Player Matchup

Arachne
Arachne
CalebWidowgast
Arachne
Level 97
God Stats
26W - 13L
1,177 SR
Queue Stats
74W - 72L
1,390 Elo+
Party 2
Izanami
Izanami
Firisius
Izanami
Level 89
God Stats
2W - 4L
1,391 SR
Queue Stats
286W - 266L
1,516 Elo+
Solo
Ymir
Ymir
Jacksòn
Ymir
Level 66
God Stats
5W - 8L
1,177 SR
Queue Stats
23W - 29L
1,264 Elo+
Solo
He Bo
He Bo
LorZenn
He Bo
Level 113
God Stats
2W - 2L
1,472 SR
Queue Stats
54W - 41L
1,578 Elo+
Solo
King Arthur
King Arthur
QualityLagerBeer
King Arthur
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 127L
1,717 Elo+
Party 2
Team Averages
Level 93
1,343 SR
1,493 Elo+

VS

Team Averages
Level 111
1,568 SR
1,443 Elo+
Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Dani844
Anubis
Level 67
God Stats
4W - 0L
1,930 SR
Queue Stats
24W - 13L
1,548 Elo+
Solo
Heimdallr
Heimdallr
MomosLibra
Heimdallr
Level 66
God Stats
4W - 7L
1,704 SR
Queue Stats
51W - 55L
1,360 Elo+
Solo
Ymir
Ymir
Y0 NAND0
Ymir
Level 160
God Stats
6W - 5L
1,204 SR
Queue Stats
134W - 155L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 1
5,611
561
3,883
9,789
2,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Firisius
Izanami
8
0 / 5 / 1
4,893
489
1,981
7,192
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
8
1 / 2 / 1
5,424
542
1,498
6,865
3,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
LorZenn
He Bo
9
3 / 2 / 0
5,304
530
4,250
5,426
1,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
QualityLagerBeer
King Arthur
8
0 / 6 / 1
5,068
507
2,503
7,784
2,299
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
12 / 0 / 2
7,436
744
8,859
5,177
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
 
Neith
11
3 / 2 / 4
6,746
675
6,800
5,019
1,411
Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Dani844
Anubis
10
1 / 3 / 4
5,803
580
5,392
6,372
2,667
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
MomosLibra
Heimdallr
11
3 / 1 / 1
6,409
641
2,708
4,810
1,707
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
9
2 / 0 / 8
6,109
611
2,054
4,569
2,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
6
Kills
21
21
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
0
2
13
W
Neith
 
Neith
3
2
4
2.5
L
2
6
1
0.42
W
Anubis
Dani844
Anubis
1
3
4
1
L
Izanami
Firisius
Izanami
0
5
1
0.1
L
Ymir
1
2
1
0.75
L
He Bo
LorZenn
He Bo
3
2
0
1.5
W
Heimdallr
MomosLibra
Heimdallr
3
1
1
3.5
L
King Arthur
QualityLagerBeer
King Arthur
0
6
1
0.08
W
Ymir
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,115
Damage
25,813
37,056
Taken
25,947
10,552
Mitigated
9,967
6,358
Healing
10,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,859
2,705
0
2,637
5,177
1,917
0
1,144
3,981
0
35,390
W
Neith
 
Neith
6,800
2,146
78
2,125
5,019
1,411
767
894
4,125
0
36,834
L
3,883
2,239
0
1,389
9,789
2,065
0
3,481
6,308
0
22,400
W
Anubis
Dani844
Anubis
5,392
278
0
2,624
6,372
2,667
504
3,056
3,068
27,271
0
L
Izanami
Firisius
Izanami
1,981
1,352
0
2,075
7,192
1,226
0
519
6,673
0
27,260
L
Ymir
1,498
190
0
874
6,865
3,892
0
275
6,590
15,624
0
L
He Bo
LorZenn
He Bo
4,250
37
0
850
5,426
1,070
0
2,078
3,348
22,029
0
W
Heimdallr
MomosLibra
Heimdallr
2,708
756
0
927
4,810
1,707
837
0
4,810
0
28,849
L
King Arthur
QualityLagerBeer
King Arthur
2,503
407
0
1,170
7,784
2,299
0
1,093
6,686
0
21,050
W
Ymir
2,054
714
284
1,941
4,569
2,265
0
354
4,215
15,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,300
Gold Earned
32,503
205
Minions Killed
318
0
Camps Cleared
0
1,000,073
Distance Traveled
903,478
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,436
744
78
8
0
221,793
0
W
Neith
6,746
675
78
8
0
170,473
4
L
Arachne
5,611
561
43
4
0
213,563
3
W
Anubis
5,803
580
57
6
0
162,794
5
L
Izanami
4,893
489
53
5
0
171,274
1
L
Ymir
5,424
542
28
3
0
197,923
0
L
He Bo
5,304
530
43
4
0
168,757
3
W
Heimdallr
6,409
641
77
8
0
175,420
6
L
King Arthur
5,068
507
38
4
0
248,556
0
W
Ymir
6,109
611
28
3
0
172,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role