Player Matchup

Ares
Ares
Akarie
Ares
Level 16
God Stats
2W - 1L
1,686 SR
Queue Stats
8W - 1L
1,809 Elo+
Party 1
Cliodhna
Cliodhna
Elusynia
Cliodhna
Level 46
God Stats
11W - 1L
1,710 SR
Queue Stats
20W - 2L
1,696 Elo+
Party 1
He Bo
He Bo
Sllabamkcus
He Bo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 5L
2,066 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Velzhi
Tsukuyomi
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
430W - 192L
1,783 Elo+
Party 1
Da Ji
Da Ji
Vexcie
Da Ji
Level 123
God Stats
4W - 1L
1,500 SR
Queue Stats
373W - 80L
1,706 Elo+
Party 1
Team Averages
Level 64
1,579 SR
1,812 Elo+

VS

Team Averages
Level 81
1,510 SR
1,457 Elo+
He Bo
He Bo
 
He Bo
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Susano
Susano
ForseTizz
Susano
Level 112
God Stats
9W - 15L
1,500 SR
Queue Stats
569W - 617L
1,452 Elo+
Party 2
Hun Batz
Hun Batz
KayzerJC93
Hun Batz
Level 118
God Stats
10W - 14L
1,532 SR
Queue Stats
195W - 201L
1,485 Elo+
Party 2
Amaterasu
Amaterasu
PlagueisTW12
Amaterasu
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
399W - 417L
1,446 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Smabokman23
Morgan Le Fay
Level 57
God Stats
64W - 52L
1,520 SR
Queue Stats
212W - 232L
1,403 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Akarie
Ares
19
0 / 3 / 25
12,351
1,123
5,676
13,293
12,222
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cliodhna
Elusynia
Cliodhna
20
7 / 1 / 20
13,293
1,208
14,842
9,823
4,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
15 / 2 / 16
15,191
1,381
27,691
9,403
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
Velzhi
Tsukuyomi
20
8 / 4 / 25
13,683
1,244
21,543
13,755
5,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
Vexcie
Da Ji
20
16 / 1 / 15
14,617
1,329
18,150
9,714
4,364
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

232

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
3 / 17 / 2
11,314
1,029
9,181
22,621
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
ForseTizz
Susano
17
6 / 7 / 2
13,236
1,203
7,240
19,201
4,078
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
KayzerJC93
Hun Batz
17
0 / 2 / 6
10,585
962
1,691
8,621
2,291
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
PlagueisTW12
Amaterasu
18
2 / 12 / 6
12,610
1,146
15,822
28,969
25,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
Smabokman23
Morgan Le Fay
18
0 / 8 / 8
11,540
1,049
12,745
14,286
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
35
46
Kills
11
11
Deaths
46
101
Assists
24
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
17
2
0.24
W
Ares
Akarie
Ares
0
3
25
4.17
W
Cliodhna
Elusynia
Cliodhna
7
1
20
17
L
Susano
ForseTizz
Susano
6
7
2
1
L
Hun Batz
KayzerJC93
Hun Batz
0
2
6
1.5
L
Amaterasu
PlagueisTW12
Amaterasu
2
12
6
0.42
W
15
2
16
11.5
L
Morgan Le Fay
Smabokman23
Morgan Le Fay
0
8
8
0.5
W
Tsukuyomi
Velzhi
Tsukuyomi
8
4
25
5.13
W
Da Ji
Vexcie
Da Ji
16
1
15
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,902
Damage
46,679
55,988
Taken
93,698
30,038
Mitigated
39,288
6,372
Healing
3,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,181
195
0
138
22,621
3,922
0
9,486
12,903
20,069
0
W
Ares
Akarie
Ares
5,676
491
504
313
13,293
12,222
0
5,800
6,751
15,701
0
W
Cliodhna
Elusynia
Cliodhna
14,842
2,246
0
616
9,823
4,081
0
3,179
6,314
0
25,891
L
Susano
ForseTizz
Susano
7,240
246
0
20
19,201
4,078
0
8,370
10,665
0
31,043
L
Hun Batz
KayzerJC93
Hun Batz
1,691
0
31
652
8,621
2,291
0
1,645
6,962
0
7,432
L
Amaterasu
PlagueisTW12
Amaterasu
15,822
8,058
0
2,510
28,969
25,679
0
7,566
21,276
0
35,980
W
27,691
847
152
1,769
9,403
3,725
0
2,613
6,429
59,326
0
L
Morgan Le Fay
Smabokman23
Morgan Le Fay
12,745
2,510
0
346
14,286
3,318
0
5,633
8,525
21,546
0
W
Tsukuyomi
Velzhi
Tsukuyomi
21,543
7,496
0
2,633
13,755
5,646
0
6,753
6,557
0
39,540
W
Da Ji
Vexcie
Da Ji
18,150
5,370
0
385
9,714
4,364
0
2,465
6,759
0
30,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,135
Gold Earned
59,285
194
Minions Killed
160
12
Camps Cleared
6
1,057,763
Distance Traveled
914,600
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,314
1,029
20
2
1
162,279
3
W
Ares
12,351
1,123
6
1
1
182,827
0
W
Cliodhna
13,293
1,208
21
2
1
236,853
0
L
Susano
13,236
1,203
58
5
0
220,259
0
L
Hun Batz
10,585
962
12
1
1
154,012
0
L
Amaterasu
12,610
1,146
36
3
4
181,060
0
W
He Bo
15,191
1,381
94
9
6
205,509
0
L
Morgan Le Fay
11,540
1,049
34
3
0
196,990
0
W
Tsukuyomi
13,683
1,244
41
4
1
212,251
2
W
Da Ji
14,617
1,329
32
3
3
220,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role