Player Matchup

Neith
Neith
 
Neith
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Famyens
Rama
Level 160
God Stats
1W - 2L
1,701 SR
Queue Stats
91W - 83L
1,770 Elo+
Solo
Mercury
Mercury
Odengronn
Mercury
Level 144
God Stats
0W - 1L
1,341 SR
Queue Stats
6W - 3L
1,788 Elo+
Solo
Bakasura
Bakasura
niccoblackdonkey
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 107
1,509 SR
1,612 Elo+

VS

Team Averages
Level 88
1,397 SR
1,386 Elo+
Ra
Ra
COOKIE_ADRIAN
Ra
Level 94
God Stats
2W - 0L
1,308 SR
Queue Stats
14W - 18L
1,453 Elo+
Solo
Scylla
Scylla
CloudierPeak
Scylla
Level 88
God Stats
9W - 9L
1,309 SR
Queue Stats
107W - 106L
1,304 Elo+
Party 1
Loki
Loki
Invisabell
Loki
Level 3
God Stats
6W - 3L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Solo
Tyr
Tyr
MOOSETHULU
Tyr
Level 105
God Stats
15W - 10L
1,418 SR
Queue Stats
111W - 119L
1,304 Elo+
Party 1
Charybdis
Charybdis
SMW10
Charybdis
Level 148
God Stats
9W - 6L
1,454 SR
Queue Stats
80W - 96L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 2 / 1
6,987
873
5,143
4,805
1,766
Hera
 
Hera
13
1 / 5 / 6
6,670
834
4,189
7,564
3,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
Famyens
Rama
12
2 / 2 / 1
6,271
784
2,468
4,927
1,542
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Odengronn
Mercury
13
4 / 1 / 1
6,811
851
3,102
3,187
1,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 5 / 2
5,913
739
375
6,483
2,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 5
6,496
812
1,972
3,339
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
12
1 / 1 / 4
6,292
787
4,371
3,617
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 2 / 7
7,246
906
5,641
4,774
1,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

13
7 / 4 / 4
7,401
925
6,880
8,932
6,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
SMW10
Charybdis
13
2 / 1 / 5
6,587
823
2,674
4,713
1,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
10
Kills
15
15
Deaths
10
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
2
1
1.75
L
Hera
 
Hera
1
5
6
0.8
W
2
2
5
2.25
W
Scylla
1
1
4
3
L
Rama
Famyens
Rama
2
2
1
1.25
W
3
2
7
3.25
W
7
4
4
2.25
L
Mercury
Odengronn
Mercury
4
1
1
4.5
W
Charybdis
SMW10
Charybdis
2
1
5
4.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,277
Damage
21,538
26,966
Taken
25,375
10,261
Mitigated
12,270
3,789
Healing
8,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,143
894
0
1,010
4,805
1,766
0
1,758
2,878
0
23,029
L
Hera
 
Hera
4,189
1,330
48
538
7,564
3,465
0
1,728
5,442
16,011
0
W
1,972
193
648
988
3,339
1,258
415
1,305
2,034
19,118
0
W
Scylla
4,371
396
0
480
3,617
1,123
360
396
3,221
12,780
0
L
Rama
Famyens
Rama
2,468
1,244
84
1,086
4,927
1,542
0
148
4,666
0
10,681
W
5,641
1,810
0
1,656
4,774
1,673
0
65
4,709
0
25,931
W
6,880
685
80
2,960
8,932
6,720
14
1,839
7,093
0
14,297
L
Mercury
Odengronn
Mercury
3,102
776
0
270
3,187
1,316
72
289
2,810
0
18,514
W
Charybdis
SMW10
Charybdis
2,674
1,445
0
1,355
4,713
1,496
1,100
584
4,129
0
15,135
L
375
375
455
298
6,483
2,172
0
1,686
4,477
0
2,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,652
Gold Earned
34,022
137
Minions Killed
165
0
Camps Cleared
0
750,515
Distance Traveled
862,647
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,987
873
57
7
0
177,582
4
L
Hera
6,670
834
24
3
0
160,981
1
W
Ra
6,496
812
38
5
0
160,905
0
W
Scylla
6,292
787
19
2
0
181,036
0
L
Rama
6,271
784
17
2
0
106,426
2
W
Loki
7,246
906
46
6
0
186,378
0
W
Tyr
7,401
925
19
2
0
179,088
0
L
Mercury
6,811
851
31
4
0
151,772
0
W
Charybdis
6,587
823
43
5
0
155,240
3
L
Bakasura
5,913
739
8
1
0
153,754
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role