Player Matchup

Serqet
Serqet
AHeroBladeTV
Serqet
Level 109
God Stats
9W - 8L
1,454 SR
Queue Stats
45W - 49L
1,371 Elo+
Solo
Geb
Geb
Doughboy7683x
Geb
Level 145
God Stats
2W - 3L
1,322 SR
Queue Stats
13W - 10L
1,552 Elo+
Solo
Artemis
Artemis
Loki_or_I_troll
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
bimaic1323
Danzaburou
Level 123
God Stats
1W - 1L
1,285 SR
Queue Stats
42W - 20L
1,546 Elo+
Solo
Sol
Sol
oscarskron
Sol
Level 59
God Stats
6W - 2L
1,678 SR
Queue Stats
281W - 310L
1,423 Elo+
Solo
Team Averages
Level 88
1,448 SR
1,478 Elo+

VS

Team Averages
Level 72
1,353 SR
1,328 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Helle Farbe
Ymir
Level 126
God Stats
4W - 2L
1,352 SR
Queue Stats
29W - 21L
1,550 Elo+
Solo
Nu Wa
Nu Wa
ShadowCatAlex
Nu Wa
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 10L
1,108 Elo+
Party 1
Medusa
Medusa
TwoGamers6736
Medusa
Level 115
God Stats
25W - 24L
1,249 SR
Queue Stats
60W - 58L
1,416 Elo+
Solo
Pele
Pele
julia222j
Pele
Level 27
God Stats
0W - 4L
1,166 SR
Queue Stats
3W - 12L
1,065 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
18
4 / 1 / 11
11,171
745
6,901
16,137
12,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
1 / 2 / 9
11,889
793
8,732
18,987
20,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
15 / 0 / 7
13,140
876
32,766
13,558
6,035
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
bimaic1323
Danzaburou
20
5 / 1 / 12
13,057
870
14,420
12,896
5,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

20
6 / 5 / 7
11,966
798
13,462
14,432
6,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
2 / 3 / 4
10,741
716
10,571
15,404
9,739
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
2 / 6 / 4
11,212
747
12,063
27,295
25,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 7 / 3
10,064
671
8,862
11,992
4,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 7 / 3
11,065
738
10,210
15,934
6,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
16
2 / 8 / 1
9,899
660
14,061
21,998
9,742
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
24
31
Kills
9
9
Deaths
31
46
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
3
4
1.33
W
Serqet
4
1
11
9.5
W
1
2
9
2.75
L
2
6
4
0.67
W
15
0
7
18.5
L
1
7
3
0.36
L
2
7
3
0.5
W
Danzaburou
bimaic1323
Danzaburou
5
1
12
11
L
Pele
2
8
1
0.31
W
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,281
Damage
55,767
76,010
Taken
92,623
51,235
Mitigated
55,445
27,768
Healing
19,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
10,571
902
2,989
6,345
15,404
9,739
662
2,567
12,318
49,600
0
W
Serqet
6,901
1,038
1,294
5,023
16,137
12,995
104
6,173
9,964
0
19,337
W
8,732
880
1,576
4,766
18,987
20,518
186
6,840
12,147
41,034
0
L
12,063
1,514
1,036
2,623
27,295
25,126
58
7,731
17,475
30,104
0
W
32,766
18,032
0
3,954
13,558
6,035
4,962
6,003
7,555
0
78,263
L
8,862
2,034
0
0
11,992
4,344
851
3,742
8,159
27,339
0
L
10,210
2,780
942
596
15,934
6,494
712
3,596
11,932
0
44,097
W
Danzaburou
bimaic1323
Danzaburou
14,420
6,281
536
4,590
12,896
5,386
2,185
5,908
6,988
0
48,427
L
Pele
14,061
2,052
0
5,097
21,998
9,742
316
3,108
18,259
0
28,519
W
13,462
4,354
306
5,723
14,432
6,301
2,131
6,572
7,860
46,996
3,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,223
Gold Earned
52,981
338
Minions Killed
268
0
Camps Cleared
0
1,541,845
Distance Traveled
1,323,013
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,741
716
76
5
0
255,448
0
W
Serqet
11,171
745
17
1
0
324,131
1
W
Geb
11,889
793
56
4
0
347,788
2
L
Ymir
11,212
747
41
3
0
277,063
2
W
Artemis
13,140
876
75
5
0
286,934
0
L
Nu Wa
10,064
671
41
3
0
238,348
0
L
Medusa
11,065
738
75
5
0
266,867
5
W
Danzaburou
13,057
870
96
6
0
289,234
1
L
Pele
9,899
660
35
2
0
285,287
1
W
Sol
11,966
798
94
6
0
293,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role