Player Matchup

Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Bronze III
Chapitas
Atlas
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,141 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
xSanchu
Nu Wa
Bronze III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,141 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 70
1,500 SR
1,261 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,672 SR
1,197 MMR
Zeus
Zeus
Bronze III
Boschetel
Zeus
Bronze III
Level 129
God Stats
6W - 4L
1,789 SR
Queue Stats
177W - 192L
1,380 MMR
Solo
Xing Tian
Xing Tian
Silver I
jopa032
Xing Tian
Silver I
Level 134
God Stats
52W - 62L
1,671 SR
Queue Stats
148W - 190L
1,269 MMR
Solo
Hou Yi
Hou Yi
Silver IV
prettyzia
Hou Yi
Silver IV
Level 65
God Stats
19W - 25L
1,556 SR
Queue Stats
165W - 237L
941 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 5 / 1
6,166
617
3,209
7,444
2,537
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
Chapitas
Atlas
9
0 / 5 / 0
6,386
639
3,609
11,869
9,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
xSanchu
Nu Wa
10
0 / 6 / 0
6,183
618
3,416
7,642
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Ah Muzen CabThothCthulhuAphroditeBastet

VS

Bans
AresOdinFenrirOsirisPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
9 / 1 / 5
8,958
896
12,503
4,866
2,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
jopa032
Xing Tian
14
3 / 1 / 13
9,117
912
7,430
11,449
10,412
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
prettyzia
Hou Yi
12
4 / 0 / 8
8,110
811
4,261
7,185
2,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
42
0
Kills
16
16
Deaths
2
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
5
1
0.1
W
Zeus
9
1
5
11.5
L
Atlas
Chapitas
Atlas
0
5
0
0
W
Xing Tian
jopa032
Xing Tian
3
1
13
9.5
W
Hou Yi
prettyzia
Hou Yi
4
0
8
8
L
Nu Wa
xSanchu
Nu Wa
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,234
Damage
24,194
26,955
Taken
23,500
13,935
Mitigated
15,314
2,872
Healing
7,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,209
617
0
554
7,444
2,537
0
5,588
1,745
0
9,819
W
Zeus
12,503
1,545
0
1,777
4,866
2,158
873
1,865
3,001
40,477
0
L
Atlas
Chapitas
Atlas
3,609
1,174
0
1,915
11,869
9,169
0
8,909
2,607
9,112
0
W
Xing Tian
jopa032
Xing Tian
7,430
307
344
3,047
11,449
10,412
234
3,631
7,818
27,885
0
W
Hou Yi
prettyzia
Hou Yi
4,261
1,361
0
2,199
7,185
2,744
1,212
1,881
5,304
0
29,546
L
Nu Wa
xSanchu
Nu Wa
3,416
727
0
403
7,642
2,229
0
4,790
2,670
23,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,735
Gold Earned
26,185
80
Minions Killed
152
0
Camps Cleared
9
545,515
Distance Traveled
575,478
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,166
617
16
2
0
222,154
0
W
Zeus
8,958
896
74
7
3
192,701
2
L
Atlas
6,386
639
11
1
0
167,434
1
W
Xing Tian
9,117
912
28
3
2
202,138
1
W
Hou Yi
8,110
811
50
5
4
180,639
1
L
Nu Wa
6,183
618
53
5
0
155,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role