Player Matchup

Charybdis
Charybdis
Alexov10
Charybdis
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 21L
1,500 Elo+
Party 4
Serqet
Serqet
Kdashi
Serqet
Level 68
God Stats
2W - 1L
1,718 SR
Queue Stats
167W - 146L
1,443 Elo+
Party 1
Erlang Shen
Erlang Shen
Zeccha
Erlang Shen
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
allpan
Gilgamesh
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,500 Elo+
Party 4
Agni
Agni
xFireFisTx
Agni
Level 160
God Stats
6W - 5L
1,182 SR
Queue Stats
159W - 156L
1,469 Elo+
Party 1
Team Averages
Level 100
1,480 SR
1,482 Elo+

VS

Team Averages
Level 126
1,573 SR
1,613 Elo+
Horus
Horus
Cryzan
Horus
Level 156
God Stats
28W - 14L
1,428 SR
Queue Stats
104W - 99L
1,616 Elo+
Party 3
Sobek
Sobek
Oh-Yeah-Blud-77
Sobek
Level 107
God Stats
66W - 52L
1,730 SR
Queue Stats
426W - 435L
1,555 Elo+
Party 2
Bakasura
Bakasura
RichDaddyTone
Bakasura
Level 120
God Stats
2W - 1L
1,708 SR
Queue Stats
69W - 72L
1,782 Elo+
Party 3
Hou Yi
Hou Yi
famfamboy
Hou Yi
Level 106
God Stats
2W - 4L
1,500 SR
Queue Stats
259W - 250L
1,601 Elo+
Party 2
Thoth
Thoth
samielsobao
Thoth
Level 141
God Stats
3W - 2L
1,500 SR
Queue Stats
49W - 41L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Alexov10
Charybdis
15
3 / 2 / 1
8,993
529
4,055
9,964
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
Kdashi
Serqet
11
0 / 2 / 2
7,070
416
3,232
10,906
6,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
Zeccha
Erlang Shen
13
1 / 7 / 3
7,808
459
3,913
15,150
6,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
allpan
Gilgamesh
13
0 / 2 / 0
7,234
426
1,805
8,359
3,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
6 / 4 / 2
10,265
604
17,508
11,115
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cryzan
Horus
18
5 / 0 / 3
11,157
656
8,921
6,600
3,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 1 / 4
9,030
531
2,809
12,813
10,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
RichDaddyTone
Bakasura
18
4 / 3 / 4
11,004
647
7,495
13,680
5,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hou Yi
famfamboy
Hou Yi
18
6 / 3 / 3
11,609
683
13,569
11,040
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 3 / 2
9,499
559
4,966
6,910
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
10
Kills
17
17
Deaths
10
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Alexov10
Charybdis
3
2
1
1.75
W
Horus
Cryzan
Horus
5
0
3
6.5
L
Serqet
Kdashi
Serqet
0
2
2
0.5
W
1
1
4
3
W
Bakasura
RichDaddyTone
Bakasura
4
3
4
2
L
Erlang Shen
Zeccha
Erlang Shen
1
7
3
0.36
L
Gilgamesh
allpan
Gilgamesh
0
2
0
0
W
Hou Yi
famfamboy
Hou Yi
6
3
3
2.5
W
1
3
2
0.67
L
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,513
Damage
37,760
55,494
Taken
51,043
21,158
Mitigated
25,350
9,410
Healing
16,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Alexov10
Charybdis
4,055
1,707
0
3,032
9,964
1,835
0
338
9,626
0
55,720
W
Horus
Cryzan
Horus
8,921
3,140
1,122
2,677
6,600
3,785
61
1,851
4,687
3,148
55,181
L
Serqet
Kdashi
Serqet
3,232
244
252
2,286
10,906
6,064
0
1,989
8,506
0
14,375
W
2,809
249
381
5,214
12,813
10,706
0
5,489
6,730
18,232
0
W
Bakasura
RichDaddyTone
Bakasura
7,495
4,203
0
1,844
13,680
5,734
24
2,957
10,573
0
82,553
L
Erlang Shen
Zeccha
Erlang Shen
3,913
1,523
0
1,344
15,150
6,970
0
1,281
12,985
0
56,244
L
Gilgamesh
allpan
Gilgamesh
1,805
510
0
1,460
8,359
3,745
312
0
7,804
1,388
31,174
W
Hou Yi
famfamboy
Hou Yi
13,569
6,569
0
4,651
11,040
3,185
0
3,694
7,136
0
92,330
W
4,966
41
0
750
6,910
1,940
114
2,961
3,827
69,132
0
L
17,508
695
0
1,036
11,115
2,544
0
4,436
6,296
94,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,370
Gold Earned
52,299
506
Minions Killed
634
0
Camps Cleared
0
1,643,299
Distance Traveled
1,857,165
26
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,993
529
117
7
0
318,453
3
W
Horus
11,157
656
136
8
0
376,496
10
L
Serqet
7,070
416
31
2
0
350,415
9
W
Sobek
9,030
531
21
1
0
371,731
9
W
Bakasura
11,004
647
163
10
0
450,456
3
L
Erlang Shen
7,808
459
90
5
0
326,975
3
L
Gilgamesh
7,234
426
85
5
0
313,120
3
W
Hou Yi
11,609
683
167
10
0
317,884
7
W
Thoth
9,499
559
147
9
0
340,598
2
L
Agni
10,265
604
183
11
0
334,336
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role