Player Matchup

Tyr
Tyr
 
Tyr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BraisMF
Thor
Level 65
God Stats
8W - 6L
1,500 SR
Queue Stats
355W - 353L
1,500 Elo+
Solo
King Arthur
King Arthur
Dastiam
King Arthur
Level 68
God Stats
9W - 15L
1,298 SR
Queue Stats
63W - 69L
1,311 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SkipperFog
Ah Muzen Cab
Level 86
God Stats
0W - 1L
1,807 SR
Queue Stats
3W - 5L
1,394 Elo+
Solo
Janus
Janus
adi4567
Janus
Level 109
God Stats
9W - 12L
1,536 SR
Queue Stats
168W - 171L
1,387 Elo+
Solo
Team Averages
Level 95
1,528 SR
1,418 Elo+

VS

Team Averages
Level 91
1,477 SR
1,547 Elo+
Vulcan
Vulcan
DancesWithTramps
Vulcan
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 99L
1,518 Elo+
Solo
Persephone
Persephone
Ertu70
Persephone
Level 69
God Stats
5W - 8L
1,365 SR
Queue Stats
344W - 382L
1,564 Elo+
Solo
Medusa
Medusa
George203043
Medusa
Level 123
God Stats
5W - 2L
1,500 SR
Queue Stats
192W - 195L
1,615 Elo+
Solo
Fenrir
Fenrir
fomega
Fenrir
Level 82
God Stats
1W - 5L
1,500 SR
Queue Stats
227W - 253L
1,553 Elo+
Solo
Cthulhu
Cthulhu
guienbild
Cthulhu
Level 78
God Stats
3W - 1L
1,520 SR
Queue Stats
22W - 19L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
3 / 2 / 4
7,701
335
3,885
6,284
1,915
Cudgel

Cudgel

+10
Physical Power
+50
Health

Thor
BraisMF
Thor
18
5 / 8 / 4
11,347
493
10,953
19,910
5,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Dastiam
King Arthur
18
1 / 4 / 4
10,356
450
11,510
26,919
20,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
SkipperFog
Ah Muzen Cab
16
4 / 10 / 4
10,158
442
11,775
19,499
4,651
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
adi4567
Janus
18
5 / 4 / 2
11,555
502
17,344
12,607
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 0 / 5
12,803
557
12,970
12,487
5,298
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Persephone
Ertu70
Persephone
18
8 / 5 / 5
13,378
582
12,185
11,979
4,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
20
13 / 5 / 3
15,032
654
19,738
18,893
7,729
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
fomega
Fenrir
19
2 / 5 / 7
12,630
549
11,013
21,046
12,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
guienbild
Cthulhu
18
4 / 3 / 11
12,727
553
10,375
21,099
18,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
58
18
Kills
27
28
Deaths
18
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
2
4
2.5
L
Thor
BraisMF
Thor
5
8
4
0.88
W
0
0
5
2.5
L
King Arthur
Dastiam
King Arthur
1
4
4
0.75
W
Persephone
Ertu70
Persephone
8
5
5
2.1
W
Medusa
13
5
3
2.9
L
Ah Muzen Cab
SkipperFog
Ah Muzen Cab
4
10
4
0.6
L
Janus
adi4567
Janus
5
4
2
1.5
W
Fenrir
fomega
Fenrir
2
5
7
1.1
W
Cthulhu
guienbild
Cthulhu
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,467
Damage
66,281
85,219
Taken
85,504
34,986
Mitigated
47,682
16,000
Healing
30,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,885
778
0
1,945
6,284
1,915
0
1,486
4,798
0
17,592
L
Thor
BraisMF
Thor
10,953
2,871
0
4,698
19,910
5,253
0
6,200
13,577
0
76,464
W
12,970
6,344
111
6,979
12,487
5,298
828
2,088
9,748
104,020
0
L
King Arthur
Dastiam
King Arthur
11,510
1,309
0
2,639
26,919
20,775
0
18,025
8,894
0
66,615
W
Persephone
Ertu70
Persephone
12,185
1,868
0
2,082
11,979
4,393
2,178
3,540
8,260
75,664
0
W
Medusa
19,738
9,572
0
8,836
18,893
7,729
5,671
1,456
17,244
0
124,935
L
Ah Muzen Cab
SkipperFog
Ah Muzen Cab
11,775
4,860
0
5,146
19,499
4,651
0
4,515
14,984
0
70,385
L
Janus
adi4567
Janus
17,344
282
92
1,480
12,607
2,392
0
5,304
7,303
94,833
0
W
Fenrir
fomega
Fenrir
11,013
2,594
187
4,551
21,046
12,119
0
3,486
17,305
0
96,013
W
Cthulhu
guienbild
Cthulhu
10,375
1,158
0
7,606
21,099
18,143
270
6,772
14,031
41,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,117
Gold Earned
66,570
538
Minions Killed
707
0
Camps Cleared
0
1,887,515
Distance Traveled
2,214,063
10
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,701
335
32
1
0
154,344
1
L
Thor
11,347
493
116
5
0
401,423
1
W
Vulcan
12,803
557
168
7
0
429,481
7
L
King Arthur
10,356
450
107
5
0
468,833
3
W
Persephone
13,378
582
132
6
0
428,826
5
W
Medusa
15,032
654
199
9
0
453,936
3
L
Ah Muzen Cab
10,158
442
103
4
0
373,193
3
L
Janus
11,555
502
180
8
0
489,722
2
W
Fenrir
12,630
549
153
7
0
453,653
3
W
Cthulhu
12,727
553
55
2
0
448,167
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role