Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
StRiCtLy32
Sun Wukong
Level 29
God Stats
2W - 0L
1,832 SR
Queue Stats
25W - 25L
1,378 Elo+
Solo
Skadi
Skadi
Veni23
Skadi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,455 Elo+
Party 2
Loki
Loki
evil1200851
Loki
Level 138
God Stats
3W - 2L
1,391 SR
Queue Stats
19W - 9L
1,536 Elo+
Party 2
Team Averages
Level 98
1,544 SR
1,474 Elo+

VS

Team Averages
Level 23
1,508 SR
1,498 Elo+
Agni
Agni
CostureroAlex
Agni
Level 18
God Stats
18W - 9L
1,670 SR
Queue Stats
22W - 17L
1,574 Elo+
Party 1
Zeus
Zeus
TwichAgusTuPapa
Zeus
Level 17
God Stats
20W - 16L
1,593 SR
Queue Stats
33W - 29L
1,571 Elo+
Party 1
Merlin
Merlin
aviiaL_Vaiize-
Merlin
Level 29
God Stats
2W - 2L
1,484 SR
Queue Stats
2W - 2L
1,424 Elo+
Party 3
Olorun
Olorun
herayon0417
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
iThunder2001
Guan Yu
Level 24
God Stats
0W - 2L
1,293 SR
Queue Stats
2W - 3L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
5 / 0 / 6
9,032
903
5,503
3,091
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
 
Kuzenbo
14
4 / 0 / 8
8,648
865
5,035
10,310
10,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
StRiCtLy32
Sun Wukong
13
3 / 1 / 6
7,668
767
8,006
6,356
4,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
Veni23
Skadi
13
2 / 1 / 5
7,635
764
4,084
3,432
1,237
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 0 / 4
8,668
867
8,432
7,522
2,934
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,169
617
4,356
4,742
1,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 5 / 1
6,254
625
3,365
5,432
1,425
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 1
6,707
671
3,403
6,668
2,307
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
12
0 / 7 / 2
6,426
643
3,585
11,521
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Guan Yu
iThunder2001
Guan Yu
13
1 / 0 / 1
7,030
703
3,022
6,648
4,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
18
Kills
2
2
Deaths
18
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
0
6
8
W
Kuzenbo
 
Kuzenbo
4
0
8
8
L
0
3
1
0.17
W
Sun Wukong
StRiCtLy32
Sun Wukong
3
1
6
6
L
0
5
1
0.1
W
Skadi
Veni23
Skadi
2
1
5
4.5
L
1
3
1
0.5
W
4
0
4
6
L
Olorun
0
7
2
0.14
L
Guan Yu
iThunder2001
Guan Yu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,060
Damage
17,731
30,711
Taken
35,011
20,253
Mitigated
13,786
8,550
Healing
6,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,503
672
1,700
1,212
3,091
1,247
673
1,713
1,378
37,832
0
W
Kuzenbo
 
Kuzenbo
5,035
1,346
607
2,282
10,310
10,505
760
5,067
5,243
19,521
0
L
4,356
505
0
45
4,742
1,367
0
1,538
2,988
9,527
0
W
Sun Wukong
StRiCtLy32
Sun Wukong
8,006
1,823
0
1,488
6,356
4,330
352
3,752
2,604
0
15,897
L
3,365
287
0
364
5,432
1,425
0
1,606
3,611
10,063
0
W
Skadi
Veni23
Skadi
4,084
1,921
0
325
3,432
1,237
2,667
1,934
1,498
0
10,942
L
3,403
201
548
467
6,668
2,307
0
1,865
4,635
14,953
0
W
8,432
3,691
0
936
7,522
2,934
2,385
2,748
4,774
0
36,451
L
Olorun
3,585
1,426
122
1,255
11,521
4,222
0
2,973
8,334
11,085
0
L
Guan Yu
iThunder2001
Guan Yu
3,022
501
1,052
2,603
6,648
4,465
0
2,122
4,284
2,868
9,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,651
Gold Earned
32,586
213
Minions Killed
104
0
Camps Cleared
0
1,085,803
Distance Traveled
873,300
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,032
903
97
10
0
245,348
0
W
Kuzenbo
8,648
865
27
3
0
233,174
0
L
Agni
6,169
617
15
2
0
207,184
0
W
Sun Wukong
7,668
767
22
2
0
201,312
4
L
Zeus
6,254
625
16
2
0
151,016
2
W
Skadi
7,635
764
21
2
0
162,723
1
L
Merlin
6,707
671
29
3
0
163,074
2
W
Loki
8,668
867
46
5
0
243,246
1
L
Olorun
6,426
643
22
2
0
137,776
0
L
Guan Yu
7,030
703
22
2
0
214,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role