Player Matchup

Chang'e
Chang'e
Neptunit1
Chang'e
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 69L
1,472 Elo+
Party 3
Pele
Pele
RN_377_RN
Pele
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 45L
1,517 Elo+
Party 3
Guan Yu
Guan Yu
SIMSOC88
Guan Yu
Level 158
God Stats
19W - 7L
1,739 SR
Queue Stats
681W - 662L
1,567 Elo+
Solo
Artio
Artio
akkiroh
Artio
Level 126
God Stats
1W - 2L
1,285 SR
Queue Stats
26W - 28L
1,438 Elo+
Party 2
Chiron
Chiron
ketaaruz
Chiron
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 42L
1,514 Elo+
Party 2
Team Averages
Level 131
1,505 SR
1,501 Elo+

VS

Team Averages
Level 130
1,567 SR
1,542 Elo+
Susano
Susano
 
Susano
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Anniibunny
Nu Wa
Level 160
God Stats
14W - 23L
1,500 SR
Queue Stats
389W - 359L
1,407 Elo+
Party 1
Geb
Geb
Schlaubi38
Geb
Level 82
God Stats
238W - 197L
1,644 SR
Queue Stats
290W - 273L
1,644 Elo+
Party 4
Neith
Neith
budum0704
Neith
Level 89
God Stats
92W - 64L
1,692 SR
Queue Stats
780W - 757L
1,661 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Neptunit1
Chang'e
16
7 / 2 / 5
9,383
586
15,709
13,942
5,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
14
5 / 3 / 7
8,494
531
6,134
15,091
5,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
SIMSOC88
Guan Yu
15
2 / 4 / 3
8,577
536
6,412
18,346
18,944
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artio
akkiroh
Artio
13
2 / 0 / 10
8,317
520
5,971
17,082
16,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
ketaaruz
Chiron
17
3 / 1 / 2
9,302
581
9,670
11,872
3,164
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
5 / 1 / 1
8,868
554
11,499
14,049
5,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
 
Achilles
14
3 / 3 / 0
8,505
532
12,445
15,711
13,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
13
2 / 7 / 4
7,999
500
12,203
9,430
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 4 / 0
6,820
426
6,637
14,379
10,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
budum0704
Neith
15
0 / 4 / 0
8,339
521
8,995
12,406
3,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
19
Kills
10
10
Deaths
19
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
5
1
1
5.5
L
Achilles
 
Achilles
3
3
0
1
L
Nu Wa
2
7
4
0.57
W
Chang'e
Neptunit1
Chang'e
7
2
5
4.75
W
Pele
5
3
7
2.83
W
Guan Yu
SIMSOC88
Guan Yu
2
4
3
0.88
L
0
4
0
0
W
Artio
akkiroh
Artio
2
0
10
7
L
Neith
budum0704
Neith
0
4
0
0
W
Chiron
ketaaruz
Chiron
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,896
Damage
51,779
76,333
Taken
65,975
49,904
Mitigated
36,521
41,568
Healing
23,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
11,499
2,313
0
5,734
14,049
5,496
0
4,964
8,849
0
65,114
L
Achilles
 
Achilles
12,445
2,169
102
6,572
15,711
13,824
80
2,237
13,422
12,124
45,264
L
Nu Wa
12,203
3,137
680
1,100
9,430
3,203
35
5,765
3,379
48,315
0
W
Chang'e
Neptunit1
Chang'e
15,709
961
4,907
7,217
13,942
5,307
472
4,962
8,623
73,202
0
W
Pele
6,134
1,323
0
4,891
15,091
5,913
1,561
4,538
10,280
0
45,556
W
Guan Yu
SIMSOC88
Guan Yu
6,412
564
1,882
8,803
18,346
18,944
209
3,469
13,516
0
52,944
L
6,637
438
397
2,630
14,379
10,130
0
6,397
7,776
24,331
0
W
Artio
akkiroh
Artio
5,971
955
2,174
6,616
17,082
16,576
93
5,681
10,980
20,234
4,754
L
Neith
budum0704
Neith
8,995
4,912
0
6,096
12,406
3,868
0
1,287
11,119
0
73,477
W
Chiron
ketaaruz
Chiron
9,670
3,082
275
4,803
11,872
3,164
142
1,662
10,092
0
83,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,073
Gold Earned
40,531
526
Minions Killed
463
0
Camps Cleared
0
1,579,297
Distance Traveled
1,512,301
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,868
554
112
7
0
358,859
2
L
Achilles
8,505
532
103
6
0
310,918
7
L
Nu Wa
7,999
500
79
5
0
280,994
7
W
Chang'e
9,383
586
132
8
0
322,208
4
W
Pele
8,494
531
78
5
0
360,190
1
W
Guan Yu
8,577
536
122
8
0
312,144
1
L
Geb
6,820
426
23
1
0
292,582
4
W
Artio
8,317
520
36
2
0
299,415
0
L
Neith
8,339
521
146
9
0
268,948
1
W
Chiron
9,302
581
158
10
0
285,340
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role