Player Matchup

Ymir
Ymir
Bagrub
Ymir
Level 62
God Stats
0W - 2L
1,297 SR
Queue Stats
24W - 25L
1,466 Elo+
Party 2
Apollo
Apollo
KirmiZ
Apollo
Level 66
God Stats
1W - 3L
1,507 SR
Queue Stats
24W - 22L
1,466 Elo+
Party 2
Cthulhu
Cthulhu
Loshmi99
Cthulhu
Level 143
God Stats
6W - 7L
1,613 SR
Queue Stats
43W - 61L
1,914 Elo+
Solo
Ao Kuang
Ao Kuang
r33cio
Ao Kuang
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 84L
1,552 Elo+
Solo
Ne Zha
Ne Zha
skaugi
Ne Zha
Level 67
God Stats
1W - 3L
1,762 SR
Queue Stats
24W - 24L
1,466 Elo+
Party 2
Team Averages
Level 85
1,536 SR
1,573 Elo+

VS

Team Averages
Level 97
1,472 SR
1,558 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Azuerah
Da Ji
Level 112
God Stats
3W - 2L
1,762 SR
Queue Stats
74W - 78L
1,632 Elo+
Party 1
Geb
Geb
Brekkus
Geb
Level 62
God Stats
7W - 8L
1,364 SR
Queue Stats
21W - 24L
1,430 Elo+
Solo
Medusa
Medusa
Skaarde
Medusa
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 70L
1,617 Elo+
Party 1
Zeus
Zeus
Tormux2
Zeus
Level 77
God Stats
3W - 3L
1,236 SR
Queue Stats
277W - 296L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bagrub
Ymir
11
0 / 5 / 1
7,297
405
4,527
19,007
14,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Apollo
KirmiZ
Apollo
13
1 / 5 / 1
7,925
440
7,043
11,028
2,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Loshmi99
Cthulhu
14
2 / 7 / 2
8,658
481
11,509
16,521
5,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
r33cio
Ao Kuang
16
1 / 3 / 1
9,347
519
10,313
19,027
14,518
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ne Zha
skaugi
Ne Zha
14
3 / 4 / 3
8,601
478
6,716
12,341
3,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
1 / 2 / 2
9,957
553
12,799
17,411
15,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
Azuerah
Da Ji
17
6 / 0 / 10
10,557
587
10,831
10,473
3,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
14
3 / 2 / 13
9,590
533
7,060
11,033
7,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
Skaarde
Medusa
18
9 / 0 / 5
11,146
619
19,482
13,760
4,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
Tormux2
Zeus
17
5 / 4 / 7
10,803
600
9,748
9,713
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
7
Kills
24
24
Deaths
8
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
2
2
1
W
Da Ji
Azuerah
Da Ji
6
0
10
11
L
Ymir
Bagrub
Ymir
0
5
1
0.1
W
Geb
3
2
13
4.75
L
Apollo
KirmiZ
Apollo
1
5
1
0.3
L
Cthulhu
Loshmi99
Cthulhu
2
7
2
0.43
W
Medusa
Skaarde
Medusa
9
0
5
11.5
W
Zeus
Tormux2
Zeus
5
4
7
2.13
L
Ao Kuang
r33cio
Ao Kuang
1
3
1
0.5
L
Ne Zha
skaugi
Ne Zha
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,108
Damage
59,920
77,924
Taken
62,390
40,716
Mitigated
34,484
17,659
Healing
26,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
12,799
3,792
0
7,732
17,411
15,148
768
10,196
7,215
0
58,917
W
Da Ji
Azuerah
Da Ji
10,831
2,523
0
4,169
10,473
3,590
0
3,523
6,640
0
65,317
L
Ymir
Bagrub
Ymir
4,527
103
0
1,760
19,007
14,349
0
4,959
14,048
30,813
262
W
Geb
7,060
1,205
1,929
2,131
11,033
7,982
473
2,746
8,081
17,303
0
L
Apollo
KirmiZ
Apollo
7,043
3,893
0
1,894
11,028
2,916
0
2,627
8,401
0
45,191
L
Cthulhu
Loshmi99
Cthulhu
11,509
227
240
1,157
16,521
5,035
0
6,106
10,415
52,395
0
W
Medusa
Skaarde
Medusa
19,482
11,476
0
6,753
13,760
4,622
2,597
5,340
8,080
0
97,274
W
Zeus
Tormux2
Zeus
9,748
1,497
0
3,685
9,713
3,142
234
4,282
5,431
74,204
0
L
Ao Kuang
r33cio
Ao Kuang
10,313
2,173
0
9,027
19,027
14,518
0
0
17,868
55,708
0
L
Ne Zha
skaugi
Ne Zha
6,716
1,435
0
3,581
12,341
3,898
0
3,116
9,225
0
48,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,828
Gold Earned
52,053
424
Minions Killed
510
0
Camps Cleared
0
1,692,611
Distance Traveled
1,802,145
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,957
553
119
7
0
341,763
1
W
Da Ji
10,557
587
104
6
0
396,756
1
L
Ymir
7,297
405
29
2
0
316,670
7
W
Geb
9,590
533
17
1
0
378,527
7
L
Apollo
7,925
440
112
6
0
328,741
4
L
Cthulhu
8,658
481
95
5
0
336,258
4
W
Medusa
11,146
619
148
8
0
352,407
2
W
Zeus
10,803
600
122
7
0
332,692
6
L
Ao Kuang
9,347
519
100
6
0
336,298
7
L
Ne Zha
8,601
478
88
5
0
374,644
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role