Player Matchup

Charybdis
Charybdis
Atronim
Charybdis
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 28L
1,650 Elo+
Party 2
Tiamat
Tiamat
SpidersAreBae
Tiamat
Level 47
God Stats
7W - 10L
1,669 SR
Queue Stats
16W - 17L
1,582 Elo+
Solo
Horus
Horus
greenapp1
Horus
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 53L
1,650 Elo+
Party 2
Team Averages
Level 73
1,556 SR
1,627 Elo+

VS

Team Averages
Level 122
1,564 SR
1,599 Elo+
Thor
Thor
Almightybeanlord
Thor
Level 160
God Stats
12W - 13L
1,500 SR
Queue Stats
653W - 354L
1,630 Elo+
Party 1
Hercules
Hercules
MeloStan
Hercules
Level 156
God Stats
8W - 2L
1,692 SR
Queue Stats
249W - 132L
1,668 Elo+
Party 1
Sol
Sol
Raúl23
Sol
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Atronim
Charybdis
13
1 / 9 / 5
8,780
675
5,358
12,919
4,422
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
3 / 6 / 1
9,014
693
7,455
10,355
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
greenapp1
Horus
14
4 / 5 / 4
10,344
796
7,539
27,137
26,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 10
11,089
853
15,265
10,108
4,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
MeloStan
Hercules
15
10 / 2 / 9
11,425
879
15,488
14,272
15,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
13
0 / 4 / 13
9,286
714
12,594
9,953
2,671
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
8
Kills
20
20
Deaths
8
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
10
2
10
7.5
L
Charybdis
Atronim
Charybdis
1
9
5
0.39
W
Hercules
MeloStan
Hercules
10
2
9
7.25
W
Sol
0
4
13
1.63
L
3
6
1
0.58
L
Horus
greenapp1
Horus
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,352
Damage
43,347
50,411
Taken
34,333
34,879
Mitigated
22,832
14,368
Healing
12,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,265
2,669
0
2,342
10,108
4,386
144
2,117
7,991
0
38,184
L
Charybdis
Atronim
Charybdis
5,358
2,098
0
164
12,919
4,422
0
2,134
10,306
0
25,059
W
Hercules
MeloStan
Hercules
15,488
5,414
0
6,835
14,272
15,775
144
3,035
11,237
734
30,322
W
Sol
12,594
5,420
0
3,183
9,953
2,671
1,775
2,861
7,092
38,672
0
L
7,455
539
0
826
10,355
4,392
0
1,683
8,337
22,833
0
L
Horus
greenapp1
Horus
7,539
4,115
2,633
10,745
27,137
26,065
0
9,204
16,470
0
17,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,138
Gold Earned
31,800
73
Minions Killed
137
0
Camps Cleared
11
611,661
Distance Traveled
711,550
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,089
853
48
4
5
247,035
1
L
Charybdis
8,780
675
40
3
0
201,802
3
W
Hercules
11,425
879
30
2
4
258,622
3
W
Sol
9,286
714
59
5
2
205,893
0
L
Tiamat
9,014
693
23
2
0
159,368
1
L
Horus
10,344
796
10
1
0
250,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role