Player Matchup

Fenrir
Fenrir
WakaPey
Fenrir
Level 45
God Stats
1W - 1L
1,300 SR
Queue Stats
14W - 23L
1,113 Elo+
Solo
Bellona
Bellona
ineedspuppetyr
Bellona
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 46L
1,240 Elo+
Party 1
Bacchus
Bacchus
kudgoudengids
Bacchus
Level 29
God Stats
3W - 4L
1,274 SR
Queue Stats
31W - 30L
1,555 Elo+
Party 3
Scylla
Scylla
mddii
Scylla
Level 35
God Stats
7W - 15L
1,500 SR
Queue Stats
48W - 46L
1,240 Elo+
Party 1
Xbalanque
Xbalanque
shekelteller
Xbalanque
Level 121
God Stats
102W - 79L
1,597 SR
Queue Stats
208W - 217L
1,624 Elo+
Party 3
Team Averages
Level 59
1,434 SR
1,354 Elo+

VS

Team Averages
Level 58
1,500 SR
1,529 Elo+
Bakasura
Bakasura
 
Bakasura
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Zhong Kui
Zhong Kui
GnjiliLoser
Zhong Kui
Level 44
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 23L
1,605 Elo+
Solo
Sylvanus
Sylvanus
Kenwenjie
Sylvanus
Level 71
God Stats
1W - 3L
1,500 SR
Queue Stats
34W - 52L
1,165 Elo+
Party 2
Horus
Horus
Shartos
Horus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,500 Elo+
Party 2
Izanami
Izanami
jackeathor
Izanami
Level 28
God Stats
12W - 11L
1,500 SR
Queue Stats
195W - 220L
1,874 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
WakaPey
Fenrir
15
1 / 2 / 10
9,676
538
6,097
13,030
5,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
9 / 1 / 7
12,869
715
15,993
18,881
17,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
15
6 / 1 / 15
10,684
594
8,174
14,461
19,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
mddii
Scylla
17
3 / 0 / 9
10,815
601
8,063
5,730
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
shekelteller
Xbalanque
17
12 / 2 / 10
11,438
635
22,222
11,276
4,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
1 / 7 / 0
8,407
467
9,449
17,836
7,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
GnjiliLoser
Zhong Kui
17
2 / 3 / 0
10,384
577
7,931
12,168
8,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sylvanus
Kenwenjie
Sylvanus
11
2 / 7 / 0
7,386
410
4,061
18,452
11,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Horus
Shartos
Horus
12
1 / 6 / 1
7,613
423
6,662
15,419
9,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
jackeathor
Izanami
12
0 / 9 / 2
7,767
432
2,715
13,958
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
9
31
Kills
6
6
Deaths
32
51
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
7
0
0.14
L
Zhong Kui
GnjiliLoser
Zhong Kui
2
3
0
0.67
L
Sylvanus
Kenwenjie
Sylvanus
2
7
0
0.29
L
Horus
Shartos
Horus
1
6
1
0.25
W
Fenrir
WakaPey
Fenrir
1
2
10
3
W
9
1
7
12.5
L
Izanami
jackeathor
Izanami
0
9
2
0.11
W
Bacchus
6
1
15
13.5
W
Scylla
mddii
Scylla
3
0
9
7.5
W
Xbalanque
shekelteller
Xbalanque
12
2
10
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,549
Damage
30,818
63,378
Taken
77,833
47,979
Mitigated
39,664
19,547
Healing
15,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
9,449
6,032
0
3,230
17,836
7,148
234
2,473
15,313
0
51,386
L
Zhong Kui
GnjiliLoser
Zhong Kui
7,931
341
0
5,170
12,168
8,048
381
3,093
8,947
80,233
0
L
Sylvanus
Kenwenjie
Sylvanus
4,061
868
877
4,043
18,452
11,016
0
4,839
13,573
21,515
5,801
L
Horus
Shartos
Horus
6,662
3,723
184
1,278
15,419
9,473
74
3,062
12,283
1,417
29,006
W
Fenrir
WakaPey
Fenrir
6,097
2,548
0
2,206
13,030
5,509
556
3,222
9,528
0
61,378
W
15,993
5,200
0
7,879
18,881
17,244
1,226
3,461
14,525
12,658
79,033
L
Izanami
jackeathor
Izanami
2,715
1,833
0
225
13,958
3,979
0
4,411
9,539
0
42,794
W
Bacchus
8,174
991
708
3,521
14,461
19,128
619
2,710
11,701
22,231
0
W
Scylla
mddii
Scylla
8,063
688
0
663
5,730
1,848
1,923
938
4,737
73,305
0
W
Xbalanque
shekelteller
Xbalanque
22,222
13,528
0
4,570
11,276
4,250
7,419
1,648
9,470
0
97,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,482
Gold Earned
41,557
592
Minions Killed
461
0
Camps Cleared
0
1,859,537
Distance Traveled
1,611,557
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,407
467
114
6
0
352,291
5
L
Zhong Kui
10,384
577
164
9
0
319,005
2
L
Sylvanus
7,386
410
43
2
0
318,683
6
L
Horus
7,613
423
55
3
0
313,086
6
W
Fenrir
9,676
538
91
5
0
420,547
4
W
Bellona
12,869
715
204
11
0
391,533
0
L
Izanami
7,767
432
85
5
0
308,492
0
W
Bacchus
10,684
594
28
2
0
368,948
4
W
Scylla
10,815
601
136
8
0
351,362
0
W
Xbalanque
11,438
635
133
7
0
327,147
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role