Player Matchup

Bacchus
Bacchus
ArborSum
Bacchus
Level 123
God Stats
18W - 9L
1,500 SR
Queue Stats
587W - 514L
1,519 Elo+
Party 2
Medusa
Medusa
NaughTea JC
Medusa
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 61L
1,868 Elo+
Party 4
Chiron
Chiron
Neonyx15
Chiron
Level 108
God Stats
12W - 9L
1,500 SR
Queue Stats
309W - 277L
1,603 Elo+
Party 2
Nemesis
Nemesis
PoleBandit
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 44L
1,868 Elo+
Party 4
Fafnir
Fafnir
prexre
Fafnir
Level 46
God Stats
108W - 95L
1,586 SR
Queue Stats
634W - 566L
1,416 Elo+
Party 2
Team Averages
Level 90
1,517 SR
1,655 Elo+

VS

Team Averages
Level 73
1,409 SR
1,502 Elo+
King Arthur
King Arthur
 
King Arthur
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
 
Geb
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Adakoto
Medusa
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Thor
Thor
EPICDreamouz
Thor
Level 108
God Stats
2W - 5L
1,284 SR
Queue Stats
192W - 230L
1,489 Elo+
Party 1
Kukulkan
Kukulkan
KaO68
Kukulkan
Level 40
God Stats
3W - 3L
1,260 SR
Queue Stats
508W - 560L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ArborSum
Bacchus
12
5 / 0 / 6
8,327
595
6,455
8,644
8,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
16
5 / 0 / 5
9,535
681
9,746
6,232
2,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
Neonyx15
Chiron
15
3 / 0 / 5
8,808
629
8,428
8,173
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
PoleBandit
Nemesis
12
2 / 2 / 9
7,768
555
5,074
8,384
3,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fafnir
prexre
Fafnir
13
1 / 0 / 2
7,456
533
4,665
7,887
10,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 2 / 0
7,758
554
8,373
14,841
8,348
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Geb
 
Geb
9
0 / 4 / 0
6,054
432
2,652
13,428
6,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Adakoto
Medusa
11
0 / 2 / 0
6,551
468
3,028
7,176
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 2
6,315
451
2,469
9,628
2,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
KaO68
Kukulkan
11
0 / 4 / 1
6,775
484
4,599
6,524
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
16
Kills
1
2
Deaths
16
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
0
0.5
L
Geb
 
Geb
0
4
0
0
L
Medusa
Adakoto
Medusa
0
2
0
0
W
Bacchus
ArborSum
Bacchus
5
0
6
8
L
0
4
2
0.25
L
Kukulkan
KaO68
Kukulkan
0
4
1
0.13
W
Medusa
5
0
5
7.5
W
Chiron
Neonyx15
Chiron
3
0
5
5.5
W
Nemesis
PoleBandit
Nemesis
2
2
9
3.25
W
Fafnir
prexre
Fafnir
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,368
Damage
21,121
39,320
Taken
51,597
28,013
Mitigated
20,983
16,339
Healing
14,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,373
586
0
5,253
14,841
8,348
29
3,785
10,614
0
55,916
L
Geb
 
Geb
2,652
147
1,603
2,665
13,428
6,141
0
3,203
10,139
14,781
0
L
Medusa
Adakoto
Medusa
3,028
1,286
0
1,348
7,176
1,529
0
1,271
5,905
0
39,592
W
Bacchus
ArborSum
Bacchus
6,455
924
845
1,928
8,644
8,954
280
1,739
6,905
16,238
0
L
2,469
643
0
2,786
9,628
2,785
0
1,371
8,257
0
32,189
L
Kukulkan
KaO68
Kukulkan
4,599
390
0
620
6,524
2,180
0
962
5,562
40,835
0
W
Medusa
9,746
3,738
0
1,334
6,232
2,730
3,255
2,000
4,070
0
70,245
W
Chiron
Neonyx15
Chiron
8,428
2,876
500
4,806
8,173
2,963
904
809
7,032
0
78,805
W
Nemesis
PoleBandit
Nemesis
5,074
1,137
0
2,874
8,384
3,351
0
1,900
6,484
0
40,177
W
Fafnir
prexre
Fafnir
4,665
1,471
219
3,833
7,887
10,015
0
803
7,084
38,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,894
Gold Earned
33,453
437
Minions Killed
392
0
Camps Cleared
0
1,480,926
Distance Traveled
1,389,270
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,758
554
121
9
0
305,012
3
L
Geb
6,054
432
16
1
0
245,323
4
L
Medusa
6,551
468
99
7
0
280,472
1
W
Bacchus
8,327
595
6
0
0
334,985
5
L
Thor
6,315
451
63
5
0
298,978
2
L
Kukulkan
6,775
484
93
7
0
259,485
1
W
Medusa
9,535
681
134
10
0
295,540
3
W
Chiron
8,808
629
151
11
0
267,963
2
W
Nemesis
7,768
555
76
5
0
333,188
2
W
Fafnir
7,456
533
70
5
0
249,250
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role