Player Matchup

Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold IV
Madafacarr
The Morrigan
Gold IV
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 64L
1,633 MMR
Party 1
Sobek
Sobek
Silver I
Misanjo
Sobek
Silver I
Level 160
God Stats
5W - 7L
1,787 SR
Queue Stats
77W - 71L
1,631 MMR
Party 2
Neith
Neith
Gold V
PoCoYo360
Neith
Gold V
Level 156
God Stats
3W - 2L
1,675 SR
Queue Stats
80W - 57L
1,633 MMR
Party 1
Odin
Odin
Silver I
SheerWind
Odin
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,631 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,592 SR
1,606 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,550 SR
1,576 MMR
Sol
Sol
Silver I
 
Sol
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold I
 
Zeus
Gold I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
Daииi
Medusa
Gold III
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 25L
1,641 MMR
Solo
Atlas
Atlas
Gold II
SexyKhepri
Atlas
Gold II
Level 89
God Stats
49W - 35L
1,749 SR
Queue Stats
392W - 369L
1,601 MMR
Solo
Serqet
Serqet
Silver I
Tumpster
Serqet
Silver I
Level 159
God Stats
5W - 3L
1,500 SR
Queue Stats
70W - 60L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
1 / 3 / 1
7,898
564
1,762
11,207
3,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
Madafacarr
The Morrigan
11
1 / 6 / 0
7,051
504
4,907
7,224
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
Misanjo
Sobek
10
0 / 2 / 0
6,459
461
2,756
9,754
6,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
PoCoYo360
Neith
11
0 / 6 / 0
6,653
475
4,588
8,907
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odin
13
1 / 3 / 1
7,185
513
4,460
11,210
8,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
MulanGebBastet

VS

Bans
ThothAh Muzen CabFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 2 / 1
9,245
660
9,052
8,498
3,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Zeus
 
Zeus
15
5 / 0 / 1
9,168
655
2,416
3,544
1,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Daииi
Medusa
17
6 / 0 / 1
10,012
715
8,388
8,359
3,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
12
1 / 0 / 9
7,963
569
5,747
8,783
6,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
Tumpster
Serqet
15
4 / 1 / 9
8,972
641
5,476
7,396
2,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
3
Kills
20
20
Deaths
3
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
3
1
0.5
W
Sol
 
Sol
4
2
1
2.25
W
Zeus
 
Zeus
5
0
1
5.5
W
Medusa
Daииi
Medusa
6
0
1
6.5
L
The Morrigan
Madafacarr
The Morrigan
1
6
0
0.17
L
Sobek
Misanjo
Sobek
0
2
0
0
L
Neith
PoCoYo360
Neith
0
6
0
0
W
Atlas
1
0
9
5.5
L
Odin
1
3
1
0.5
W
Serqet
Tumpster
Serqet
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,473
Damage
31,079
48,302
Taken
36,580
23,246
Mitigated
16,720
15,059
Healing
16,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,762
447
0
4,485
11,207
3,753
0
2,452
8,717
0
62,318
W
Sol
 
Sol
9,052
5,042
0
3,929
8,498
3,359
828
442
7,576
54,480
7,108
W
Zeus
 
Zeus
2,416
796
0
942
3,544
1,002
0
1,366
2,178
62,376
0
W
Medusa
Daииi
Medusa
8,388
4,012
0
3,269
8,359
3,288
554
1,465
6,849
0
83,274
L
The Morrigan
Madafacarr
The Morrigan
4,907
516
0
768
7,224
2,074
0
1,854
5,135
45,461
1,152
L
Sobek
Misanjo
Sobek
2,756
187
1,372
3,664
9,754
6,196
0
2,925
6,741
18,852
0
L
Neith
PoCoYo360
Neith
4,588
2,022
0
1,095
8,907
2,702
0
1,341
7,470
0
44,177
W
Atlas
5,747
2,212
2,069
2,351
8,783
6,308
0
2,388
6,190
23,759
4,927
L
Odin
4,460
884
0
3,675
11,210
8,521
0
6,052
4,921
2,276
28,806
W
Serqet
Tumpster
Serqet
5,476
1,989
0
3,717
7,396
2,763
0
1,365
5,944
0
52,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,246
Gold Earned
45,360
431
Minions Killed
555
0
Camps Cleared
0
1,435,782
Distance Traveled
1,480,214
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,898
564
133
10
0
324,590
1
W
Sol
9,245
660
118
8
0
277,504
5
W
Zeus
9,168
655
141
10
0
289,178
5
W
Medusa
10,012
715
159
11
0
274,703
7
L
The Morrigan
7,051
504
120
9
0
269,501
1
L
Sobek
6,459
461
23
2
0
303,394
6
L
Neith
6,653
475
94
7
0
252,775
4
W
Atlas
7,963
569
38
3
0
291,524
5
L
Odin
7,185
513
61
4
0
285,522
3
W
Serqet
8,972
641
99
7
0
347,305
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role