi
2,863
372
0
17
8,644
6,877
0
4,883
3,557
129
7,480
L
10,135
5,377
0
2,898
25,901
21,639
0
14,792
10,609
0
26,588
L
Morgan Le Fay
Septoxx
Morgan Le Fay
11,549
672
38
3,042
19,810
7,231
0
10,377
9,219
34,619
0
L
7,161
226
140
851
8,153
2,186
0
3,321
4,770
27,399
0
W
3,399
872
0
0
7,506
8,751
0
4,184
3,146
11,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,822
Gold Earned
52,842
194
Minions Killed
196
8
Camps Cleared
6
947,589
Distance Traveled
818,999
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,717
1,172
77
8
1
182,760
2
W
Hun Batz
12,811
1,281
27
3
1
207,846
0
L
Charybdis
10,924
1,092
54
5
2
164,645
0
W
Tiamat
13,013
1,301
27
3
3
209,775
0
W
Neith
12,336
1,234
46
5
3
162,778
0
L
Tsukuyomi
9,719
972
8
1
1
154,383
0
L
Vamana
10,887
1,089
27
3
1
175,937
0
L
Morgan Le Fay
10,998
1,100
62
6
0
184,588
2
L
Merlin
10,314
1,031
45
5
2
139,446
0
W
Ymir
10,945
1,095
17
2
0
184,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role