Player Matchup

Thoth
Thoth
 
Thoth
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
FlorinDaniel
Aphrodite
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,302 Elo+
Solo
Atlas
Atlas
Francis Web
Atlas
Level 127
God Stats
25W - 12L
1,815 SR
Queue Stats
71W - 58L
1,678 Elo+
Party 3
Erlang Shen
Erlang Shen
Liolaner
Erlang Shen
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,190 Elo+
Party 2
King Arthur
King Arthur
PowerZornGottes
King Arthur
Level 103
God Stats
5W - 3L
1,840 SR
Queue Stats
28W - 27L
1,635 Elo+
Party 3
Team Averages
Level 108
1,631 SR
1,461 Elo+

VS

Team Averages
Level 112
1,586 SR
1,573 Elo+
Izanami
Izanami
BLACKTIGER1289
Izanami
Level 117
God Stats
3W - 0L
1,932 SR
Queue Stats
5W - 4L
1,626 Elo+
Party 1
Bacchus
Bacchus
Djoerie
Bacchus
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,523 Elo+
Party 1
Mulan
Mulan
Miquellriley
Mulan
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,543 Elo+
Party 1
Olorun
Olorun
PredatorDDS
Olorun
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,463 Elo+
Party 1
Tiamat
Tiamat
xHDx OWNZz
Tiamat
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 50L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
4 / 6 / 3
7,730
773
8,360
10,202
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
FlorinDaniel
Aphrodite
15
5 / 3 / 7
9,067
907
8,192
10,662
4,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 5 / 9
8,579
858
9,683
15,534
14,169
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Erlang Shen
Liolaner
Erlang Shen
14
0 / 3 / 5
7,340
734
4,025
11,548
4,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
PowerZornGottes
King Arthur
14
3 / 7 / 5
7,591
759
11,512
18,982
7,666
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 12
8,943
894
12,422
12,368
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Djoerie
Bacchus
15
3 / 3 / 15
8,782
878
10,669
11,126
12,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
14 / 3 / 8
9,770
977
19,695
16,405
10,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
15
2 / 3 / 12
8,260
826
11,712
13,147
4,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
xHDx OWNZz
Tiamat
10
1 / 1 / 1
6,387
639
1,223
1,223
609
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
72
14
Kills
24
24
Deaths
14
29
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
4
6
3
0.92
W
4
4
12
2.5
W
Bacchus
Djoerie
Bacchus
3
3
15
3.5
L
Aphrodite
FlorinDaniel
Aphrodite
5
3
7
2.83
L
2
5
9
1.3
L
Erlang Shen
Liolaner
Erlang Shen
0
3
5
0.83
W
14
3
8
6
L
King Arthur
PowerZornGottes
King Arthur
3
7
5
0.79
W
Olorun
2
3
12
2.67
W
Tiamat
xHDx OWNZz
Tiamat
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,772
Damage
55,721
66,928
Taken
54,269
33,810
Mitigated
33,392
13,646
Healing
19,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
8,360
439
0
0
10,202
2,261
0
2,443
7,562
16,984
0
W
12,422
7,646
0
2,084
12,368
4,361
1,501
6,333
5,944
0
38,370
W
Bacchus
Djoerie
Bacchus
10,669
1,580
418
3,255
11,126
12,987
0
5,155
5,773
18,136
0
L
Aphrodite
FlorinDaniel
Aphrodite
8,192
550
4,599
4,329
10,662
4,759
725
4,332
6,145
27,250
0
L
9,683
3,338
786
1,131
15,534
14,169
0
6,405
8,736
19,986
0
L
Erlang Shen
Liolaner
Erlang Shen
4,025
1,646
0
1,102
11,548
4,955
134
4,069
7,191
0
16,229
W
19,695
3,815
601
6,101
16,405
10,511
0
6,387
9,794
0
32,261
L
King Arthur
PowerZornGottes
King Arthur
11,512
1,412
164
1,535
18,982
7,666
0
6,355
12,339
0
23,776
W
Olorun
11,712
5,709
1,780
4,347
13,147
4,924
444
7,048
5,908
33,743
0
W
Tiamat
xHDx OWNZz
Tiamat
1,223
434
370
194
1,223
609
0
589
615
1,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,307
Gold Earned
42,142
160
Minions Killed
174
0
Camps Cleared
0
999,661
Distance Traveled
902,278
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,730
773
23
2
0
192,628
0
W
Izanami
8,943
894
70
7
0
214,236
1
W
Bacchus
8,782
878
22
2
0
228,343
0
L
Aphrodite
9,067
907
52
5
0
202,698
1
L
Atlas
8,579
858
30
3
0
203,679
2
L
Erlang Shen
7,340
734
31
3
0
203,578
0
W
Mulan
9,770
977
26
3
0
214,220
1
L
King Arthur
7,591
759
24
2
0
197,078
1
W
Olorun
8,260
826
54
5
0
215,040
3
W
Tiamat
6,387
639
2
0
0
30,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role