Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Fresh_Kaz
Hou Yi
Level 53
God Stats
1W - 2L
1,281 SR
Queue Stats
35W - 36L
1,459 Elo+
Solo
Ymir
Ymir
ItsSirClutch
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
august1g0get
Bakasura
Level 21
God Stats
0W - 2L
1,304 SR
Queue Stats
1W - 6L
1,064 Elo+
Solo
Olorun
Olorun
ЛехаТугой
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 33
1,417 SR
1,405 Elo+

VS

Team Averages
Level 115
1,397 SR
1,310 Elo+
Ra
Ra
Belsen-
Ra
Level 149
God Stats
3W - 4L
1,220 SR
Queue Stats
51W - 66L
1,206 Elo+
Party 1
Danzaburou
Danzaburou
Mouth_Moods
Danzaburou
Level 119
God Stats
2W - 0L
1,263 SR
Queue Stats
23W - 28L
1,243 Elo+
Party 1
Kuzenbo
Kuzenbo
OGH3ADBANG
Kuzenbo
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
145W - 132L
1,393 Elo+
Solo
Mulan
Mulan
trippyminotaur
Mulan
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Mercury
Mercury
yung__gravity__
Mercury
Level 158
God Stats
8W - 4L
1,504 SR
Queue Stats
39W - 51L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 0
4,600
920
2,134
2,313
632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Fresh_Kaz
Hou Yi
9
0 / 2 / 0
4,200
840
3,264
5,255
1,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 3 / 0
4,093
819
589
4,813
2,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
august1g0get
Bakasura
9
0 / 3 / 1
4,310
862
1,492
3,549
1,129
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 1
4,158
832
1,265
3,680
1,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 5
5,783
1,157
4,671
3,576
1,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Mouth_Moods
Danzaburou
11
2 / 0 / 4
5,381
1,076
3,183
2,564
956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
OGH3ADBANG
Kuzenbo
9
0 / 1 / 8
4,802
960
1,225
4,428
3,724
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
2 / 0 / 2
4,874
975
2,317
2,559
935
10
2 / 0 / 5
4,951
990
3,348
2,210
678
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
0
Kills
11
12
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
W
5
0
5
7.5
L
Hou Yi
Fresh_Kaz
Hou Yi
0
2
0
0
L
0
3
0
0
W
Danzaburou
Mouth_Moods
Danzaburou
2
0
4
4
W
Kuzenbo
OGH3ADBANG
Kuzenbo
0
1
8
4
L
Bakasura
august1g0get
Bakasura
0
3
1
0.17
W
2
0
2
3
W
2
0
5
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,744
Damage
14,744
19,610
Taken
15,337
7,109
Mitigated
7,794
2,960
Healing
3,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,134
346
0
311
2,313
632
0
261
2,023
15,916
0
W
4,671
776
557
1,849
3,576
1,501
277
462
3,039
19,410
0
L
Hou Yi
Fresh_Kaz
Hou Yi
3,264
1,546
210
886
5,255
1,498
0
2,107
2,895
0
9,219
L
589
317
0
853
4,813
2,657
0
881
3,895
3,662
0
W
Danzaburou
Mouth_Moods
Danzaburou
3,183
1,097
0
248
2,564
956
1,086
753
1,755
0
14,845
W
Kuzenbo
OGH3ADBANG
Kuzenbo
1,225
527
45
60
4,428
3,724
108
1,185
3,243
7,374
0
L
Bakasura
august1g0get
Bakasura
1,492
1,085
0
316
3,549
1,129
0
747
2,690
0
2,825
W
2,317
439
0
21
2,559
935
220
706
1,718
0
9,505
W
3,348
1,265
0
245
2,210
678
0
882
1,273
0
7,315
L
1,265
418
0
384
3,680
1,193
0
1,365
2,211
3,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,361
Gold Earned
25,791
57
Minions Killed
106
0
Camps Cleared
0
468,576
Distance Traveled
615,266
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,600
920
21
4
0
98,253
0
W
Ra
5,783
1,157
28
6
0
128,003
1
L
Hou Yi
4,200
840
9
2
0
104,819
0
L
Ymir
4,093
819
8
2
0
72,949
0
W
Danzaburou
5,381
1,076
34
7
0
110,627
0
W
Kuzenbo
4,802
960
19
4
0
112,695
0
L
Bakasura
4,310
862
13
3
0
119,607
5
W
Mulan
4,874
975
14
3
0
124,466
1
W
Mercury
4,951
990
11
2
0
139,475
0
L
Olorun
4,158
832
6
1
0
72,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role