Player Matchup

Odin
Odin
Lunisole
Odin
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 11L
1,613 Elo+
Party 1
Bastet
Bastet
RobertLeca3
Bastet
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
97W - 90L
1,398 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shinji789
Cu Chulainn
Level 98
God Stats
12W - 7L
1,771 SR
Queue Stats
20W - 16L
1,676 Elo+
Party 1
Cernunnos
Cernunnos
StereoSevenfold
Cernunnos
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 115L
1,052 Elo+
Solo
He Bo
He Bo
profBoysen
He Bo
Level 73
God Stats
6W - 8L
1,500 SR
Queue Stats
412W - 412L
1,609 Elo+
Solo
Team Averages
Level 86
1,554 SR
1,470 Elo+

VS

Team Averages
Level 94
1,506 SR
1,554 Elo+
Tsukuyomi
Tsukuyomi
Crasar
Tsukuyomi
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 14L
1,934 Elo+
Party 2
Chaac
Chaac
Derpand
Chaac
Level 105
God Stats
7W - 5L
1,464 SR
Queue Stats
137W - 141L
1,515 Elo+
Solo
Charybdis
Charybdis
SaltWölf
Charybdis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 70L
1,562 Elo+
Solo
Khepri
Khepri
Skumpicul
Khepri
Level 64
God Stats
4W - 3L
1,700 SR
Queue Stats
106W - 122L
1,314 Elo+
Solo
Poseidon
Poseidon
sansij
Poseidon
Level 109
God Stats
8W - 10L
1,366 SR
Queue Stats
68W - 83L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
1 / 2 / 4
6,437
495
3,260
11,643
6,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
10
1 / 6 / 3
6,083
468
5,047
11,626
2,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Shinji789
Cu Chulainn
11
0 / 7 / 0
6,451
496
5,910
13,440
9,138
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
StereoSevenfold
Cernunnos
11
1 / 4 / 3
6,505
500
8,868
9,892
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
12
4 / 2 / 1
7,534
580
8,163
7,142
1,776
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Crasar
Tsukuyomi
13
5 / 1 / 7
7,636
587
7,732
11,062
3,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chaac
Derpand
Chaac
15
7 / 0 / 1
8,973
690
11,627
10,890
9,439
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
SaltWölf
Charybdis
10
2 / 3 / 3
6,677
514
6,326
7,717
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Skumpicul
Khepri
9
1 / 1 / 4
6,446
496
3,294
10,339
6,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Poseidon
sansij
Poseidon
14
6 / 2 / 4
8,328
641
9,444
5,647
1,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
7
Kills
21
21
Deaths
7
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Crasar
Tsukuyomi
5
1
7
8.5
W
Chaac
Derpand
Chaac
7
0
1
7.5
L
Odin
1
2
4
1.5
L
Bastet
1
6
3
0.42
W
Charybdis
SaltWölf
Charybdis
2
3
3
1.17
L
Cu Chulainn
Shinji789
Cu Chulainn
0
7
0
0
W
Khepri
Skumpicul
Khepri
1
1
4
3
L
Cernunnos
StereoSevenfold
Cernunnos
1
4
3
0.63
L
He Bo
4
2
1
2.25
W
Poseidon
sansij
Poseidon
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,248
Damage
38,423
53,743
Taken
45,655
23,237
Mitigated
23,814
15,680
Healing
15,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Crasar
Tsukuyomi
7,732
2,299
0
756
11,062
3,600
0
4,028
7,034
0
41,143
W
Chaac
Derpand
Chaac
11,627
3,744
0
6,586
10,890
9,439
643
0
10,890
2,965
61,367
L
Odin
3,260
983
0
2,368
11,643
6,653
0
2,228
9,257
0
23,931
L
Bastet
5,047
963
0
3,692
11,626
2,986
0
4,404
6,988
0
24,740
W
Charybdis
SaltWölf
Charybdis
6,326
3,683
0
2,569
7,717
2,165
0
368
7,349
0
36,118
L
Cu Chulainn
Shinji789
Cu Chulainn
5,910
1,970
0
3,568
13,440
9,138
622
758
12,630
0
37,835
W
Khepri
Skumpicul
Khepri
3,294
239
521
4,121
10,339
6,803
0
1,679
8,660
12,308
0
L
Cernunnos
StereoSevenfold
Cernunnos
8,868
3,851
0
3,206
9,892
2,684
392
3,264
6,480
0
42,582
L
He Bo
8,163
57
0
2,846
7,142
1,776
0
2,265
4,715
42,935
0
W
Poseidon
sansij
Poseidon
9,444
1,081
0
512
5,647
1,807
0
2,088
3,559
48,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,010
Gold Earned
38,060
311
Minions Killed
382
0
Camps Cleared
0
1,195,418
Distance Traveled
1,388,472
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,636
587
68
5
0
313,460
4
W
Chaac
8,973
690
126
10
0
275,669
2
L
Odin
6,437
495
31
2
0
253,824
1
L
Bastet
6,083
468
50
4
0
257,310
3
W
Charybdis
6,677
514
77
6
0
240,746
4
L
Cu Chulainn
6,451
496
81
6
0
214,487
1
W
Khepri
6,446
496
18
1
0
272,726
5
L
Cernunnos
6,505
500
77
6
0
231,296
3
L
He Bo
7,534
580
72
6
0
238,501
1
W
Poseidon
8,328
641
93
7
0
285,871
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role