Player Matchup

Aphrodite
Aphrodite
Akarie
Aphrodite
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 1L
1,779 Elo+
Party 1
Ares
Ares
Elusynia
Ares
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 2L
1,672 Elo+
Party 1
Ao Kuang
Ao Kuang
Sllabamkcus
Ao Kuang
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 5L
2,061 Elo+
Party 1
Ravana
Ravana
Velzhi
Ravana
Level 123
God Stats
4W - 1L
1,725 SR
Queue Stats
430W - 192L
1,778 Elo+
Party 1
Cliodhna
Cliodhna
Vexcie
Cliodhna
Level 123
God Stats
4W - 2L
1,686 SR
Queue Stats
373W - 80L
1,695 Elo+
Party 1
Team Averages
Level 64
1,582 SR
1,797 Elo+

VS

Team Averages
Level 78
1,522 SR
1,405 Elo+
He Bo
He Bo
 
He Bo
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
ForseTizz
Cernunnos
Level 112
God Stats
2W - 2L
1,500 SR
Queue Stats
569W - 617L
1,456 Elo+
Party 2
Hun Batz
Hun Batz
KayzerJC93
Hun Batz
Level 118
God Stats
10W - 14L
1,612 SR
Queue Stats
195W - 201L
1,492 Elo+
Party 2
Ymir
Ymir
Smabokman23
Ymir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 232L
1,406 Elo+
Party 3
Cliodhna
Cliodhna
blackbokuto
Cliodhna
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 28L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Akarie
Aphrodite
20
9 / 2 / 27
14,557
1,213
15,492
11,612
9,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
20
2 / 0 / 28
13,359
1,113
9,544
9,052
13,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
Sllabamkcus
Ao Kuang
20
22 / 3 / 19
16,085
1,340
39,097
19,956
10,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
Velzhi
Ravana
20
13 / 2 / 22
15,061
1,255
27,260
16,743
7,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
Vexcie
Cliodhna
20
7 / 3 / 34
14,648
1,221
32,395
13,758
5,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

253

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
5 / 18 / 3
13,894
1,158
19,244
25,490
9,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
ForseTizz
Cernunnos
18
0 / 5 / 4
12,038
1,003
13,342
22,149
7,559
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
KayzerJC93
Hun Batz
18
5 / 6 / 3
13,225
1,102
6,553
21,173
7,937
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
0 / 9 / 9
13,063
1,089
6,481
30,524
37,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
blackbokuto
Cliodhna
18
0 / 15 / 6
12,002
1,000
11,853
30,301
22,300
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

183
Kill Participation
35
53
Kills
10
10
Deaths
53
130
Assists
25
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
18
3
0.36
W
Aphrodite
Akarie
Aphrodite
9
2
27
11.25
W
Ares
2
0
28
16
L
Cernunnos
ForseTizz
Cernunnos
0
5
4
0.4
L
Hun Batz
KayzerJC93
Hun Batz
5
6
3
1.08
W
Ao Kuang
Sllabamkcus
Ao Kuang
22
3
19
10.5
L
0
9
9
0.5
W
Ravana
Velzhi
Ravana
13
2
22
12
W
Cliodhna
Vexcie
Cliodhna
7
3
34
8
L
Cliodhna
blackbokuto
Cliodhna
0
15
6
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,788
Damage
57,473
71,121
Taken
129,637
47,735
Mitigated
85,054
26,873
Healing
5,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
19,244
757
0
327
25,490
9,544
0
12,954
12,536
30,964
0
W
Aphrodite
Akarie
Aphrodite
15,492
1,730
10,193
5,683
11,612
9,955
0
5,442
6,008
31,795
0
W
Ares
9,544
663
0
367
9,052
13,490
0
4,516
4,424
12,531
0
L
Cernunnos
ForseTizz
Cernunnos
13,342
6,031
0
794
22,149
7,559
0
8,723
13,426
0
44,814
L
Hun Batz
KayzerJC93
Hun Batz
6,553
694
131
744
21,173
7,937
0
8,742
12,431
0
17,268
W
Ao Kuang
Sllabamkcus
Ao Kuang
39,097
13,138
0
5,541
19,956
10,460
0
5,110
14,727
58,357
4,410
L
6,481
698
2,168
1,551
30,524
37,714
0
15,966
14,558
9,049
0
W
Ravana
Velzhi
Ravana
27,260
9,558
0
4,962
16,743
7,912
0
5,666
10,493
0
37,630
W
Cliodhna
Vexcie
Cliodhna
32,395
3,908
0
127
13,758
5,918
0
4,275
9,362
0
51,405
L
Cliodhna
blackbokuto
Cliodhna
11,853
1,886
0
0
30,301
22,300
0
15,319
14,982
0
30,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,710
Gold Earned
64,222
171
Minions Killed
173
10
Camps Cleared
4
1,117,365
Distance Traveled
1,032,843
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
13,894
1,158
38
3
3
191,443
3
W
Aphrodite
14,557
1,213
34
3
1
225,630
0
W
Ares
13,359
1,113
5
0
0
206,553
0
L
Cernunnos
12,038
1,003
63
5
0
209,568
0
L
Hun Batz
13,225
1,102
22
2
0
227,391
0
W
Ao Kuang
16,085
1,340
57
5
7
213,937
0
L
Ymir
13,063
1,089
10
1
0
192,174
0
W
Ravana
15,061
1,255
25
2
2
223,073
2
W
Cliodhna
14,648
1,221
50
4
0
248,172
0
L
Cliodhna
12,002
1,000
40
3
1
212,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role