Player Matchup

Bastet
Bastet
Grigorii1993
Bastet
Level 149
God Stats
5W - 2L
1,630 SR
Queue Stats
69W - 64L
1,406 Elo+
Solo
Apollo
Apollo
ImpurusAlbino
Apollo
Level 109
God Stats
1W - 6L
1,315 SR
Queue Stats
81W - 77L
1,591 Elo+
Solo
Geb
Geb
apollonhya
Geb
Level 118
God Stats
7W - 13L
1,290 SR
Queue Stats
110W - 130L
1,283 Elo+
Solo
Ganesha
Ganesha
iNeedAnAdultNow
Ganesha
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 179L
1,475 Elo+
Solo
Tiamat
Tiamat
tachabeepbeep
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,793 Elo+
Solo
Team Averages
Level 107
1,447 SR
1,510 Elo+

VS

Team Averages
Level 143
1,542 SR
1,631 Elo+
Chaac
Chaac
 
Chaac
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
PoseidonTanaka
Hou Yi
Level 127
God Stats
2W - 2L
1,558 SR
Queue Stats
56W - 13L
1,741 Elo+
Party 1
The Morrigan
The Morrigan
TurugaRen
The Morrigan
Level 160
God Stats
30W - 10L
1,538 SR
Queue Stats
288W - 85L
1,716 Elo+
Party 1
Geb
Geb
VulcanSuzuki
Geb
Level 120
God Stats
1W - 1L
1,615 SR
Queue Stats
45W - 9L
1,698 Elo+
Party 1
Ra
Ra
verzil
Ra
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
30W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
1 / 8 / 1
7,094
709
8,089
11,841
3,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 2 / 1
7,237
724
2,925
8,318
3,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 5 / 1
7,882
788
5,069
10,014
4,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
0 / 5 / 4
7,132
713
8,594
11,263
5,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 8 / 0
6,749
675
1,203
9,574
4,350
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 2 / 14
7,964
796
10,152
12,484
9,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 1 / 9
8,463
846
8,561
8,991
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
TurugaRen
The Morrigan
18
11 / 0 / 10
9,829
983
11,278
5,428
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 0 / 12
8,149
815
5,874
6,149
5,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
16
6 / 2 / 14
9,060
906
9,157
6,816
2,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
87
5
Kills
28
28
Deaths
5
7
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
2
14
4.5
L
Bastet
1
8
1
0.19
L
0
2
1
0.25
W
5
1
9
9.5
W
The Morrigan
TurugaRen
The Morrigan
11
0
10
16
W
4
0
12
10
L
3
5
1
0.7
L
0
5
4
0.4
L
1
8
0
0.13
W
Ra
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,880
Damage
45,022
51,010
Taken
39,868
20,891
Mitigated
22,620
6,044
Healing
15,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,152
1,130
0
4,663
12,484
9,133
317
5,851
6,402
0
24,089
L
Bastet
8,089
1,492
0
1,150
11,841
3,909
148
7,865
3,710
0
20,665
L
2,925
1,831
0
1,652
8,318
3,085
851
4,716
3,151
0
29,032
W
8,561
3,579
0
1,958
8,991
3,342
2,372
3,309
5,437
0
30,616
W
The Morrigan
TurugaRen
The Morrigan
11,278
1,627
0
750
5,428
2,277
331
1,162
4,223
42,925
2,336
W
5,874
155
0
1,094
6,149
5,195
331
1,053
5,096
13,680
0
L
5,069
42
510
379
10,014
4,538
396
3,568
6,062
14,392
0
L
8,594
459
371
1,501
11,263
5,009
0
2,963
7,960
26,452
0
L
1,203
236
0
481
9,574
4,350
170
5,140
4,113
8,211
0
W
Ra
9,157
1,319
3,086
3,516
6,816
2,673
391
2,919
3,844
38,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,094
Gold Earned
43,465
181
Minions Killed
249
0
Camps Cleared
0
909,753
Distance Traveled
1,106,004
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,964
796
32
3
0
228,617
4
L
Bastet
7,094
709
37
4
0
199,604
2
L
Apollo
7,237
724
69
7
0
190,967
3
W
Hou Yi
8,463
846
45
5
0
205,791
2
W
The Morrigan
9,829
983
86
9
0
216,894
0
W
Geb
8,149
815
9
1
0
251,436
2
L
Geb
7,882
788
41
4
0
171,203
0
L
Ganesha
7,132
713
12
1
0
181,035
0
L
Tiamat
6,749
675
22
2
0
166,944
0
W
Ra
9,060
906
77
8
0
203,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role