Player Matchup

Mercury
Mercury
Bloodreaper2010
Mercury
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
193W - 199L
1,518 Elo+
Party 1
Cupid
Cupid
SleepyReborn
Cupid
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 78L
1,557 Elo+
Party 1
Janus
Janus
StarXxXSoldier
Janus
Level 137
God Stats
2W - 3L
1,281 SR
Queue Stats
157W - 167L
1,494 Elo+
Party 1
Terra
Terra
declanasaurus
Terra
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,243 Elo+
Party 1
Sylvanus
Sylvanus
draggy111
Sylvanus
Level 128
God Stats
5W - 4L
1,712 SR
Queue Stats
178W - 168L
1,452 Elo+
Party 1
Team Averages
Level 111
1,499 SR
1,453 Elo+

VS

Team Averages
Level 59
1,437 SR
1,495 Elo+
Da Ji
Da Ji
Elephas
Da Ji
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 47L
1,580 Elo+
Party 3
Hou Yi
Hou Yi
Jackel
Hou Yi
Level 92
God Stats
4W - 9L
1,301 SR
Queue Stats
66W - 58L
1,542 Elo+
Party 3
Cthulhu
Cthulhu
Snulin
Cthulhu
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 23L
1,544 Elo+
Party 3
Tiamat
Tiamat
ZaiDHakkii
Tiamat
Level 46
God Stats
13W - 10L
1,385 SR
Queue Stats
259W - 251L
1,440 Elo+
Party 2
Anubis
Anubis
ahmed24j
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 124L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
4,365
728
2,548
4,059
810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
2 / 1 / 1
4,398
733
2,455
2,009
440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 1
4,091
682
1,308
1,891
350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 0 / 2
4,194
699
1,753
4,080
1,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
draggy111
Sylvanus
8
0 / 1 / 1
4,393
732
954
2,829
1,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Elephas
Da Ji
7
1 / 0 / 1
4,113
686
2,244
3,973
1,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hou Yi
Jackel
Hou Yi
6
1 / 2 / 0
3,755
626
2,820
3,616
692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cthulhu
Snulin
Cthulhu
6
0 / 1 / 0
3,726
621
1,395
4,517
1,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
ZaiDHakkii
Tiamat
6
1 / 1 / 0
3,867
645
1,191
2,618
852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
ahmed24j
Anubis
6
2 / 1 / 0
3,825
638
1,430
3,066
1,254
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
5
Kills
5
5
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
2
0
1
L
Da Ji
Elephas
Da Ji
1
0
1
1.5
L
Hou Yi
Jackel
Hou Yi
1
2
0
0.5
W
2
1
1
2.5
L
Cthulhu
Snulin
Cthulhu
0
1
0
0
W
0
1
1
0.5
L
Tiamat
ZaiDHakkii
Tiamat
1
1
0
1
L
Anubis
ahmed24j
Anubis
2
1
0
2
W
1
0
2
2
W
Sylvanus
draggy111
Sylvanus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,018
Damage
9,080
14,868
Taken
17,790
4,169
Mitigated
5,161
3,754
Healing
8,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,548
1,510
0
150
4,059
810
0
830
3,229
0
16,630
L
Da Ji
Elephas
Da Ji
2,244
634
0
1,991
3,973
1,103
0
114
3,859
0
17,511
L
Hou Yi
Jackel
Hou Yi
2,820
1,246
0
941
3,616
692
0
1,219
2,397
0
15,123
W
2,455
2,020
71
660
2,009
440
0
327
1,682
0
18,452
L
Cthulhu
Snulin
Cthulhu
1,395
256
673
1,609
4,517
1,260
0
534
3,983
11,944
0
W
1,308
224
0
250
1,891
350
0
685
1,206
17,339
0
L
Tiamat
ZaiDHakkii
Tiamat
1,191
138
0
1,496
2,618
852
0
763
1,855
11,773
0
L
Anubis
ahmed24j
Anubis
1,430
45
0
1,758
3,066
1,254
0
1,109
1,799
13,843
0
W
1,753
538
0
1,180
4,080
1,469
0
983
3,097
7,167
0
W
Sylvanus
draggy111
Sylvanus
954
292
0
1,443
2,829
1,100
37
1,031
1,638
16,721
4,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,441
Gold Earned
19,286
197
Minions Killed
165
0
Camps Cleared
0
574,065
Distance Traveled
527,642
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,365
728
43
7
0
132,563
0
L
Da Ji
4,113
686
45
8
0
141,452
3
L
Hou Yi
3,755
626
36
6
0
119,878
1
W
Cupid
4,398
733
39
7
0
104,614
1
L
Cthulhu
3,726
621
17
3
0
118,387
2
W
Janus
4,091
682
43
7
0
110,664
2
L
Tiamat
3,867
645
41
7
0
72,640
0
L
Anubis
3,825
638
26
4
0
75,285
0
W
Terra
4,194
699
10
2
0
127,175
1
W
Sylvanus
4,393
732
62
10
0
99,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role