Player Matchup

Chronos
Chronos
DTTjurim
Chronos
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,279 Elo+
Party 2
Ymir
Ymir
GamingKing104
Ymir
Level 4
God Stats
1W - 6L
1,491 SR
Queue Stats
1W - 8L
1,350 Elo+
Party 2
Mulan
Mulan
Gurkensalatosaur
Mulan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Apollo
Apollo
Try_Lukas
Apollo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
lebendig-Ananas
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 17
1,498 SR
1,426 Elo+

VS

Team Averages
Level 98
1,553 SR
1,614 Elo+
Tiamat
Tiamat
Omiti569125
Tiamat
Level 129
God Stats
19W - 16L
1,574 SR
Queue Stats
342W - 270L
1,665 Elo+
Party 1
Thanatos
Thanatos
aidinasg
Thanatos
Level 142
God Stats
4W - 1L
1,717 SR
Queue Stats
194W - 120L
1,662 Elo+
Party 1
Xbalanque
Xbalanque
hotsauceinrubber
Xbalanque
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 6L
1,653 Elo+
Party 1
Sol
Sol
magoras
Sol
Level 38
God Stats
12W - 21L
1,473 SR
Queue Stats
23W - 58L
1,330 Elo+
Solo
Zhong Kui
Zhong Kui
sinaxus_
Zhong Kui
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 9L
1,760 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DTTjurim
Chronos
7
0 / 4 / 0
4,380
438
998
4,892
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 6 / 1
4,694
469
1,019
11,391
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 1
5,838
584
4,399
10,555
3,607
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Try_Lukas
Apollo
9
1 / 4 / 3
5,722
572
1,564
6,722
1,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
9
4 / 6 / 0
5,895
590
5,176
8,517
2,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 0 / 5
6,223
622
2,718
2,695
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
aidinasg
Thanatos
12
4 / 2 / 7
6,753
675
5,483
6,212
1,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Xbalanque
12
7 / 0 / 7
7,689
769
8,516
7,156
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
11
6 / 2 / 4
6,868
687
7,880
5,916
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Zhong Kui
sinaxus_
Zhong Kui
12
4 / 2 / 0
6,804
680
7,354
8,271
5,387
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
6
Kills
22
22
Deaths
6
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chronos
DTTjurim
Chronos
0
4
0
0
L
0
6
1
0.08
L
1
2
1
0.75
W
Tiamat
1
0
5
3.5
L
Apollo
Try_Lukas
Apollo
1
4
3
0.63
W
Thanatos
aidinasg
Thanatos
4
2
7
3.75
W
Xbalanque
7
0
7
10.5
L
Bakasura
4
6
0
0.67
W
Sol
6
2
4
4
W
Zhong Kui
sinaxus_
Zhong Kui
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,156
Damage
31,951
42,077
Taken
30,250
12,726
Mitigated
13,273
7,553
Healing
17,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
DTTjurim
Chronos
998
46
0
750
4,892
886
0
953
3,733
11,104
0
L
1,019
323
0
625
11,391
4,359
0
5,734
5,617
7,354
0
L
4,399
1,062
0
3,512
10,555
3,607
0
5,886
4,643
0
29,840
W
Tiamat
2,718
131
0
1,580
2,695
1,543
407
710
1,722
21,545
5,005
L
Apollo
Try_Lukas
Apollo
1,564
832
63
1,161
6,722
1,190
0
1,112
5,610
0
20,113
W
Thanatos
aidinasg
Thanatos
5,483
974
0
4,835
6,212
1,927
0
212
5,748
0
32,177
W
Xbalanque
8,516
3,279
0
3,228
7,156
2,349
1,258
32
7,124
0
50,041
L
Bakasura
5,176
2,844
0
1,442
8,517
2,684
0
2,769
5,654
0
24,264
W
Sol
7,880
3,849
148
2,108
5,916
2,067
2,422
899
4,742
26,941
4,326
W
Zhong Kui
sinaxus_
Zhong Kui
7,354
1,106
157
5,326
8,271
5,387
818
0
7,721
37,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,529
Gold Earned
34,337
204
Minions Killed
335
0
Camps Cleared
0
955,751
Distance Traveled
956,940
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,380
438
23
2
0
161,047
0
L
Ymir
4,694
469
12
1
0
180,226
1
L
Mulan
5,838
584
57
6
0
191,778
3
W
Tiamat
6,223
622
65
7
0
205,038
1
L
Apollo
5,722
572
41
4
0
204,349
1
W
Thanatos
6,753
675
62
6
0
229,057
1
W
Xbalanque
7,689
769
81
8
0
189,645
1
L
Bakasura
5,895
590
71
7
0
218,351
3
W
Sol
6,868
687
53
5
0
156,837
0
W
Zhong Kui
6,804
680
74
7
0
176,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role